//OpenGL Coverflow API by J.Roth
#ifndef __YACREADER_FLOW_GL_H
#define __YACREADER_FLOW_GL_H

#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QOpenGLTexture>
#include <QtWidgets>

#include "pictureflow.h" //TODO mover los tipos de flow de sitio
#include "scroll_management.h"

class ImageLoaderGL;
class ImageLoaderByteArrayGL;

enum Performance {
    low = 0,
    medium,
    high,
    ultraHigh
};

//Cover Vector
struct YACReader3DVector {
    float x;
    float y;
    float z;
    float rot;
};

//the image/texture info struct
struct YACReader3DImage {
    QOpenGLTexture *texture;
    //char name[256];

    float width;
    float height;

    int index;

    YACReader3DVector current;
    YACReader3DVector animEnd;
};

struct Preset {
    /*** Animation Settings ***/
    //sets the speed of the animation
    float animationStep;
    //sets the acceleration of the animation
    float animationSpeedUp;
    //sets the maximum speed of the animation
    float animationStepMax;
    //sets the distance of view
    float animationFadeOutDist;
    //sets the rotation increasion
    float preRotation;
    //sets the light strenght on rotation
    float viewRotateLightStrenght;
    //sets the speed of the rotation
    float viewRotateAdd;
    //sets the speed of reversing the rotation
    float viewRotateSub;
    //sets the maximum view angle
    float viewAngle;

    /*** Position Configuration ***/
    //the X Position of the Coverflow
    float cfX;
    //the Y Position of the Coverflow
    float cfY;
    //the Z Position of the Coverflow
    float cfZ;
    //the X Rotation of the Coverflow
    float cfRX;
    //the Y Rotation of the Coverflow
    float cfRY;
    //the Z Rotation of the Coverflow
    float cfRZ;
    //sets the rotation of each cover
    float rotation;
    //sets the distance between the covers
    float xDistance;
    //sets the distance between the centered and the non centered covers
    float centerDistance;
    //sets the pushback amount
    float zDistance;
    //sets the elevation amount
    float yDistance;

    float zoom;
};

extern struct Preset defaultYACReaderFlowConfig;
extern struct Preset presetYACReaderFlowClassicConfig;
extern struct Preset presetYACReaderFlowStripeConfig;
extern struct Preset presetYACReaderFlowOverlappedStripeConfig;
extern struct Preset pressetYACReaderFlowUpConfig;
extern struct Preset pressetYACReaderFlowDownConfig;

class YACReaderFlowGL : public QOpenGLWidget, public ScrollManagement
{
    Q_OBJECT
protected:
    int timerId;
    /*** System variables ***/
    YACReader3DImage dummy;
    int viewRotateActive;
    float stepBackup;

    /*functions*/
    void calcPos(YACReader3DImage &image, int pos);
    void calcVector(YACReader3DVector &vector, int pos);
    //returns true if the animation is finished for Current
    bool animate(YACReader3DVector &currentVector, YACReader3DVector &toVector);
    void drawCover(const YACReader3DImage &image);

    void udpatePerspective(int width, int height);

    int updateCount;
    int fontSize;

    QOpenGLTexture *defaultTexture;
    QOpenGLTexture *markTexture;
    QOpenGLTexture *readingTexture;
    void initializeGL();
    void paintGL();
    void timerEvent(QTimerEvent *);

    //number of Covers
    int numObjects;
    int lazyPopulateObjects;
    bool showMarks;
    QVector<bool> loaded;
    QVector<YACReaderComicReadStatus> marks;

    QVector<YACReader3DImage> images;

    bool hasBeenInitialized;

    Performance performance;
    bool bUseVSync;

    /*** Animation Settings ***/
    Preset config;

    //sets/returns the curent selected cover
    int currentSelected;

    //defines the position of the centered cover
    YACReader3DVector centerPos;

    /*** Style ***/
    //sets the amount of shading of the covers in the back (0-1)
    float shadingTop;
    float shadingBottom;

    //sets the reflection strenght (0-1)
    float reflectionUp;
    float reflectionBottom;

    /*** System info ***/
    float viewRotate;

    //sets the updateInterval in ms
    static int updateInterval;

    // sets flow direction right-to-left (manga mode)
    bool flowRightToLeft;

    void startAnimationTimer();
    void stopAnimationTimer();

public:
    /*Constructor*/
    YACReaderFlowGL(QWidget *parent = 0, struct Preset p = pressetYACReaderFlowDownConfig);
    virtual ~YACReaderFlowGL();

    //size;
    QSize minimumSizeHint() const;
    //QSize sizeHint() const;

