taglib/INSTALL
2011-07-27 14:35:24 -05:00

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TagLib Installation
===================
TagLib uses the CMake build system. As a user, you will most likely want to
build TagLib in release mode and install it into a system-wide location.
This can be done using the following commands:
cmake -DCMAKE_INSTALL_PREFIX=/usr/local -DCMAKE_RELEASE_TYPE=Release .
make
sudo make install
In order to build the included examples, use the BUILD_EXAMPLES option:
cmake -DBUILD_EXAMPLES=ON [...]
See http://www.cmake.org/cmake/help/runningcmake.html for generic help on
running CMake.
Mac OS X Framework
------------------
On Mac OS X, you might want to build a framework that can be easily integrated
into your application. If you set the BUILD_FRAMEWORK option on, it will compile
TagLib as a framework. For example, the following command can be used to build
an Universal Binary framework with Mac OS X 10.4 as the deployment target:
cmake -DCMAKE_BUILD_TYPE=Release \
-DBUILD_FRAMEWORK=ON \
-DCMAKE_C_COMPILER=/usr/bin/gcc-4.0 \
-DCMAKE_CXX_COMPILER=/usr/bin/c++-4.0 \
-DCMAKE_OSX_SYSROOT=/Developer/SDKs/MacOSX10.4u.sdk/ \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.4 \
-DCMAKE_OSX_ARCHITECTURES="ppc;i386;x86_64"
For a 10.6 Snow Leopard static library, use:
cmake -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.6 \
-DCMAKE_OSX_ARCHITECTURES="i386;x86_64" \
-DENABLE_STATIC=ON \
-DCMAKE_INSTALL_PREFIX="<folder you want to build to>"
After 'make', and 'make install', add libtag.a to your XCode project, and add
the include folder to the project's User Header Search Paths.
For Windows with Visual Studio 2010, cd to the taglib folder then:
md build
cd build
cmake -DENABLE_STATIC=ON -DENABLE_STATIC_RUNTIME=ON -G "Visual Studio 10" ..
Including ENABLE_STATIC_RUNTIME=ON indicates you want taglib built using the
static runtime library, rather than the DLL form of the runtime.
cmake will create a Visual Studio solution, taglib.sln that you can open and
build as normal.
Unit Tests
----------
If you want to run the test suite to make sure TagLib works properly on your
system, you need to have cppunit installed. The test suite has a custom target
in the build system, so you can run the tests using make:
make check