TagLib Installation =================== TagLib uses the CMake build system. As a user, you will most likely want to build TagLib in release mode and install it into a system-wide location. This can be done using the following commands: cmake -DCMAKE_INSTALL_PREFIX=/usr/local -DCMAKE_RELEASE_TYPE=Release . make sudo make install In order to build the included examples, use the BUILD_EXAMPLES option: cmake -DBUILD_EXAMPLES=ON [...] See http://www.cmake.org/cmake/help/runningcmake.html for generic help on running CMake. Mac OS X -------- On Mac OS X, you might want to build a framework that can be easily integrated into your application. If you set the BUILD_FRAMEWORK option on, it will compile TagLib as a framework. For example, the following command can be used to build an Universal Binary framework with Mac OS X 10.4 as the deployment target: cmake -DCMAKE_BUILD_TYPE=Release \ -DBUILD_FRAMEWORK=ON \ -DCMAKE_C_COMPILER=/usr/bin/gcc-4.0 \ -DCMAKE_CXX_COMPILER=/usr/bin/c++-4.0 \ -DCMAKE_OSX_SYSROOT=/Developer/SDKs/MacOSX10.4u.sdk/ \ -DCMAKE_OSX_DEPLOYMENT_TARGET=10.4 \ -DCMAKE_OSX_ARCHITECTURES="ppc;i386;x86_64" For a 10.6 Snow Leopard static library with both 32-bit and 64-bit code, use: cmake -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_OSX_DEPLOYMENT_TARGET=10.6 \ -DCMAKE_OSX_ARCHITECTURES="i386;x86_64" \ -DENABLE_STATIC=ON \ -DCMAKE_INSTALL_PREFIX="" After 'make', and 'make install', add libtag.a to your XCode project, and add the include folder to the project's User Header Search Paths. Windows ------- For building a static library on Windows with Visual Studio 2010, cd to the TagLib folder then: cmake -DENABLE_STATIC=ON -DENABLE_STATIC_RUNTIME=ON -G "Visual Studio 10" ... Including ENABLE_STATIC_RUNTIME=ON indicates you want TagLib built using the static runtime library, rather than the DLL form of the runtime. CMake will create a Visual Studio solution, taglib.sln that you can open and build as normal. Unit Tests ---------- If you want to run the test suite to make sure TagLib works properly on your system, you need to have cppunit installed. To build the tests, include the option -DBUILD_TESTS=on when running cmake. The test suite has a custom target in the build system, so you can run the tests using make: make check