sointu/examples/code/C/cplay.unix.c

28 lines
955 B
C

#include <alsa/asoundlib.h>
#include <pthread.h>
#include <stdio.h>
#include <stdint.h>
#include "physics_girl_st.h"
static SUsample sound_buffer[SU_LENGTH_IN_SAMPLES * SU_CHANNEL_COUNT];
static snd_pcm_t *pcm_handle;
static pthread_t render_thread;
static uint32_t render_thread_handle;
int main(int argc, char **args) {
// Unix does not have gm.dls, no need to ifdef and setup here.
// We render in the background while playing already.
render_thread_handle = pthread_create(&render_thread, 0, (void * (*)(void *))su_render_song, sound_buffer);
// We can't start playing too early or the missing samples will be audible.
sleep(2.);
// Play the track.
snd_pcm_open(&pcm_handle, "default", SND_PCM_STREAM_PLAYBACK, 0);
snd_pcm_set_params(pcm_handle, SND_PCM_FORMAT_FLOAT, SND_PCM_ACCESS_RW_INTERLEAVED, SU_CHANNEL_COUNT, SU_SAMPLE_RATE, 0, SU_LENGTH_IN_SAMPLES);
snd_pcm_writei(pcm_handle, sound_buffer, SU_LENGTH_IN_SAMPLES);
return 0;
}