sointu/tracker/gioui/tracker.go
5684185+vsariola@users.noreply.github.com cd700ed954 feat!: implement vsti, along with various refactorings and api changes for it
The RPC and sync library mechanisms were removed for now; they never really worked and contained several obvious bugs. Need to consider if syncs are useful at all during the compose time, or just used during intro.
2023-05-13 17:56:13 +03:00

216 lines
5.8 KiB
Go

package gioui
import (
"encoding/json"
"errors"
"fmt"
"time"
"gioui.org/app"
"gioui.org/font/gofont"
"gioui.org/io/clipboard"
"gioui.org/io/key"
"gioui.org/io/system"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/unit"
"gioui.org/widget"
"gioui.org/widget/material"
"github.com/vsariola/sointu"
"github.com/vsariola/sointu/tracker"
"gopkg.in/yaml.v3"
)
const (
ConfirmQuit = iota
ConfirmLoad
ConfirmNew
)
type Tracker struct {
Theme *material.Theme
MenuBar []widget.Clickable
Menus []Menu
OctaveNumberInput *NumberInput
BPM *NumberInput
RowsPerPattern *NumberInput
RowsPerBeat *NumberInput
Step *NumberInput
InstrumentVoices *NumberInput
SongLength *NumberInput
PanicBtn *widget.Clickable
RecordBtn *widget.Clickable
AddUnitBtn *widget.Clickable
TrackHexCheckBox *widget.Bool
TopHorizontalSplit *Split
BottomHorizontalSplit *Split
VerticalSplit *Split
KeyPlaying map[string]tracker.NoteID
Alert Alert
ConfirmSongDialog *Dialog
WaveTypeDialog *Dialog
OpenSongDialog *FileDialog
SaveSongDialog *FileDialog
OpenInstrumentDialog *FileDialog
SaveInstrumentDialog *FileDialog
ExportWavDialog *FileDialog
ConfirmSongActionType int
ModalDialog layout.Widget
InstrumentEditor *InstrumentEditor
OrderEditor *OrderEditor
TrackEditor *TrackEditor
lastVolume tracker.Volume
wavFilePath string
refresh chan struct{}
errorChannel chan error
quitted bool
synthService sointu.SynthService
*tracker.Model
}
func (t *Tracker) UnmarshalContent(bytes []byte) error {
var instr sointu.Instrument
if errJSON := json.Unmarshal(bytes, &instr); errJSON == nil {
if t.SetInstrument(instr) {
return nil
}
}
if errYaml := yaml.Unmarshal(bytes, &instr); errYaml == nil {
if t.SetInstrument(instr) {
return nil
}
}
var song sointu.Song
if errJSON := json.Unmarshal(bytes, &song); errJSON != nil {
if errYaml := yaml.Unmarshal(bytes, &song); errYaml != nil {
return fmt.Errorf("the song could not be parsed as .json (%v) or .yml (%v)", errJSON, errYaml)
}
}
if song.BPM > 0 {
t.SetSong(song)
return nil
}
return errors.New("was able to unmarshal a song, but the bpm was 0")
}
func NewTracker(model *tracker.Model, synthService sointu.SynthService) *Tracker {
t := &Tracker{
Theme: material.NewTheme(gofont.Collection()),
BPM: new(NumberInput),
OctaveNumberInput: &NumberInput{Value: 4},
SongLength: new(NumberInput),
RowsPerPattern: new(NumberInput),
RowsPerBeat: new(NumberInput),
Step: &NumberInput{Value: 1},
InstrumentVoices: new(NumberInput),
PanicBtn: new(widget.Clickable),
RecordBtn: new(widget.Clickable),
TrackHexCheckBox: new(widget.Bool),
Menus: make([]Menu, 2),
MenuBar: make([]widget.Clickable, 2),
refresh: make(chan struct{}, 1), // use non-blocking sends; no need to queue extra ticks if one is queued already
TopHorizontalSplit: &Split{Ratio: -.6},
BottomHorizontalSplit: &Split{Ratio: -.6},
VerticalSplit: &Split{Axis: layout.Vertical},
KeyPlaying: make(map[string]tracker.NoteID),
ConfirmSongDialog: new(Dialog),
WaveTypeDialog: new(Dialog),
OpenSongDialog: NewFileDialog(),
SaveSongDialog: NewFileDialog(),
OpenInstrumentDialog: NewFileDialog(),
SaveInstrumentDialog: NewFileDialog(),
InstrumentEditor: NewInstrumentEditor(),
OrderEditor: NewOrderEditor(),
TrackEditor: NewTrackEditor(),
ExportWavDialog: NewFileDialog(),
errorChannel: make(chan error, 32),
synthService: synthService,
Model: model,
}
t.Theme.Palette.Fg = primaryColor
t.Theme.Palette.ContrastFg = black
t.TrackEditor.Focus()
t.SetOctave(4)
t.ResetSong()
return t
}
func (t *Tracker) Main() {
titleFooter := ""
w := app.NewWindow(
app.Size(unit.Dp(800), unit.Dp(600)),
app.Title("Sointu Tracker"),
)
var ops op.Ops
mainloop:
for {
if pos, playing := t.PlayPosition(), t.Playing(); t.NoteTracking() && playing {
cursor := t.Cursor()
cursor.SongRow = pos
t.SetCursor(cursor)
t.SetSelectionCorner(cursor)
}
if titleFooter != t.FilePath() {
titleFooter = t.FilePath()
if titleFooter != "" {
w.Option(app.Title(fmt.Sprintf("Sointu Tracker - %v", titleFooter)))
} else {
w.Option(app.Title(fmt.Sprintf("Sointu Tracker")))
}
}
select {
case <-t.refresh:
w.Invalidate()
case e := <-t.errorChannel:
t.Alert.Update(e.Error(), Error, time.Second*5)
w.Invalidate()
case e := <-t.PlayerMessages:
if err, ok := e.Inner.(tracker.PlayerCrashMessage); ok {
t.Alert.Update(err.Error(), Error, time.Second*3)
}
if err, ok := e.Inner.(tracker.PlayerVolumeErrorMessage); ok {
t.Alert.Update(err.Error(), Warning, time.Second*3)
}
t.lastVolume = e.Volume
t.InstrumentEditor.voiceStates = e.VoiceStates
t.ProcessPlayerMessage(e)
w.Invalidate()
case e := <-w.Events():
switch e := e.(type) {
case system.DestroyEvent:
if !t.Quit(false) {
// TODO: uh oh, there's no way of canceling the destroyevent in gioui? so we create a new window just to show the dialog
w = app.NewWindow(
app.Size(unit.Dp(800), unit.Dp(600)),
app.Title("Sointu Tracker"),
)
}
case key.Event:
if t.KeyEvent(e, w) {
w.Invalidate()
}
case clipboard.Event:
err := t.UnmarshalContent([]byte(e.Text))
if err == nil {
w.Invalidate()
}
case system.FrameEvent:
gtx := layout.NewContext(&ops, e)
t.Layout(gtx)
e.Frame(gtx.Ops)
}
}
if t.quitted {
break mainloop
}
}
w.Close()
}