Files
sointu/tracker/bool.go
5684185+vsariola@users.noreply.github.com 9b9dc3548f feat: add multithreaded rendering to the tracker side
The compiled player does not support multithreading, but with this,
users can already start composing songs with slightly less powerful
machines, even when targeting high-end machines.

Related to #199
2025-10-31 19:40:02 +02:00

375 lines
11 KiB
Go

package tracker
import (
"fmt"
)
type (
Bool struct {
value BoolValue
enabler Enabler
}
BoolValue interface {
Value() bool
SetValue(bool)
}
Panic Model
IsRecording Model
Playing Model
InstrEnlarged Model
Effect Model
TrackMidiIn Model
Follow Model
UnitSearching Model
UnitDisabled Model
LoopToggle Model
UniquePatterns Model
Mute Model
Solo Model
LinkInstrTrack Model
Oversampling Model
InstrEditor Model
InstrPresets Model
InstrComment Model
Thread1 Model
Thread2 Model
Thread3 Model
Thread4 Model
)
func MakeBool(valueEnabler interface {
BoolValue
Enabler
}) Bool {
return Bool{value: valueEnabler, enabler: valueEnabler}
}
func MakeEnabledBool(value BoolValue) Bool {
return Bool{value: value, enabler: nil}
}
func (v Bool) Toggle() {
v.SetValue(!v.Value())
}
func (v Bool) SetValue(value bool) {
if v.Enabled() && v.Value() != value {
v.value.SetValue(value)
}
}
func (v Bool) Value() bool {
if v.value == nil {
return false
}
return v.value.Value()
}
func (v Bool) Enabled() bool {
if v.enabler == nil {
return true
}
return v.enabler.Enabled()
}
// Thread methods
func (m *Model) getThreadsBit(bit int) bool {
if m.d.InstrIndex < 0 || m.d.InstrIndex >= len(m.d.Song.Patch) {
return false
}
mask := m.d.Song.Patch[m.d.InstrIndex].ThreadMaskM1 + 1
return mask&(1<<bit) != 0
}
func (m *Model) setThreadsBit(bit int, value bool) {
if m.d.InstrIndex < 0 || m.d.InstrIndex >= len(m.d.Song.Patch) {
return
}
defer (*Model)(m).change("ThreadBitMask", PatchChange, MinorChange)()
mask := m.d.Song.Patch[m.d.InstrIndex].ThreadMaskM1 + 1
if value {
mask |= (1 << bit)
} else {
mask &^= (1 << bit)
}
m.d.Song.Patch[m.d.InstrIndex].ThreadMaskM1 = max(mask-1, 0) // -1 would have all threads disabled, so make that 0 i.e. use at least thread 1
m.warnAboutCrossThreadSends()
m.warnNoMultithreadSupport()
}
func (m *Model) warnAboutCrossThreadSends() {
for i, instr := range m.d.Song.Patch {
for _, unit := range instr.Units {
if unit.Type == "send" {
targetID, ok := unit.Parameters["target"]
if !ok {
continue
}
it, _, err := m.d.Song.Patch.FindUnit(targetID)
if err != nil {
continue
}
if instr.ThreadMaskM1 != m.d.Song.Patch[it].ThreadMaskM1 {
m.Alerts().AddNamed("CrossThreadSend", fmt.Sprintf("Instrument %d '%s' has a send to instrument %d '%s' but they are not on the same threads, which may cause issues", i+1, instr.Name, it+1, m.d.Song.Patch[it].Name), Warning)
return
}
}
}
}
}
func (m *Model) warnNoMultithreadSupport() {
for _, instr := range m.d.Song.Patch {
if instr.ThreadMaskM1 > 0 && !m.synthers[m.syntherIndex].SupportsMultithreading() {
m.Alerts().AddNamed("NoMultithreadSupport", "The current synth does not support multithreading and the patch was configured to use more than one thread", Warning)
return
}
}
}
func (m *Model) Thread1() Bool { return MakeEnabledBool((*Thread1)(m)) }
func (m *Thread1) Value() bool { return (*Model)(m).getThreadsBit(0) }
func (m *Thread1) SetValue(val bool) { (*Model)(m).setThreadsBit(0, val) }
func (m *Model) Thread2() Bool { return MakeEnabledBool((*Thread2)(m)) }
func (m *Thread2) Value() bool { return (*Model)(m).getThreadsBit(1) }
func (m *Thread2) SetValue(val bool) { (*Model)(m).setThreadsBit(1, val) }
func (m *Model) Thread3() Bool { return MakeEnabledBool((*Thread3)(m)) }
func (m *Thread3) Value() bool { return (*Model)(m).getThreadsBit(2) }
