#include "yacreader_options_dialog.h"

#include "yacreader_flow_config_widget.h"
#ifndef NO_OPENGL
#include "yacreader_gl_flow_config_widget.h"
#else
#include "pictureflow.h"
#endif
#include "yacreader_spin_slider_widget.h"
#include "yacreader_global.h"

#include <QPushButton>
#include <QCheckBox>
#include <QRadioButton>
#include <QSlider>
#include <QSettings>
#include <QGroupBox>
#include <QVBoxLayout>

YACReaderOptionsDialog::YACReaderOptionsDialog(QWidget *parent)
    : QDialog(parent)
{

    sw = new YACReaderFlowConfigWidget(this);
#ifndef NO_OPENGL
    gl = new YACReaderGLFlowConfigWidget(this);
#endif
    accept = new QPushButton(tr("Save"));
    cancel = new QPushButton(tr("Cancel"));

    cancel->setDefault(true);

    QVBoxLayout *shortcutsLayout = new QVBoxLayout();
    QPushButton *shortcutsButton = new QPushButton(tr("Edit shortcuts"));
    shortcutsLayout->addWidget(shortcutsButton);

    shortcutsBox = new QGroupBox(tr("Shortcuts"));
    shortcutsBox->setLayout(shortcutsLayout);

    connect(shortcutsButton, SIGNAL(clicked()), this, SIGNAL(editShortcuts()));

    connect(accept, SIGNAL(clicked()), this, SLOT(saveOptions()));
    connect(cancel, SIGNAL(clicked()), this, SLOT(restoreOptions())); //TODO fix this
    connect(cancel, SIGNAL(clicked()), this, SLOT(close()));
#ifndef NO_OPENGL
    useGL = new QCheckBox(tr("Use hardware acceleration (restart needed)"));
    connect(useGL, SIGNAL(stateChanged(int)), this, SLOT(saveUseGL(int)));
#endif
#ifdef FORCE_ANGLE
    useGL->setHidden(true);
#endif
    //sw CONNECTIONS
    connect(sw->radio1, SIGNAL(toggled(bool)), this, SLOT(setClassicConfigSW()));
    connect(sw->radio2, SIGNAL(toggled(bool)), this, SLOT(setStripeConfigSW()));
    connect(sw->radio3, SIGNAL(toggled(bool)), this, SLOT(setOverlappedStripeConfigSW()));
#ifndef NO_OPENGL
    //gl CONNECTIONS
    connect(gl->radioClassic, SIGNAL(toggled(bool)), this, SLOT(setClassicConfig()));
    connect(gl->radioStripe, SIGNAL(toggled(bool)), this, SLOT(setStripeConfig()));
    connect(gl->radioOver, SIGNAL(toggled(bool)), this, SLOT(setOverlappedStripeConfig()));
    connect(gl->radionModern, SIGNAL(toggled(bool)), this, SLOT(setModernConfig()));
    connect(gl->radioDown, SIGNAL(toggled(bool)), this, SLOT(setRouletteConfig()));

    connect(gl->radioClassic, SIGNAL(toggled(bool)), this, SIGNAL(optionsChanged()));
    connect(gl->radioStripe, SIGNAL(toggled(bool)), this, SIGNAL(optionsChanged()));
    connect(gl->radioOver, SIGNAL(toggled(bool)), this, SIGNAL(optionsChanged()));
    connect(gl->radionModern, SIGNAL(toggled(bool)), this, SIGNAL(optionsChanged()));
    connect(gl->radioDown, SIGNAL(toggled(bool)), this, SIGNAL(optionsChanged()));

    connect(gl->xRotation, SIGNAL(valueChanged(int)), this, SLOT(saveXRotation(int)));
    connect(gl->xRotation, SIGNAL(valueChanged(int)), this, SIGNAL(optionsChanged()));

    connect(gl->yPosition, SIGNAL(valueChanged(int)), this, SLOT(saveYPosition(int)));
    connect(gl->yPosition, SIGNAL(valueChanged(int)), this, SIGNAL(optionsChanged()));

