Files
sointu/tracker/gioui/knob.go
5684185+vsariola@users.noreply.github.com e1aa9c0d26 drafting
2025-07-06 01:38:07 +03:00

200 lines
4.9 KiB
Go

package gioui
import (
"image"
"image/color"
"math"
"strconv"
"gioui.org/f32"
"gioui.org/gesture"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/unit"
"gioui.org/x/stroke"
"github.com/vsariola/sointu/tracker"
)
type (
KnobState struct {
click gesture.Click
drag gesture.Drag
dragStartPt f32.Point // used to calculate the drag amount
dragStartVal int
tipArea TipArea
}
KnobStyle struct {
Diameter unit.Dp
StrokeWidth unit.Dp
Bg color.NRGBA
Pos struct {
Color color.NRGBA
Bg color.NRGBA
}
Neg struct {
Color color.NRGBA
Bg color.NRGBA
}
Indicator struct {
Color color.NRGBA
Width unit.Dp
InnerDiam unit.Dp
OuterDiam unit.Dp
}
Value LabelStyle
Title LabelStyle
}
KnobWidget struct {
Theme *Theme
Value tracker.Parameter
State *KnobState
Style *KnobStyle
Hint string
Scroll bool
}
)
func Knob(v tracker.Parameter, th *Theme, state *KnobState, hint string, scroll bool) KnobWidget {
return KnobWidget{
Theme: th,
Value: v,
State: state,
Style: &th.Knob,
Hint: hint,
Scroll: scroll,
}
}
func (k *KnobWidget) Layout(gtx C) D {
k.update(gtx)
knob := func(gtx C) D {
m := k.Value.Range()
amount := float32(k.Value.Value()-m.Min) / float32(m.Max-m.Min)
sw := gtx.Dp(k.Style.StrokeWidth)
d := gtx.Dp(k.Style.Diameter)
defer clip.Rect(image.Rectangle{Max: image.Pt(d, d)}).Push(gtx.Ops).Pop()
event.Op(gtx.Ops, k.State)
k.State.drag.Add(gtx.Ops)
k.State.click.Add(gtx.Ops)
k.strokeKnobArc(gtx, k.Style.Pos.Bg, sw, d, amount, 1)
k.strokeKnobArc(gtx, k.Style.Pos.Color, sw, d, 0, amount)
k.strokeIndicator(gtx, amount)
return D{Size: image.Pt(d, d)}
}
label := Label(k.Theme, &k.Style.Value, strconv.Itoa(k.Value.Value()))
w := func(gtx C) D {
return layout.Stack{Alignment: layout.Center}.Layout(gtx,
layout.Stacked(knob),
layout.Stacked(label.Layout))
}
if k.Hint != "" {
c := gtx.Constraints
gtx.Constraints.Max = image.Pt(1e6, 1e6)
return k.State.tipArea.Layout(gtx, Tooltip(k.Theme, k.Hint), func(gtx C) D {
gtx.Constraints = c
return w(gtx)
})
}
return w(gtx)
}
func (k *KnobWidget) update(gtx C) {
for {
p, ok := k.State.drag.Update(gtx.Metric, gtx.Source, gesture.Both)
if !ok {
break
}
switch p.Kind {
case pointer.Press:
k.State.dragStartPt = p.Position
k.State.dragStartVal = k.Value.Value()
case pointer.Drag:
// update the value based on the drag amount
m := k.Value.Range()
d := p.Position.Sub(k.State.dragStartPt)
amount := float32(d.X-d.Y) / float32(gtx.Dp(k.Style.Diameter)) / 4
newValue := int(float32(k.State.dragStartVal) + amount*float32(m.Max-m.Min))
k.Value.SetValue(newValue)
k.State.tipArea.Appear(gtx.Now)
}
}
for {
g, ok := k.State.click.Update(gtx.Source)
if !ok {
break
}
if g.Kind == gesture.KindClick && g.NumClicks > 1 {
k.Value.Reset()
}
}
for k.Scroll {
e, ok := gtx.Event(pointer.Filter{
Target: k.State,
Kinds: pointer.Scroll,
ScrollY: pointer.ScrollRange{Min: -1e6, Max: 1e6},
})
if !ok {
break
}
if ev, ok := e.(pointer.Event); ok && ev.Kind == pointer.Scroll {
delta := -int(math.Min(math.Max(float64(ev.Scroll.Y), -1), 1))
k.Value.Add(delta, ev.Modifiers.Contain(key.ModShortcut))
k.State.tipArea.Appear(gtx.Now)
}
}
}
func (k *KnobWidget) strokeKnobArc(gtx C, color color.NRGBA, strokeWidth, diameter int, start, end float32) {
rad := float32(diameter) / 2
end = min(max(end, 0), 1)
if end <= 0 {
return
}
startAngle := float64((start*8 + 1) / 10 * 2 * math.Pi)
deltaAngle := (end - start) * 8 * math.Pi / 5
center := f32.Point{X: rad, Y: rad}
r2 := rad - float32(strokeWidth)/2
startPt := f32.Point{X: rad - r2*float32(math.Sin(startAngle)), Y: rad + r2*float32(math.Cos(startAngle))}
segments := [...]stroke.Segment{
stroke.MoveTo(startPt),
stroke.ArcTo(center, deltaAngle),
}
s := stroke.Stroke{
Path: stroke.Path{Segments: segments[:]},
Width: float32(strokeWidth),
Cap: stroke.FlatCap,
}
paint.FillShape(gtx.Ops, color, s.Op(gtx.Ops))
}
func (k *KnobWidget) strokeIndicator(gtx C, amount float32) {
innerRad := float32(gtx.Dp(k.Style.Indicator.InnerDiam)) / 2
outerRad := float32(gtx.Dp(k.Style.Indicator.OuterDiam)) / 2
center := float32(gtx.Dp(k.Style.Diameter)) / 2
angle := (float64(amount)*8 + 1) / 10 * 2 * math.Pi
start := f32.Point{
X: center - innerRad*float32(math.Sin(angle)),
Y: center + innerRad*float32(math.Cos(angle)),
}
end := f32.Point{
X: center - outerRad*float32(math.Sin(angle)),
Y: center + outerRad*float32(math.Cos(angle)),
}
segments := [...]stroke.Segment{
stroke.MoveTo(start),
stroke.LineTo(end),
}
s := stroke.Stroke{
Path: stroke.Path{Segments: segments[:]},
Width: float32(k.Style.Indicator.Width),
Cap: stroke.FlatCap,
}
paint.FillShape(gtx.Ops, k.Style.Indicator.Color, s.Op(gtx.Ops))
}