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The Model was getting unmaintanable mess. This is an attempt to refactor/rewrite the Model so that data of certain type is exposed in standardized way, offering certain standard manipulations for that data type, and on the GUI side, certain standard widgets to tied to that data. This rewrite closes #72, #106 and #120.
182 lines
6.7 KiB
Go
182 lines
6.7 KiB
Go
package gioui
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import (
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"image"
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"gioui.org/layout"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/unit"
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"gioui.org/widget"
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"github.com/vsariola/sointu/tracker"
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"golang.org/x/exp/shiny/materialdesign/icons"
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)
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type SongPanel struct {
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MenuBar []widget.Clickable
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Menus []Menu
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BPM *NumberInput
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RowsPerPattern *NumberInput
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RowsPerBeat *NumberInput
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Step *NumberInput
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SongLength *NumberInput
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RewindBtn *ActionClickable
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PlayingBtn *BoolClickable
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RecordBtn *BoolClickable
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NoteTracking *BoolClickable
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PanicBtn *BoolClickable
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// File menu items
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fileMenuItems []MenuItem
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NewSong tracker.Action
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OpenSongFile tracker.Action
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SaveSongFile tracker.Action
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SaveSongAsFile tracker.Action
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ExportWav tracker.Action
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Quit tracker.Action
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// Edit menu items
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editMenuItems []MenuItem
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}
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func NewSongPanel(model *tracker.Model) *SongPanel {
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ret := &SongPanel{
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MenuBar: make([]widget.Clickable, 2),
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Menus: make([]Menu, 2),
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BPM: NewNumberInput(model.BPM().Int()),
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RowsPerPattern: NewNumberInput(model.RowsPerPattern().Int()),
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RowsPerBeat: NewNumberInput(model.RowsPerBeat().Int()),
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Step: NewNumberInput(model.Step().Int()),
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SongLength: NewNumberInput(model.SongLength().Int()),
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PanicBtn: NewBoolClickable(model.Panic().Bool()),
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RecordBtn: NewBoolClickable(model.IsRecording().Bool()),
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NoteTracking: NewBoolClickable(model.NoteTracking().Bool()),
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PlayingBtn: NewBoolClickable(model.Playing().Bool()),
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RewindBtn: NewActionClickable(model.Rewind()),
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}
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ret.fileMenuItems = []MenuItem{
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{IconBytes: icons.ContentClear, Text: "New Song", ShortcutText: shortcutKey + "N", Doer: model.NewSong()},
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{IconBytes: icons.FileFolder, Text: "Open Song", ShortcutText: shortcutKey + "O", Doer: model.OpenSong()},
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{IconBytes: icons.ContentSave, Text: "Save Song", ShortcutText: shortcutKey + "S", Doer: model.SaveSong()},
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{IconBytes: icons.ContentSave, Text: "Save Song As...", Doer: model.SaveSongAs()},
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{IconBytes: icons.ImageAudiotrack, Text: "Export Wav...", Doer: model.Export()},
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}
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if canQuit {
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ret.fileMenuItems = append(ret.fileMenuItems, MenuItem{IconBytes: icons.ActionExitToApp, Text: "Quit", Doer: model.Quit()})
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}
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ret.editMenuItems = []MenuItem{
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{IconBytes: icons.ContentUndo, Text: "Undo", ShortcutText: shortcutKey + "Z", Doer: model.Undo()},
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{IconBytes: icons.ContentRedo, Text: "Redo", ShortcutText: shortcutKey + "Y", Doer: model.Redo()},
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{IconBytes: icons.ImageCrop, Text: "Remove unused data", Doer: model.RemoveUnused()},
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}
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return ret
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}
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const shortcutKey = "Ctrl+"
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func (s *SongPanel) Layout(gtx C, t *Tracker) D {
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return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
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layout.Rigid(func(gtx C) D {
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return s.layoutMenuBar(gtx, t)
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}),
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layout.Rigid(func(gtx C) D {
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return s.layoutSongOptions(gtx, t)
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}),
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)
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}
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func (t *SongPanel) layoutMenuBar(gtx C, tr *Tracker) D {
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gtx.Constraints.Max.Y = gtx.Dp(unit.Dp(36))
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gtx.Constraints.Min.Y = gtx.Dp(unit.Dp(36))
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return layout.Flex{Axis: layout.Horizontal}.Layout(gtx,
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layout.Rigid(tr.layoutMenu("File", &t.MenuBar[0], &t.Menus[0], unit.Dp(200), t.fileMenuItems...)),
