sointu/tracker/gioui/buttons.go
2024-11-10 23:29:09 +01:00

562 lines
14 KiB
Go

package gioui
import (
"image"
"image/color"
"math"
"time"
"gioui.org/font"
"gioui.org/gesture"
"gioui.org/io/event"
"gioui.org/io/semantic"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"gioui.org/widget"
"gioui.org/widget/material"
"gioui.org/x/component"
"github.com/vsariola/sointu/tracker"
)
type (
TipClickable struct {
Clickable Clickable
TipArea component.TipArea
}
ActionClickable struct {
Action tracker.Action
TipClickable
}
TipIconButtonStyle struct {
TipArea *component.TipArea
IconButtonStyle IconButtonStyle
Tooltip component.Tooltip
}
BoolClickable struct {
Clickable Clickable
TipArea component.TipArea
Bool tracker.Bool
}
)
func NewActionClickable(a tracker.Action) *ActionClickable {
return &ActionClickable{
Action: a,
}
}
func NewBoolClickable(b tracker.Bool) *BoolClickable {
return &BoolClickable{
Bool: b,
}
}
func Tooltip(th *material.Theme, tip string) component.Tooltip {
tooltip := component.PlatformTooltip(th, tip)
tooltip.Bg = black
return tooltip
}
func ActionIcon(gtx C, th *material.Theme, w *ActionClickable, icon []byte, tip string) TipIconButtonStyle {
ret := TipIcon(th, &w.TipClickable, icon, tip)
for w.Clickable.Clicked(gtx) {
w.Action.Do()
}
if !w.Action.Allowed() {
ret.IconButtonStyle.Color = disabledTextColor
}
return ret
}
func TipIcon(th *material.Theme, w *TipClickable, icon []byte, tip string) TipIconButtonStyle {
iconButtonStyle := IconButton(th, &w.Clickable, widgetForIcon(icon), "")
iconButtonStyle.Color = primaryColor
iconButtonStyle.Background = transparent
iconButtonStyle.Inset = layout.UniformInset(unit.Dp(6))
return TipIconButtonStyle{
TipArea: &w.TipArea,
IconButtonStyle: iconButtonStyle,
Tooltip: Tooltip(th, tip),
}
}
func ToggleIcon(gtx C, th *material.Theme, w *BoolClickable, offIcon, onIcon []byte, offTip, onTip string) TipIconButtonStyle {
icon := offIcon
tip := offTip
if w.Bool.Value() {
icon = onIcon
tip = onTip
}
for w.Clickable.Clicked(gtx) {
w.Bool.Toggle()
}
ibStyle := IconButton(th, &w.Clickable, widgetForIcon(icon), "")
ibStyle.Background = transparent
ibStyle.Inset = layout.UniformInset(unit.Dp(6))
ibStyle.Color = primaryColor
if !w.Bool.Enabled() {
ibStyle.Color = disabledTextColor
}
return TipIconButtonStyle{
TipArea: &w.TipArea,
IconButtonStyle: ibStyle,
Tooltip: Tooltip(th, tip),
}
}
func (t *TipIconButtonStyle) Layout(gtx C) D {
return t.TipArea.Layout(gtx, t.Tooltip, t.IconButtonStyle.Layout)
}
func ActionButton(gtx C, th *material.Theme, w *ActionClickable, text string) ButtonStyle {
for w.Clickable.Clicked(gtx) {
w.Action.Do()
}
ret := Button(th, &w.Clickable, text)
ret.Color = th.Palette.Fg
if !w.Action.Allowed() {
ret.Color = disabledTextColor
}
ret.Background = transparent
ret.Inset = layout.UniformInset(unit.Dp(6))
return ret
}
func ToggleButton(gtx C, th *material.Theme, b *BoolClickable, text string) ButtonStyle {
for b.Clickable.Clicked(gtx) {
b.Bool.Toggle()
}
ret := Button(th, &b.Clickable, text)
ret.Background = transparent
ret.Inset = layout.UniformInset(unit.Dp(6))
if b.Bool.Value() {
ret.Color = th.Palette.ContrastFg
ret.Background = th.Palette.Fg
} else {
ret.Color = th.Palette.Fg
ret.Background = transparent
}
return ret
}
func LowEmphasisButton(th *material.Theme, w *Clickable, text string) ButtonStyle {
ret := Button(th, w, text)
ret.Color = th.Palette.Fg
ret.Background = transparent
ret.Inset = layout.UniformInset(unit.Dp(6))
return ret
}
func HighEmphasisButton(th *material.Theme, w *Clickable, text string) ButtonStyle {
ret := Button(th, w, text)
ret.Color = th.Palette.ContrastFg
ret.Background = th.Palette.Fg
ret.Inset = layout.UniformInset(unit.Dp(6))
return ret
}
// Clickable represents a clickable area.