    connect(gl->coverDistance, SIGNAL(valueChanged(int)), this, SLOT(saveCoverDistance(int)));
    connect(gl->coverDistance, SIGNAL(valueChanged(int)), this, SIGNAL(optionsChanged()));

    connect(gl->centralDistance, SIGNAL(valueChanged(int)), this, SLOT(saveCentralDistance(int)));
    connect(gl->centralDistance, SIGNAL(valueChanged(int)), this, SIGNAL(optionsChanged()));

    connect(gl->zoomLevel, SIGNAL(valueChanged(int)), this, SLOT(saveZoomLevel(int)));
    connect(gl->zoomLevel, SIGNAL(valueChanged(int)), this, SIGNAL(optionsChanged()));

    connect(gl->yCoverOffset, SIGNAL(valueChanged(int)), this, SLOT(saveYCoverOffset(int)));
    connect(gl->yCoverOffset, SIGNAL(valueChanged(int)), this, SIGNAL(optionsChanged()));

    connect(gl->zCoverOffset, SIGNAL(valueChanged(int)), this, SLOT(saveZCoverOffset(int)));
    connect(gl->zCoverOffset, SIGNAL(valueChanged(int)), this, SIGNAL(optionsChanged()));

    connect(gl->coverRotation, SIGNAL(valueChanged(int)), this, SLOT(saveCoverRotation(int)));
    connect(gl->coverRotation, SIGNAL(valueChanged(int)), this, SIGNAL(optionsChanged()));

    connect(gl->fadeOutDist, SIGNAL(valueChanged(int)), this, SLOT(saveFadeOutDist(int)));
    connect(gl->fadeOutDist, SIGNAL(valueChanged(int)), this, SIGNAL(optionsChanged()));

    connect(gl->lightStrength, SIGNAL(valueChanged(int)), this, SLOT(saveLightStrength(int)));
    connect(gl->lightStrength, SIGNAL(valueChanged(int)), this, SIGNAL(optionsChanged()));

    connect(gl->maxAngle, SIGNAL(valueChanged(int)), this, SLOT(saveMaxAngle(int)));
    connect(gl->maxAngle, SIGNAL(valueChanged(int)), this, SIGNAL(optionsChanged()));

    connect(gl->performanceSlider, SIGNAL(valueChanged(int)), this, SLOT(savePerformance(int)));
    connect(gl->performanceSlider, SIGNAL(valueChanged(int)), this, SIGNAL(optionsChanged()));

    connect(gl->vSyncCheck, SIGNAL(stateChanged(int)), this, SLOT(saveUseVSync(int)));
#endif
}

#ifndef NO_OPENGL
void YACReaderOptionsDialog::savePerformance(int value)
{
    settings->setValue(PERFORMANCE, value);
}

void YACReaderOptionsDialog::saveUseVSync(int b)
{
    settings->setValue(V_SYNC, b);
}

void YACReaderOptionsDialog::saveFlowParameters()
{
    settings->setValue(X_ROTATION, gl->xRotation->getValue());
    settings->setValue(Y_POSITION, gl->yPosition->getValue());
    settings->setValue(COVER_DISTANCE, gl->coverDistance->getValue());
    settings->setValue(CENTRAL_DISTANCE, gl->centralDistance->getValue());
    settings->setValue(ZOOM_LEVEL, gl->zoomLevel->getValue());
    settings->setValue(Y_COVER_OFFSET, gl->yCoverOffset->getValue());
    settings->setValue(Z_COVER_OFFSET, gl->zCoverOffset->getValue());
    settings->setValue(COVER_ROTATION, gl->coverRotation->getValue());
    settings->setValue(FADE_OUT_DIST, gl->fadeOutDist->getValue());
    settings->setValue(LIGHT_STRENGTH, gl->lightStrength->getValue());
    settings->setValue(MAX_ANGLE, gl->maxAngle->getValue());
}
#endif

void YACReaderOptionsDialog::saveOptions()
{
    emit(optionsChanged());
    close();
}

