sointu/tracker/gioui/numericupdown.go
5684185+vsariola@users.noreply.github.com ec8c51b003 drafting
2025-05-02 18:28:04 +03:00

156 lines
4.4 KiB
Go

package gioui
import (
"image"
"image/color"
"strconv"
"github.com/vsariola/sointu/tracker"
"golang.org/x/exp/shiny/materialdesign/icons"
"gioui.org/font"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/unit"
"gioui.org/widget"
"gioui.org/x/component"
"gioui.org/gesture"
"gioui.org/io/event"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/text"
)
type NumberInput struct {
Int tracker.Int
dragStartValue int
dragStartXY float32
clickDecrease gesture.Click
clickIncrease gesture.Click
tipArea component.TipArea
}
type NumericUpDownStyle struct {
TextColor color.NRGBA `yaml:",flow"`
IconColor color.NRGBA `yaml:",flow"`
BgColor color.NRGBA `yaml:",flow"`
CornerRadius unit.Dp
ButtonWidth unit.Dp
Width unit.Dp
Height unit.Dp
TextSize unit.Sp
DpPerStep unit.Dp
}
type NumericUpDown struct {
NumberInput *NumberInput
Tooltip component.Tooltip
Shaper *text.Shaper
Font font.Font
NumericUpDownStyle
}
func NewNumberInput(v tracker.Int) *NumberInput {
return &NumberInput{Int: v}
}
func NumUpDown(th *Theme, number *NumberInput, tooltip string) NumericUpDown {
return NumericUpDown{
NumberInput: number,
Shaper: th.Material.Shaper,
Tooltip: Tooltip(&th.Material, tooltip),
NumericUpDownStyle: th.NumericUpDown,
}
}
func (s *NumericUpDown) Update(gtx layout.Context) {
// handle dragging
pxPerStep := float32(gtx.Dp(s.DpPerStep))
for {
ev, ok := gtx.Event(pointer.Filter{
Target: s.NumberInput,
Kinds: pointer.Press | pointer.Drag | pointer.Release,
})
if !ok {
break
}
if e, ok := ev.(pointer.Event); ok {
switch e.Kind {
case pointer.Press:
s.NumberInput.dragStartValue = s.NumberInput.Int.Value()
s.NumberInput.dragStartXY = e.Position.X - e.Position.Y
case pointer.Drag:
var deltaCoord float32
deltaCoord = e.Position.X - e.Position.Y - s.NumberInput.dragStartXY
s.NumberInput.Int.Set(s.NumberInput.dragStartValue + int(deltaCoord/pxPerStep+0.5))
}
}
}
// handle decrease clicks
for ev, ok := s.NumberInput.clickDecrease.Update(gtx.Source); ok; ev, ok = s.NumberInput.clickDecrease.Update(gtx.Source) {
if ev.Kind == gesture.KindClick {
s.NumberInput.Int.Add(-1)
}
}
// handle increase clicks
for ev, ok := s.NumberInput.clickIncrease.Update(gtx.Source); ok; ev, ok = s.NumberInput.clickIncrease.Update(gtx.Source) {
if ev.Kind == gesture.KindClick {
s.NumberInput.Int.Add(1)
}
}
}
func (s NumericUpDown) Layout(gtx C) D {
if s.Tooltip.Text.Text != "" {
return s.NumberInput.tipArea.Layout(gtx, s.Tooltip, s.actualLayout)
}
return s.actualLayout(gtx)
}
func (s *NumericUpDown) actualLayout(gtx C) D {
s.Update(gtx)
gtx.Constraints = layout.Exact(image.Pt(gtx.Dp(s.Width), gtx.Dp(s.Height)))
width := gtx.Dp(s.ButtonWidth)
height := gtx.Dp(s.Height)
return layout.Background{}.Layout(gtx,
func(gtx C) D {
defer clip.UniformRRect(image.Rectangle{Max: gtx.Constraints.Min}, gtx.Dp(s.CornerRadius)).Push(gtx.Ops).Pop()
paint.Fill(gtx.Ops, s.BgColor)
event.Op(gtx.Ops, s.NumberInput) // register drag inputs, if not hitting the clicks
return D{Size: gtx.Constraints.Min}
},
func(gtx C) D {
return layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
layout.Rigid(func(gtx C) D {
gtx.Constraints = layout.Exact(image.Pt(width, height))
return layout.Background{}.Layout(gtx,
func(gtx C) D {
defer clip.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Push(gtx.Ops).Pop()
s.NumberInput.clickDecrease.Add(gtx.Ops)
return D{Size: gtx.Constraints.Min}
},
func(gtx C) D { return widgetForIcon(icons.ContentRemove).Layout(gtx, s.IconColor) },
)
}),
layout.Flexed(1, func(gtx C) D {
paint.ColorOp{Color: s.TextColor}.Add(gtx.Ops)
return widget.Label{Alignment: text.Middle}.Layout(gtx, s.Shaper, s.Font, s.TextSize, strconv.Itoa(s.NumberInput.Int.Value()), op.CallOp{})
}),
layout.Rigid(func(gtx C) D {
gtx.Constraints = layout.Exact(image.Pt(width, height))
return layout.Background{}.Layout(gtx,
func(gtx C) D {
defer clip.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Push(gtx.Ops).Pop()
s.NumberInput.clickIncrease.Add(gtx.Ops)
return D{Size: gtx.Constraints.Min}
},
func(gtx C) D { return widgetForIcon(icons.ContentAdd).Layout(gtx, s.IconColor) },
)
}),
)
},
)
}