    /*functions*/

    //if called it moves the coverflow to the left
    void showPrevious();
    //if called it moves the coverflow to the right
    void showNext();
    //go to
    void setCurrentIndex(int pos);
    //must be called whenever the coverflow animation is stopped
    void cleanupAnimation();
    //Draws the coverflow
    void draw();
    //updates the coverflow
    void updatePositions();
    //inserts a new item to the coverflow
    //if item is set to a value > -1 it updates a already set value
    //otherwise a new entry is set
    void insert(char *name, QOpenGLTexture *texture, float x, float y, int item = -1);
    //removes a item
    virtual void remove(int item);
    //replaces the texture of the item 'item' with Tex
    void replace(char *name, QOpenGLTexture *texture, float x, float y, int item);
    //create n covers with the default nu
    void populate(int n);
    /*Info*/
    //retuns the YACReader3DImage Struct of the current selected item
    //to read title or textures
    YACReader3DImage getCurrentSelected();

public slots:
    void setCF_RX(int value);
    //the Y Rotation of the Coverflow
    void setCF_RY(int value);
    //the Z Rotation of the Coverflow
    void setCF_RZ(int value);

    //perspective
    void setZoom(int zoom);

    void setRotation(int angle);
    //sets the distance between the covers
    void setX_Distance(int distance);
    //sets the distance between the centered and the non centered covers
    void setCenter_Distance(int distance);
    //sets the pushback amount
    void setZ_Distance(int distance);

    void setCF_Y(int value);
    void setCF_Z(int value);

    void setY_Distance(int value);

    void setFadeOutDist(int value);

    void setLightStrenght(int value);

    void setMaxAngle(int value);

    void setPreset(const Preset &p);

    void setPerformance(Performance performance);

    void useVSync(bool b);

    void setFlowRightToLeft(bool b);

    virtual void updateImageData() = 0;

    void reset();
    void reload();

    //interface with yacreaderlibrary, compatibility
    void setShowMarks(bool value);
    void setMarks(QVector<YACReaderComicReadStatus> marks);
    void setMarkImage(QImage &image);
    void markSlide(int index, YACReaderComicReadStatus status);
    void unmarkSlide(int index);
    void setSlideSize(QSize size);
    void clear();
    void setCenterIndex(unsigned int index);
    void showSlide(int index);
    int centerIndex();
    void updateMarks();
    //void setFlowType(PictureFlow::FlowType flowType);
    void render();

    //void paintEvent(QPaintEvent *event);
    QVector3D getPlaneIntersection(int x, int y, YACReader3DImage plane);
    void mouseDoubleClickEvent(QMouseEvent *event);
    void mousePressEvent(QMouseEvent *event);
    void wheelEvent(QWheelEvent *event);
    void keyPressEvent(QKeyEvent *event);
    void resizeGL(int width, int height);
    friend class ImageLoaderGL;
    friend class ImageLoaderByteArrayGL;

signals:
    void centerIndexChanged(int);
    void selected(unsigned int);
};

class YACReaderComicFlowGL : public YACReaderFlowGL
{
public:
    YACReaderComicFlowGL(QWidget *parent = 0, struct Preset p = defaultYACReaderFlowConfig);
    void setImagePaths(QStringList paths);
    void updateImageData();
    void remove(int item);
    void resortCovers(QList<int> newOrder);
    friend class ImageLoaderGL;

private:
    ImageLoaderGL *worker;

protected:
    QList<QString> paths;
};

class YACReaderPageFlowGL : public YACReaderFlowGL
{
public:
    YACReaderPageFlowGL(QWidget *parent = 0, struct Preset p = defaultYACReaderFlowConfig);
    ~YACReaderPageFlowGL();
    void updateImageData();
    void populate(int n);
    QVector<bool> imagesReady;
    QVector<QByteArray> rawImages;
    QVector<bool> imagesSetted;
    friend class ImageLoaderByteArrayGL;

private:
    ImageLoaderByteArrayGL *worker;
};

class ImageLoaderGL : public QThread
{
public:
    ImageLoaderGL(YACReaderFlowGL *flow);
    ~ImageLoaderGL();
    // returns FALSE if worker is still busy and can't take the task
    bool busy() const;
    void generate(int index, const QString &fileName);
    void reset()
    {
        idx = -1;
        fileName = "";
    }
    int index() const { return idx; }
    void lock();
    void unlock();
    QImage result();
    YACReaderFlowGL *flow;
    GLuint resultTexture;
    QImage loadImage(const QString &fileName);

protected:
    void run();

private:
    QMutex mutex;
    QWaitCondition condition;

    bool restart;
    bool working;
    int idx;
    QString fileName;
    QSize size;
    QImage img;
};

class ImageLoaderByteArrayGL : public QThread
{
public:
    ImageLoaderByteArrayGL(YACReaderFlowGL *flow);
    ~ImageLoaderByteArrayGL();
    // returns FALSE if worker is still busy and can't take the task
    bool busy() const;
    void generate(int index, const QByteArray &raw);
    void reset()
    {
        idx = -1;
        rawData.clear();
    }
    int index() const { return idx; }
    QImage result();
    YACReaderFlowGL *flow;
    GLuint resultTexture;
    QImage loadImage(const QByteArray &rawData);

protected:
    void run();

private:
    QMutex mutex;
    QWaitCondition condition;

    bool restart;
    bool working;
    int idx;
    QByteArray rawData;
    QSize size;
    QImage img;
};

#endif
