taglib/fileref.h
Scott Wheeler ec86c487e8 Add a mechanism for extending the file type resolution in JuK using FileRefs.
This is generally much better thought out than the current method of creating
FileRefs using the native mime system and also allows for extension to additional
file formats.


git-svn-id: svn://anonsvn.kde.org/home/kde/trunk/kdesupport/taglib@437382 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
2005-07-21 17:45:23 +00:00

221 lines
7.3 KiB
C++

/***************************************************************************
copyright : (C) 2003 by Scott Wheeler
email : wheeler@kde.org
***************************************************************************/
/***************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License version *
* 2.1 as published by the Free Software Foundation. *
* *
* This library is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
* USA *
***************************************************************************/
#ifndef TAGLIB_FILEREF_H
#define TAGLIB_FILEREF_H
#include "audioproperties.h"
namespace TagLib {
class String;
class File;
class Tag;
//! This class provides a simple abstraction for creating and handling files
/*!
* FileRef exists to provide a minimal, generic and value-based wrapper around
* a File. It is lightweight and implicitly shared, and as such suitable for
* pass-by-value use. This hides some of the uglier details of TagLib::File
* and the non-generic portions of the concrete file implementations.
*
* This class is useful in a "simple usage" situation where it is desirable
* to be able to get and set some of the tag information that is similar
* across file types.
*
* Also note that it is probably a good idea to plug this into your mime
* type system rather than using the constructor that accepts a file name using
* the FileTypeResolver.
*
* \see FileTypeResolver
* \see addFileTypeResolver()
*/
class FileRef
{
public:
//! A class for pluggable file type resolution.
/*!
* This class is used to add extend TagLib's very basic file name based file
* type resolution.
*
* This can be accomplished with:
*
* \code
*
* class MyFileTypeResolver : FileTypeResolver
* {
* TagLib::File *createFile(const char *fileName)
* {
* if(someCheckForAnMP3File(fileName))
* return new TagLib::MPEG::File(fileName);
* return 0;
* }
* }
*
* FileRef::addFileTypeResolver(new MyFileTypeResolver);
*
* \endcode
*
* Naturally a less contrived example would be slightly more complex. This
* can be used to plug in mime-type detection systems or to add new file types
* to TagLib.
*/
class FileTypeResolver
{
public:
/*!
* This method must be overriden to provide an additional file type
* resolver. If the resolver is able to determine the file type it should
* return a valid File object; if not it should return 0.
*
* \note The created file is then owned by the FileRef and should not be
* deleted. Deletion will happen automatically when the FileRef passes
* out of scope.
*/
virtual File *createFile(const char *fileName) = 0;
};
FileRef();
/*!
* Create a FileRef from \a fileName. If \a readAudioProperties is true then
* the audio properties will be read using \a audioPropertiesStyle. If
* \a readAudioProperties is false then \a audioPropertiesStyle will be
* ignored.
*
* Also see the note in the class documentation about why you may not want to
* use this method in your application.
*/
explicit FileRef(const char *fileName,
bool readAudioProperties = true,
AudioProperties::ReadStyle
audioPropertiesStyle = AudioProperties::Average);
/*!
* Contruct a FileRef using \a file. The FileRef now takes ownership of the
* pointer and will delete the File when it passes out of scope.
*/
explicit FileRef(File *file);
/*!
* Make a copy of \a ref.
*/
FileRef(const FileRef &ref);
/*!
* Destroys this FileRef instance.
*/
virtual ~FileRef();
/*!
* Returns a pointer to represented file's tag.
*
* \warning This pointer will become invalid when this FileRef and all
* copies pass out of scope.
*
* \see File::tag()
*/
Tag *tag() const;
/*!
* Returns the audio properties for this FileRef. If no audio properties
* were read then this will returns a null pointer.
*/
AudioProperties *audioProperties() const;
/*!
* Returns a pointer to the file represented by this handler class.
*
* As a general rule this call should be avoided since if you need to work
* with file objects directly, you are probably better served instantiating
* the File subclasses (i.e. MPEG::File) manually and working with their APIs.
*
* This <i>handle</i> exists to provide a minimal, generic and value-based
* wrapper around a File. Accessing the file directly generally indicates
* a moving away from this simplicity (and into things beyond the scope of
* FileRef).
*
* \warning This pointer will become invalid when this FileRef and all
* copies pass out of scope.
*/
File *file() const;
/*!
* Saves the file. Returns true on success.
*/
bool save();
/*!
* Adds a FileTypeResolver to the list of those used by TagLib. Each
* additional FileTypeResolver is added to the front of a list of resolvers
* that are tried. If the FileTypeResolver returns zero the next resolver
* is tried.
*/
static void addFileTypeResolver(const FileTypeResolver *resolver);
/*!
* Returns true if the file (and as such other pointers) are null.
*/
bool isNull() const;
/*!
* Assign the file pointed to by \a ref to this FileRef.
*/
FileRef &operator=(const FileRef &ref);
/*!
* Returns true if this FileRef and \a ref point to the same File object.
*/
bool operator==(const FileRef &ref) const;
/*!
* Returns true if this FileRef and \a ref do not point to the same File
* object.
*/
bool operator!=(const FileRef &ref) const;
/*!
* A simple implementation of file type guessing. If \a readAudioProperties
* is true then the audio properties will be read using
* \a audioPropertiesStyle. If \a readAudioProperties is false then
* \a audioPropertiesStyle will be ignored.
*
* \note You generally shouldn't use this method, but instead the constructor
* directly.
*/
static File *create(const char *fileName,
bool readAudioProperties = true,
AudioProperties::ReadStyle audioPropertiesStyle = AudioProperties::Average);
private:
class FileRefPrivate;
FileRefPrivate *d;
};
} // namespace TagLib
#endif