#ifndef NO_OPENGL
void YACReaderOptionsDialog::saveUseGL(int b)
{

    if (Qt::Checked == b) {
        sw->setVisible(false);
        gl->setVisible(true);
    } else {
        gl->setVisible(false);
        sw->setVisible(true);
    }
    resize(0, 0);

    settings->setValue(USE_OPEN_GL, b);
}
#endif

#ifndef NO_OPENGL
void YACReaderOptionsDialog::saveXRotation(int value)
{
    settings->setValue(FLOW_TYPE_GL, Custom);
    settings->setValue(X_ROTATION, value);
}
void YACReaderOptionsDialog::saveYPosition(int value)
{
    settings->setValue(FLOW_TYPE_GL, Custom);
    settings->setValue(Y_POSITION, value);
}
void YACReaderOptionsDialog::saveCoverDistance(int value)
{
    settings->setValue(FLOW_TYPE_GL, Custom);
    settings->setValue(COVER_DISTANCE, value);
}
void YACReaderOptionsDialog::saveCentralDistance(int value)
{
    settings->setValue(FLOW_TYPE_GL, Custom);
    settings->setValue(CENTRAL_DISTANCE, value);
}
void YACReaderOptionsDialog::saveZoomLevel(int value)
{
    settings->setValue(FLOW_TYPE_GL, Custom);
    settings->setValue(ZOOM_LEVEL, value);
}
void YACReaderOptionsDialog::saveYCoverOffset(int value)
{
    settings->setValue(FLOW_TYPE_GL, Custom);
    settings->setValue(Y_COVER_OFFSET, value);
}
void YACReaderOptionsDialog::saveZCoverOffset(int value)
{
    settings->setValue(FLOW_TYPE_GL, Custom);
    settings->setValue(Z_COVER_OFFSET, value);
}
void YACReaderOptionsDialog::saveCoverRotation(int value)
{
    settings->setValue(FLOW_TYPE_GL, Custom);
    settings->setValue(COVER_ROTATION, value);
}
void YACReaderOptionsDialog::saveFadeOutDist(int value)
{
    settings->setValue(FLOW_TYPE_GL, Custom);
    settings->setValue(FADE_OUT_DIST, value);
}
void YACReaderOptionsDialog::saveLightStrength(int value)
{
    settings->setValue(FLOW_TYPE_GL, Custom);
    settings->setValue(LIGHT_STRENGTH, value);
}

void YACReaderOptionsDialog::saveMaxAngle(int value)
{
    settings->setValue(FLOW_TYPE_GL, Custom);
    settings->setValue(MAX_ANGLE, value);
}
#endif
void YACReaderOptionsDialog::restoreOptions(QSettings *settings)
{
    this->settings = settings;

    //FLOW CONFIG
#ifndef NO_OPENGL
    if (settings->contains(USE_OPEN_GL) && settings->value(USE_OPEN_GL).toInt() == Qt::Checked) {
        sw->setVisible(false);
        gl->setVisible(true);
        useGL->setChecked(true);
    } else {
        gl->setVisible(false);
        sw->setVisible(true);
        useGL->setChecked(false);
    }

    if (!settings->contains(FLOW_TYPE_GL)) {
        setClassicConfig();
        gl->radioClassic->setChecked(true);
        gl->performanceSlider->setValue(1);
        return;
    }

    if (settings->contains(V_SYNC) && settings->value(V_SYNC).toInt() == Qt::Checked)
        gl->vSyncCheck->setChecked(true);
    else
        gl->vSyncCheck->setChecked(false);

    gl->performanceSlider->setValue(settings->value(PERFORMANCE).toInt());