func (m *Thread3) SetValue(val bool) { (*Model)(m).setThreadsBit(2, val) }
func (m *Model) Thread4() Bool { return MakeEnabledBool((*Thread4)(m)) }
func (m *Thread4) Value() bool { return (*Model)(m).getThreadsBit(3) }
func (m *Thread4) SetValue(val bool) { (*Model)(m).setThreadsBit(3, val) }
// Panic methods
func (m *Model) Panic() Bool { return MakeEnabledBool((*Panic)(m)) }
func (m *Panic) Value() bool { return m.panic }
func (m *Panic) SetValue(val bool) { (*Model)(m).setPanic(val) }
// IsRecording methods
func (m *Model) IsRecording() Bool { return MakeEnabledBool((*IsRecording)(m)) }
func (m *IsRecording) Value() bool { return (*Model)(m).recording }
func (m *IsRecording) SetValue(val bool) {
m.recording = val
m.instrEnlarged = val
TrySend(m.broker.ToPlayer, any(RecordingMsg{val}))
}
// Playing methods
func (m *Model) Playing() Bool { return MakeBool((*Playing)(m)) }
func (m *Playing) Value() bool { return m.playing }
func (m *Playing) SetValue(val bool) {
m.playing = val
if m.playing {
(*Model)(m).setPanic(false)
TrySend(m.broker.ToPlayer, any(StartPlayMsg{m.d.Cursor.SongPos}))
} else {
TrySend(m.broker.ToPlayer, any(IsPlayingMsg{val}))
}
}
func (m *Playing) Enabled() bool { return m.playing || !m.instrEnlarged }
// InstrEnlarged methods
func (m *Model) InstrEnlarged() Bool { return MakeEnabledBool((*InstrEnlarged)(m)) }
func (m *InstrEnlarged) Value() bool { return m.instrEnlarged }
func (m *InstrEnlarged) SetValue(val bool) { m.instrEnlarged = val }
// InstrEditor methods
func (m *Model) InstrEditor() Bool { return MakeEnabledBool((*InstrEditor)(m)) }
func (m *InstrEditor) Value() bool { return m.d.InstrumentTab == InstrumentEditorTab }
func (m *InstrEditor) SetValue(val bool) {
if val {
m.d.InstrumentTab = InstrumentEditorTab
}
}
func (m *Model) InstrComment() Bool { return MakeEnabledBool((*InstrComment)(m)) }
func (m *InstrComment) Value() bool { return m.d.InstrumentTab == InstrumentCommentTab }
func (m *InstrComment) SetValue(val bool) {
if val {
m.d.InstrumentTab = InstrumentCommentTab
}
}
func (m *Model) InstrPresets() Bool { return MakeEnabledBool((*InstrPresets)(m)) }
func (m *InstrPresets) Value() bool { return m.d.InstrumentTab == InstrumentPresetsTab }
func (m *InstrPresets) SetValue(val bool) {
if val {
m.d.InstrumentTab = InstrumentPresetsTab
}
}
// Follow methods
func (m *Model) Follow() Bool { return MakeEnabledBool((*Follow)(m)) }
func (m *Follow) Value() bool { return m.follow }
func (m *Follow) SetValue(val bool) { m.follow = val }
// TrackMidiIn (Midi Input for notes in the tracks)
func (m *Model) TrackMidiIn() Bool { return MakeEnabledBool((*TrackMidiIn)(m)) }
func (m *TrackMidiIn) Value() bool { return m.broker.mIDIEventsToGUI.Load() }
func (m *TrackMidiIn) SetValue(val bool) { m.broker.mIDIEventsToGUI.Store(val) }
// Effect methods
func (m *Model) Effect() Bool { return MakeEnabledBool((*Effect)(m)) }
func (m *Effect) Value() bool {
if m.d.Cursor.Track < 0 || m.d.Cursor.Track >= len(m.d.Song.Score.Tracks) {
return false
}
return m.d.Song.Score.Tracks[m.d.Cursor.Track].Effect
}
func (m *Effect) SetValue(val bool) {
if m.d.Cursor.Track < 0 || m.d.Cursor.Track >= len(m.d.Song.Score.Tracks) {
return
}
m.d.Song.Score.Tracks[m.d.Cursor.Track].Effect = val
}
// Oversampling methods
func (m *Model) Oversampling() Bool { return MakeEnabledBool((*Oversampling)(m)) }
func (m *Oversampling) Value() bool { return m.oversampling }
func (m *Oversampling) SetValue(val bool) {
m.oversampling = val
TrySend(m.broker.ToDetector, MsgToDetector{HasOversampling: true, Oversampling: val})
}
// UnitSearching methods
func (m *Model) UnitSearching() Bool { return MakeEnabledBool((*UnitSearching)(m)) }
