taglib/audioproperties.h
Scott Wheeler d0bfbf8ce4 Ok, let's go back a few steps. Apparently I really confused svn move by adding
the directory and moving things to it in the same commit.


git-svn-id: svn://anonsvn.kde.org/home/kde/trunk/kdesupport/taglib@588014 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
2006-09-24 16:58:17 +00:00

105 lines
3.6 KiB
C++

/***************************************************************************
copyright : (C) 2003 by Scott Wheeler
email : wheeler@kde.org
***************************************************************************/
/***************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License version *
* 2.1 as published by the Free Software Foundation. *
* *
* This library is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
* USA *
***************************************************************************/
#ifndef TAGLIB_AUDIOPROPERTIES_H
#define TAGLIB_AUDIOPROPERTIES_H
namespace TagLib {
//! A simple, abstract interface to common audio properties
/*!
* The values here are common to most audio formats. For more specific, codec
* dependant values, please see see the subclasses APIs. This is meant to
* compliment the TagLib::File and TagLib::Tag APIs in providing a simple
* interface that is sufficient for most applications.
*/
class AudioProperties
{
public:
/*!
* Reading audio properties from a file can sometimes be very time consuming
* and for the most accurate results can often involve reading the entire
* file. Because in many situations speed is critical or the accuracy of the
* values is not particularly important this allows the level of desired
* accuracy to be set.
*/
enum ReadStyle {
//! Read as little of the file as possible
Fast,
//! Read more of the file and make better values guesses
Average,
//! Read as much of the file as needed to report accurate values
Accurate
};
/*!
* Destroys this AudioProperties instance.
*/
virtual ~AudioProperties();
/*!
* Returns the lenght of the file in seconds.
*/
virtual int length() const = 0;
/*!
* Returns the most appropriate bit rate for the file in kb/s. For constant
* bitrate formats this is simply the bitrate of the file. For variable
* bitrate formats this is either the average or nominal bitrate.
*/
virtual int bitrate() const = 0;
/*!
* Returns the sample rate in Hz.
*/
virtual int sampleRate() const = 0;
/*!
* Returns the number of audio channels.
*/
virtual int channels() const = 0;
protected:
/*!
* Construct an audio properties instance. This is protected as this class
* should not be instantiated directly, but should be instantiated via its
* subclasses and can be fetched from the FileRef or File APIs.
*
* \see ReadStyle
*/
AudioProperties(ReadStyle style);
private:
AudioProperties(const AudioProperties &);
AudioProperties &operator=(const AudioProperties &);
class AudioPropertiesPrivate;
AudioPropertiesPrivate *d;
};
}
#endif