    FlowType flowType;
    switch (settings->value(FLOW_TYPE_GL).toInt()) {
    case 0:
        flowType = CoverFlowLike;
        break;
    case 1:
        flowType = Strip;
        break;
    case 2:
        flowType = StripOverlapped;
        break;
    case 3:
        flowType = Modern;
        break;
    case 4:
        flowType = Roulette;
        break;
    case 5:
        flowType = Custom;
        break;
    default:
        flowType = CoverFlowLike;
    }

    if (flowType == Custom) {
        loadConfig();
        return;
    }

    if (flowType == CoverFlowLike) {
        setClassicConfig();
        gl->radioClassic->setChecked(true);
        return;
    }

    if (flowType == Strip) {
        setStripeConfig();
        gl->radioStripe->setChecked(true);
        return;
    }

    if (flowType == StripOverlapped) {
        setOverlappedStripeConfig();
        gl->radioOver->setChecked(true);
        return;
    }

    if (flowType == Modern) {
        setModernConfig();
        gl->radionModern->setChecked(true);
        return;
    }

    if (flowType == Roulette) {
        setRouletteConfig();
        gl->radioDown->setChecked(true);
        return;
    }

    //END FLOW CONFIG
#endif
}

void YACReaderOptionsDialog::restoreOptions()
{
    restoreOptions(settings);
}

#ifndef NO_OPENGL
void YACReaderOptionsDialog::loadConfig()
{
    gl->xRotation->setValue(settings->value(X_ROTATION).toInt());
    gl->yPosition->setValue(settings->value(Y_POSITION).toInt());
    gl->coverDistance->setValue(settings->value(COVER_DISTANCE).toInt());
    gl->centralDistance->setValue(settings->value(CENTRAL_DISTANCE).toInt());
    gl->zoomLevel->setValue(settings->value(ZOOM_LEVEL).toInt());
    gl->yCoverOffset->setValue(settings->value(Y_COVER_OFFSET).toInt());
    gl->zCoverOffset->setValue(settings->value(Z_COVER_OFFSET).toInt());
    gl->coverRotation->setValue(settings->value(COVER_ROTATION).toInt());
    gl->fadeOutDist->setValue(settings->value(FADE_OUT_DIST).toInt());
    gl->lightStrength->setValue(settings->value(LIGHT_STRENGTH).toInt());
    gl->maxAngle->setValue(settings->value(MAX_ANGLE).toInt());
}
#endif
void YACReaderOptionsDialog::setClassicConfigSW()
{
    settings->setValue(FLOW_TYPE_SW, CoverFlowLike);
}

void YACReaderOptionsDialog::setStripeConfigSW()
{
    settings->setValue(FLOW_TYPE_SW, Strip);
}

void YACReaderOptionsDialog::setOverlappedStripeConfigSW()
{
    settings->setValue(FLOW_TYPE_SW, StripOverlapped);
}

#ifndef NO_OPENGL
void YACReaderOptionsDialog::setClassicConfig()
{
    gl->setValues(presetYACReaderFlowClassicConfig);

    saveFlowParameters();

    settings->setValue(FLOW_TYPE_GL, CoverFlowLike);
}

void YACReaderOptionsDialog::setStripeConfig()
{
    gl->setValues(presetYACReaderFlowStripeConfig);

    saveFlowParameters();

    settings->setValue(FLOW_TYPE_GL, Strip);
}

void YACReaderOptionsDialog::setOverlappedStripeConfig()
{
    gl->setValues(presetYACReaderFlowOverlappedStripeConfig);

    saveFlowParameters();

    settings->setValue(FLOW_TYPE_GL, StripOverlapped);
}

void YACReaderOptionsDialog::setModernConfig()
{
    gl->setValues(defaultYACReaderFlowConfig);

    saveFlowParameters();

    settings->setValue(FLOW_TYPE_GL, Modern);
}

void YACReaderOptionsDialog::setRouletteConfig()
{
    gl->setValues(pressetYACReaderFlowDownConfig);

    saveFlowParameters();

    settings->setValue(FLOW_TYPE_GL, Roulette);
}
#endif