func (m *UnitSearching) Value() bool { return m.d.UnitSearching }
func (m *UnitSearching) SetValue(val bool) {
m.d.UnitSearching = val
if m.d.InstrIndex < 0 || m.d.InstrIndex >= len(m.d.Song.Patch) {
m.d.UnitSearchString = ""
return
}
if m.d.UnitIndex < 0 || m.d.UnitIndex >= len(m.d.Song.Patch[m.d.InstrIndex].Units) {
m.d.UnitSearchString = ""
return
}
m.d.UnitSearchString = m.d.Song.Patch[m.d.InstrIndex].Units[m.d.UnitIndex].Type
}
// UnitDisabled methods
func (m *Model) UnitDisabled() Bool { return MakeBool((*UnitDisabled)(m)) }
func (m *UnitDisabled) Value() bool {
if m.d.InstrIndex < 0 || m.d.InstrIndex >= len(m.d.Song.Patch) {
return false
}
if m.d.UnitIndex < 0 || m.d.UnitIndex >= len(m.d.Song.Patch[m.d.InstrIndex].Units) {
return false
}
return m.d.Song.Patch[m.d.InstrIndex].Units[m.d.UnitIndex].Disabled
}
func (m *UnitDisabled) SetValue(val bool) {
if m.d.InstrIndex < 0 || m.d.InstrIndex >= len(m.d.Song.Patch) {
return
}
l := ((*Model)(m)).Units().List()
r := l.listRange()
defer (*Model)(m).change("UnitDisabledSet", PatchChange, MajorChange)()
for i := r.Start; i < r.End; i++ {
m.d.Song.Patch[m.d.InstrIndex].Units[i].Disabled = val
}
}
func (m *UnitDisabled) Enabled() bool {
if m.d.InstrIndex < 0 || m.d.InstrIndex >= len(m.d.Song.Patch) {
return false
}
if len(m.d.Song.Patch[m.d.InstrIndex].Units) == 0 {
return false
}
return true
}
// LoopToggle methods
func (m *Model) LoopToggle() Bool { return MakeEnabledBool((*LoopToggle)(m)) }
func (m *LoopToggle) Value() bool { return m.loop.Length > 0 }
func (t *LoopToggle) SetValue(val bool) {
m := (*Model)(t)
newLoop := Loop{}
if val {
l := m.OrderRows().List()
r := l.listRange()
newLoop = Loop{r.Start, r.End - r.Start}
}
m.setLoop(newLoop)
}
// UniquePatterns methods
func (m *Model) UniquePatterns() Bool { return MakeEnabledBool((*UniquePatterns)(m)) }
func (m *UniquePatterns) Value() bool { return m.uniquePatterns }
func (m *UniquePatterns) SetValue(val bool) { m.uniquePatterns = val }
// Mute methods
func (m *Model) Mute() Bool { return MakeBool((*Mute)(m)) }
func (m *Mute) Value() bool {
if m.d.InstrIndex < 0 || m.d.InstrIndex >= len(m.d.Song.Patch) {
return false
}
return m.d.Song.Patch[m.d.InstrIndex].Mute
}
func (m *Mute) SetValue(val bool) {
if m.d.InstrIndex < 0 || m.d.InstrIndex >= len(m.d.Song.Patch) {
return
}
defer (*Model)(m).change("Mute", PatchChange, MinorChange)()
a, b := min(m.d.InstrIndex, m.d.InstrIndex2), max(m.d.InstrIndex, m.d.InstrIndex2)
for i := a; i <= b; i++ {
if i < 0 || i >= len(m.d.Song.Patch) {
continue
}
m.d.Song.Patch[i].Mute = val
}
}
func (m *Mute) Enabled() bool { return m.d.InstrIndex >= 0 && m.d.InstrIndex < len(m.d.Song.Patch) }
// Solo methods
func (m *Model) Solo() Bool { return MakeBool((*Solo)(m)) }
func (m *Solo) Value() bool {
a, b := min(m.d.InstrIndex, m.d.InstrIndex2), max(m.d.InstrIndex, m.d.InstrIndex2)
for i := range m.d.Song.Patch {
if i < 0 || i >= len(m.d.Song.Patch) {
continue
}
if (i >= a && i <= b) == m.d.Song.Patch[i].Mute {
return false
}
}
return true
}
func (m *Solo) SetValue(val bool) {
defer (*Model)(m).change("Solo", PatchChange, MinorChange)()
a, b := min(m.d.InstrIndex, m.d.InstrIndex2), max(m.d.InstrIndex, m.d.InstrIndex2)
for i := range m.d.Song.Patch {
if i < 0 || i >= len(m.d.Song.Patch) {
continue
}
m.d.Song.Patch[i].Mute = !(i >= a && i <= b) && val
}
}
func (m *Solo) Enabled() bool { return m.d.InstrIndex >= 0 && m.d.InstrIndex < len(m.d.Song.Patch) }
// LinkInstrTrack methods
func (m *Model) LinkInstrTrack() Bool { return MakeEnabledBool((*LinkInstrTrack)(m)) }
func (m *LinkInstrTrack) Value() bool { return m.linkInstrTrack }
func (m *LinkInstrTrack) SetValue(val bool) { m.linkInstrTrack = val }