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layout.Rigid(tr.layoutMenu("Edit", &t.MenuBar[1], &t.Menus[1], unit.Dp(200), t.editMenuItems...)),
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)
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}
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func (t *SongPanel) layoutSongOptions(gtx C, tr *Tracker) D {
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paint.FillShape(gtx.Ops, songSurfaceColor, clip.Rect(image.Rect(0, 0, gtx.Constraints.Max.X, gtx.Constraints.Max.Y)).Op())
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in := layout.UniformInset(unit.Dp(1))
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panicBtnStyle := ToggleButton(tr.Theme, t.PanicBtn, "Panic (F12)")
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rewindBtnStyle := ActionIcon(tr.Theme, t.RewindBtn, icons.AVFastRewind, "Rewind\n(F5)")
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playBtnStyle := ToggleIcon(tr.Theme, t.PlayingBtn, icons.AVPlayArrow, icons.AVStop, "Play (F6 / Space)", "Stop (F6 / Space)")
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recordBtnStyle := ToggleIcon(tr.Theme, t.RecordBtn, icons.AVFiberManualRecord, icons.AVFiberSmartRecord, "Record (F7)", "Stop (F7)")
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noteTrackBtnStyle := ToggleIcon(tr.Theme, t.NoteTracking, icons.ActionSpeakerNotesOff, icons.ActionSpeakerNotes, "Follow\nOff\n(F8)", "Follow\nOn\n(F8)")
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return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
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layout.Rigid(func(gtx C) D {
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return layout.Flex{Axis: layout.Horizontal}.Layout(gtx,
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layout.Rigid(Label("LEN:", white, tr.Theme.Shaper)),
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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numStyle := NumericUpDown(tr.Theme, t.SongLength, "Song length")
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gtx.Constraints.Min.Y = gtx.Dp(unit.Dp(20))
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gtx.Constraints.Min.X = gtx.Dp(unit.Dp(70))
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dims := in.Layout(gtx, numStyle.Layout)
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return dims
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}),
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)
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}),
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layout.Rigid(func(gtx C) D {
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return layout.Flex{Axis: layout.Horizontal}.Layout(gtx,
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layout.Rigid(Label("BPM:", white, tr.Theme.Shaper)),
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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numStyle := NumericUpDown(tr.Theme, t.BPM, "Beats per minute")
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gtx.Constraints.Min.Y = gtx.Dp(unit.Dp(20))
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gtx.Constraints.Min.X = gtx.Dp(unit.Dp(70))
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dims := in.Layout(gtx, numStyle.Layout)
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return dims
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}),
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)
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}),
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layout.Rigid(func(gtx C) D {
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return layout.Flex{Axis: layout.Horizontal}.Layout(gtx,
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layout.Rigid(Label("RPP:", white, tr.Theme.Shaper)),
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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numStyle := NumericUpDown(tr.Theme, t.RowsPerPattern, "Rows per pattern")
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gtx.Constraints.Min.Y = gtx.Dp(unit.Dp(20))
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gtx.Constraints.Min.X = gtx.Dp(unit.Dp(70))
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dims := in.Layout(gtx, numStyle.Layout)
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return dims
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}),
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)
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}),
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layout.Rigid(func(gtx C) D {
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return layout.Flex{Axis: layout.Horizontal}.Layout(gtx,
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layout.Rigid(Label("RPB:", white, tr.Theme.Shaper)),
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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numStyle := NumericUpDown(tr.Theme, t.RowsPerBeat, "Rows per beat")
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gtx.Constraints.Min.Y = gtx.Dp(unit.Dp(20))
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gtx.Constraints.Min.X = gtx.Dp(unit.Dp(70))
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dims := in.Layout(gtx, numStyle.Layout)
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return dims
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}),
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)
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}),
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layout.Rigid(func(gtx C) D {
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return layout.Flex{Axis: layout.Horizontal}.Layout(gtx,
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layout.Rigid(Label("STP:", white, tr.Theme.Shaper)),
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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numStyle := NumericUpDown(tr.Theme, t.Step, "Cursor step")
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numStyle.UnitsPerStep = unit.Dp(20)
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dims := in.Layout(gtx, numStyle.Layout)
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return dims
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}),
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)
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}),
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layout.Rigid(VuMeter{AverageVolume: tr.Model.AverageVolume(), PeakVolume: tr.Model.PeakVolume(), Range: 100}.Layout),
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layout.Rigid(func(gtx C) D {
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return layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
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layout.Rigid(rewindBtnStyle.Layout),
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layout.Rigid(playBtnStyle.Layout),
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layout.Rigid(recordBtnStyle.Layout),
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layout.Rigid(noteTrackBtnStyle.Layout),
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)
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}),
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layout.Rigid(panicBtnStyle.Layout),
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)
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}
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