sointu/tracker/gioui/popup_alert.go
5684185+vsariola@users.noreply.github.com d92426a100 feat!: rewrote the GUI and model for better testability
The Model was getting unmaintanable mess. This is an attempt to refactor/rewrite the Model so that data of certain type is exposed in standardized way, offering certain standard manipulations for that data type, and on the GUI side, certain standard widgets to tied to that data.

This rewrite closes #72, #106 and #120.
2024-02-17 18:16:06 +02:00

82 lines
2.2 KiB
Go

package gioui
import (
"image"
"image/color"
"time"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"github.com/vsariola/sointu/tracker"
)
type PopupAlert struct {
alerts *tracker.Alerts
prevUpdate time.Time
shaper *text.Shaper
}
var alertSpeed = 150 * time.Millisecond
var alertMargin = layout.UniformInset(unit.Dp(6))
var alertInset = layout.UniformInset(unit.Dp(6))
func NewPopupAlert(alerts *tracker.Alerts, shaper *text.Shaper) *PopupAlert {
return &PopupAlert{alerts: alerts, shaper: shaper, prevUpdate: time.Now()}
}
func (a *PopupAlert) Layout(gtx C) D {
now := time.Now()
if a.alerts.Update(now.Sub(a.prevUpdate)) {
op.InvalidateOp{At: now.Add(50 * time.Millisecond)}.Add(gtx.Ops)
}
a.prevUpdate = now
var totalY float64
a.alerts.Iterate(func(alert tracker.Alert) {
var color, textColor, shadeColor color.NRGBA
switch alert.Priority {
case tracker.Warning:
color = warningColor
textColor = black
case tracker.Error:
color = errorColor
textColor = black
default:
color = popupSurfaceColor
textColor = white
shadeColor = black
}
bgWidget := func(gtx C) D {
paint.FillShape(gtx.Ops, color, clip.Rect{
Max: gtx.Constraints.Min,
}.Op())
return D{Size: gtx.Constraints.Min}
}
labelStyle := LabelStyle{Text: alert.Message, Color: textColor, ShadeColor: shadeColor, Font: labelDefaultFont, Alignment: layout.Center, FontSize: unit.Sp(16), Shaper: a.shaper}
alertMargin.Layout(gtx, func(gtx C) D {
return layout.S.Layout(gtx, func(gtx C) D {
defer op.Offset(image.Point{}).Push(gtx.Ops).Pop()
gtx.Constraints.Min.X = gtx.Constraints.Max.X
recording := op.Record(gtx.Ops)
dims := layout.Stack{Alignment: layout.Center}.Layout(gtx,
layout.Expanded(bgWidget),
layout.Stacked(func(gtx C) D {
return alertInset.Layout(gtx, labelStyle.Layout)
}),
)
macro := recording.Stop()
delta := float64(dims.Size.Y + gtx.Dp(alertMargin.Bottom))
op.Offset(image.Point{0, int(-totalY*alert.FadeLevel + delta*(1-alert.FadeLevel))}).Add((gtx.Ops))
totalY += delta
macro.Add(gtx.Ops)
return dims
})
})
})
return D{}
}