mirror of
https://github.com/vsariola/sointu.git
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156 lines
4.4 KiB
Go
156 lines
4.4 KiB
Go
package gioui
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import (
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"image"
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"image/color"
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"strconv"
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"github.com/vsariola/sointu/tracker"
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"golang.org/x/exp/shiny/materialdesign/icons"
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"gioui.org/font"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/unit"
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"gioui.org/widget"
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"gioui.org/x/component"
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"gioui.org/gesture"
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"gioui.org/io/event"
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"gioui.org/io/pointer"
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"gioui.org/layout"
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"gioui.org/text"
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)
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type NumberInput struct {
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Int tracker.Int
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dragStartValue int
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dragStartXY float32
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clickDecrease gesture.Click
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clickIncrease gesture.Click
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tipArea component.TipArea
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}
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type NumericUpDownStyle struct {
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TextColor color.NRGBA `yaml:",flow"`
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IconColor color.NRGBA `yaml:",flow"`
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BgColor color.NRGBA `yaml:",flow"`
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CornerRadius unit.Dp
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ButtonWidth unit.Dp
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Width unit.Dp
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Height unit.Dp
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TextSize unit.Sp
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DpPerStep unit.Dp
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}
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type NumericUpDown struct {
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NumberInput *NumberInput
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Tooltip component.Tooltip
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Shaper *text.Shaper
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Font font.Font
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NumericUpDownStyle
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}
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func NewNumberInput(v tracker.Int) *NumberInput {
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return &NumberInput{Int: v}
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}
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func NumUpDown(th *Theme, number *NumberInput, tooltip string) NumericUpDown {
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return NumericUpDown{
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NumberInput: number,
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Shaper: th.Material.Shaper,
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Tooltip: Tooltip(&th.Material, tooltip),
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NumericUpDownStyle: th.NumericUpDown,
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}
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}
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func (s *NumericUpDown) Update(gtx layout.Context) {
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// handle dragging
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pxPerStep := float32(gtx.Dp(s.DpPerStep))
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for {
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ev, ok := gtx.Event(pointer.Filter{
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Target: s.NumberInput,
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Kinds: pointer.Press | pointer.Drag | pointer.Release,
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})
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if !ok {
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break
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}
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if e, ok := ev.(pointer.Event); ok {
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switch e.Kind {
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case pointer.Press:
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s.NumberInput.dragStartValue = s.NumberInput.Int.Value()
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s.NumberInput.dragStartXY = e.Position.X - e.Position.Y
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case pointer.Drag:
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var deltaCoord float32
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deltaCoord = e.Position.X - e.Position.Y - s.NumberInput.dragStartXY
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s.NumberInput.Int.Set(s.NumberInput.dragStartValue + int(deltaCoord/pxPerStep+0.5))
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}
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}
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}
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// handle decrease clicks
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for ev, ok := s.NumberInput.clickDecrease.Update(gtx.Source); ok; ev, ok = s.NumberInput.clickDecrease.Update(gtx.Source) {
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if ev.Kind == gesture.KindClick {
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s.NumberInput.Int.Add(-1)
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}
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}
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// handle increase clicks
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for ev, ok := s.NumberInput.clickIncrease.Update(gtx.Source); ok; ev, ok = s.NumberInput.clickIncrease.Update(gtx.Source) {
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if ev.Kind == gesture.KindClick {
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s.NumberInput.Int.Add(1)
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}
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}
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}
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func (s NumericUpDown) Layout(gtx C) D {
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if s.Tooltip.Text.Text != "" {
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return s.NumberInput.tipArea.Layout(gtx, s.Tooltip, s.actualLayout)
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}
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return s.actualLayout(gtx)
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}
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func (s *NumericUpDown) actualLayout(gtx C) D {
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s.Update(gtx)
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gtx.Constraints = layout.Exact(image.Pt(gtx.Dp(s.Width), gtx.Dp(s.Height)))
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width := gtx.Dp(s.ButtonWidth)
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height := gtx.Dp(s.Height)
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return layout.Background{}.Layout(gtx,
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func(gtx C) D {
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defer clip.UniformRRect(image.Rectangle{Max: gtx.Constraints.Min}, gtx.Dp(s.CornerRadius)).Push(gtx.Ops).Pop()
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paint.Fill(gtx.Ops, s.BgColor)
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event.Op(gtx.Ops, s.NumberInput) // register drag inputs, if not hitting the clicks
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return D{Size: gtx.Constraints.Min}
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},
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func(gtx C) D {
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return layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
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layout.Rigid(func(gtx C) D {
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gtx.Constraints = layout.Exact(image.Pt(width, height))
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return layout.Background{}.Layout(gtx,
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func(gtx C) D {
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defer clip.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Push(gtx.Ops).Pop()
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s.NumberInput.clickDecrease.Add(gtx.Ops)
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return D{Size: gtx.Constraints.Min}
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},
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func(gtx C) D { return widgetForIcon(icons.ContentRemove).Layout(gtx, s.IconColor) },
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)
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}),
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layout.Flexed(1, func(gtx C) D {
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paint.ColorOp{Color: s.TextColor}.Add(gtx.Ops)
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return widget.Label{Alignment: text.Middle}.Layout(gtx, s.Shaper, s.Font, s.TextSize, strconv.Itoa(s.NumberInput.Int.Value()), op.CallOp{})
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}),
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layout.Rigid(func(gtx C) D {
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gtx.Constraints = layout.Exact(image.Pt(width, height))
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return layout.Background{}.Layout(gtx,
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func(gtx C) D {
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defer clip.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Push(gtx.Ops).Pop()
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s.NumberInput.clickIncrease.Add(gtx.Ops)
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return D{Size: gtx.Constraints.Min}
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},
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func(gtx C) D { return widgetForIcon(icons.ContentAdd).Layout(gtx, s.IconColor) },
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)
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}),
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)
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},
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)
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}
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