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The Model was getting unmaintanable mess. This is an attempt to refactor/rewrite the Model so that data of certain type is exposed in standardized way, offering certain standard manipulations for that data type, and on the GUI side, certain standard widgets to tied to that data. This rewrite closes #72, #106 and #120.
130 lines
3.8 KiB
Go
130 lines
3.8 KiB
Go
package gioui
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import (
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"gioui.org/io/key"
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"gioui.org/layout"
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"gioui.org/op/paint"
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"gioui.org/text"
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"gioui.org/unit"
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"gioui.org/widget/material"
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"github.com/vsariola/sointu/tracker"
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)
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type Dialog struct {
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BtnAlt *ActionClickable
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BtnOk *ActionClickable
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BtnCancel *ActionClickable
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tag bool
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}
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type DialogStyle struct {
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dialog *Dialog
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Title string
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Text string
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Inset layout.Inset
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TextInset layout.Inset
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AltStyle material.ButtonStyle
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OkStyle material.ButtonStyle
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CancelStyle material.ButtonStyle
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Shaper *text.Shaper
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}
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func NewDialog(ok, alt, cancel tracker.Action) *Dialog {
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return &Dialog{
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BtnOk: NewActionClickable(ok),
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BtnAlt: NewActionClickable(alt),
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BtnCancel: NewActionClickable(cancel),
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}
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}
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func ConfirmDialog(th *material.Theme, dialog *Dialog, title, text string) DialogStyle {
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ret := DialogStyle{
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dialog: dialog,
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Title: title,
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Text: text,
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Inset: layout.Inset{Top: unit.Dp(12), Bottom: unit.Dp(12), Left: unit.Dp(20), Right: unit.Dp(20)},
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TextInset: layout.Inset{Top: unit.Dp(12), Bottom: unit.Dp(12)},
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AltStyle: ActionButton(th, dialog.BtnAlt, "Alt"),
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OkStyle: ActionButton(th, dialog.BtnOk, "Ok"),
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CancelStyle: ActionButton(th, dialog.BtnCancel, "Cancel"),
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Shaper: th.Shaper,
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}
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return ret
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}
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func (d *DialogStyle) Layout(gtx C) D {
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if !d.dialog.BtnOk.Clickable.Focused() && !d.dialog.BtnCancel.Clickable.Focused() && !d.dialog.BtnAlt.Clickable.Focused() {
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d.dialog.BtnCancel.Clickable.Focus()
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}
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paint.Fill(gtx.Ops, dialogBgColor)
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text := func(gtx C) D {
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return d.TextInset.Layout(gtx, LabelStyle{Text: d.Text, Color: highEmphasisTextColor, Font: labelDefaultFont, FontSize: unit.Sp(14), Shaper: d.Shaper}.Layout)
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}
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for _, e := range gtx.Events(&d.dialog.tag) {
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if e, ok := e.(key.Event); ok && e.State == key.Press {
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d.command(e)
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}
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}
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visible := true
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return layout.Center.Layout(gtx, func(gtx C) D {
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return Popup(&visible).Layout(gtx, func(gtx C) D {
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key.InputOp{Tag: &d.dialog.tag, Keys: "⎋|←|→|Tab"}.Add(gtx.Ops)
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return d.Inset.Layout(gtx, func(gtx C) D {
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return layout.Flex{Axis: layout.Vertical, Alignment: layout.Middle}.Layout(gtx,
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layout.Rigid(Label(d.Title, highEmphasisTextColor, d.Shaper)),
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layout.Rigid(text),
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layout.Rigid(func(gtx C) D {
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return layout.E.Layout(gtx, func(gtx C) D {
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gtx.Constraints.Min.X = gtx.Dp(unit.Dp(120))
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if d.dialog.BtnAlt.Action.Allowed() {
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return layout.Flex{Axis: layout.Horizontal, Spacing: layout.SpaceBetween}.Layout(gtx,
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layout.Rigid(d.OkStyle.Layout),
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layout.Rigid(d.AltStyle.Layout),
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layout.Rigid(d.CancelStyle.Layout),
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)
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}
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return layout.Flex{Axis: layout.Horizontal, Spacing: layout.SpaceBetween}.Layout(gtx,
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layout.Rigid(d.OkStyle.Layout),
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layout.Rigid(d.CancelStyle.Layout),
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)
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})
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}),
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)
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})
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})
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})
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}
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func (d *DialogStyle) command(e key.Event) {
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switch e.Name {
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case key.NameEscape:
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d.dialog.BtnCancel.Action.Do()
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case key.NameLeftArrow:
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switch {
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case d.dialog.BtnOk.Clickable.Focused():
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d.dialog.BtnCancel.Clickable.Focus()
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case d.dialog.BtnCancel.Clickable.Focused():
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if d.dialog.BtnAlt.Action.Allowed() {
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d.dialog.BtnAlt.Clickable.Focus()
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} else {
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d.dialog.BtnOk.Clickable.Focus()
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}
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case d.dialog.BtnAlt.Clickable.Focused():
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d.dialog.BtnOk.Clickable.Focus()
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}
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case key.NameRightArrow, key.NameTab:
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switch {
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case d.dialog.BtnOk.Clickable.Focused():
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if d.dialog.BtnAlt.Action.Allowed() {
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d.dialog.BtnAlt.Clickable.Focus()
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} else {
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d.dialog.BtnCancel.Clickable.Focus()
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}
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case d.dialog.BtnCancel.Clickable.Focused():
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d.dialog.BtnOk.Clickable.Focus()
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case d.dialog.BtnAlt.Clickable.Focused():
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d.dialog.BtnCancel.Clickable.Focus()
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}
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}
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}
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