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Brian is right. It makes more sense to compute the alignment based on the offset than the the beginning of the vector.
CCBUG:135123 git-svn-id: svn://anonsvn.kde.org/home/kde/trunk/kdesupport/taglib@689545 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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@ -100,7 +100,7 @@ namespace TagLib {
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if(pattern.size() == 1) {
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char p = pattern[0];
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for(uint i = offset; i < v.size(); i++) {
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if(v[i] == p && i % byteAlign == 0)
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if(v[i] == p && (i - offset) % byteAlign == 0)
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return i;
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}
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return -1;
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@ -123,7 +123,7 @@ namespace TagLib {
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--iPattern;
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}
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if(-1 == iPattern && (iBuffer + 1) % byteAlign == 0)
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if(-1 == iPattern && (iBuffer + 1 - offset) % byteAlign == 0)
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return iBuffer + 1;
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}
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@ -124,8 +124,8 @@ namespace TagLib {
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/*!
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* Searches the ByteVector for \a pattern starting at \a offset and returns
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* the offset. Returns -1 if the pattern was not found. If \a byteAlign is
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* specified the pattern will only be matched if it starts on a byteDivisible
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* by \a byteAlign.
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* specified the pattern will only be matched if it starts on a byte divisible
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* by \a byteAlign (starting from \a offset).
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*/
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int find(const ByteVector &pattern, uint offset = 0, int byteAlign = 1) const;
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@ -133,7 +133,7 @@ namespace TagLib {
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* Searches the ByteVector for \a pattern starting from either the end of the
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* vector or \a offset and returns the offset. Returns -1 if the pattern was
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* not found. If \a byteAlign is specified the pattern will only be matched
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* if it starts on a byteDivisible by \a byteAlign.
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* if it starts on a byte divisible by \a byteAlign (starting from \a offset).
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*/
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int rfind(const ByteVector &pattern, uint offset = 0, int byteAlign = 1) const;
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