type Clickable struct {
click gesture.Click
history []widget.Press
requestClicks int
// optional callback for custom interactions
OnClick func()
}
// Click executes a simple programmatic click.
func (b *Clickable) Click() {
b.requestClicks++
}
// Clicked calls Update and reports whether a click was registered.
func (b *Clickable) Clicked(gtx layout.Context) bool {
clicked := b.clicked(b, gtx)
if clicked && b.OnClick != nil {
b.OnClick()
}
return clicked
}
func (b *Clickable) clicked(t event.Tag, gtx layout.Context) bool {
_, clicked := b.update(t, gtx)
return clicked
}
// Hovered reports whether a pointer is over the element.
func (b *Clickable) Hovered() bool {
return b.click.Hovered()
}
// Pressed reports whether a pointer is pressing the element.
func (b *Clickable) Pressed() bool {
return b.click.Pressed()
}
// History is the past pointer presses useful for drawing markers.
// History is retained for a short duration (about a second).
func (b *Clickable) History() []widget.Press {
return b.history
}
// Layout and update the button state.
func (b *Clickable) Layout(gtx layout.Context, w layout.Widget) layout.Dimensions {
return b.layout(b, gtx, w)
}
func (b *Clickable) layout(t event.Tag, gtx layout.Context, w layout.Widget) layout.Dimensions {
for {
_, ok := b.update(t, gtx)
if !ok {
break
}
}
m := op.Record(gtx.Ops)
dims := w(gtx)
c := m.Stop()
defer clip.Rect(image.Rectangle{Max: dims.Size}).Push(gtx.Ops).Pop()
semantic.EnabledOp(gtx.Enabled()).Add(gtx.Ops)
b.click.Add(gtx.Ops)
event.Op(gtx.Ops, t)
c.Add(gtx.Ops)
return dims
}
// Update the button state by processing events, and return the next
// click, if any.
func (b *Clickable) Update(gtx layout.Context) (widget.Click, bool) {
return b.update(b, gtx)
}
func (b *Clickable) update(t event.Tag, gtx layout.Context) (widget.Click, bool) {
for len(b.history) > 0 {
c := b.history[0]
if c.End.IsZero() || gtx.Now.Sub(c.End) < 1*time.Second {
break
}
n := copy(b.history, b.history[1:])
b.history = b.history[:n]
}
if c := b.requestClicks; c > 0 {
b.requestClicks = 0
return widget.Click{
NumClicks: c,
}, true
}
for {
e, ok := b.click.Update(gtx.Source)
if !ok {
break
}
switch e.Kind {
case gesture.KindClick:
if l := len(b.history); l > 0 {
b.history[l-1].End = gtx.Now
}
return widget.Click{
Modifiers: e.Modifiers,
NumClicks: e.NumClicks,
}, true
case gesture.KindCancel:
for i := range b.history {
b.history[i].Cancelled = true
if b.history[i].End.IsZero() {
b.history[i].End = gtx.Now
}
}
case gesture.KindPress:
b.history = append(b.history, widget.Press{
Position: e.Position,
Start: gtx.Now,
})
}
}
return widget.Click{}, false
}
type ButtonStyle struct {
Text string
// Color is the text color.
Color color.NRGBA
Font font.Font
TextSize unit.Sp
Background color.NRGBA
CornerRadius unit.Dp
Inset layout.Inset
Button *Clickable
shaper *text.Shaper
}
type ButtonLayoutStyle struct {
Background color.NRGBA
CornerRadius unit.Dp
Button *Clickable
}
type IconButtonStyle struct {
Background color.NRGBA
// Color is the icon color.
Color color.NRGBA
Icon *widget.Icon
// Size is the icon size.
Size unit.Dp
Inset layout.Inset
Button *Clickable
Description string
}
func Button(th *material.Theme, button *Clickable, txt string) ButtonStyle {
b := ButtonStyle{
Text: txt,
Color: th.Palette.ContrastFg,
CornerRadius: 4,
Background: th.Palette.ContrastBg,
TextSize: th.TextSize * 14.0 / 16.0,
Inset: layout.Inset{
Top: 10, Bottom: 10,
Left: 12, Right: 12,
},
Button: button,
shaper: th.Shaper,
}
b.Font.Typeface = th.Face
return b
}
func ButtonLayout(th *material.Theme, button *Clickable) ButtonLayoutStyle {
return ButtonLayoutStyle{
Button: button,
Background: th.Palette.ContrastBg,
CornerRadius: 4,
}
}
func IconButton(th *material.Theme, button *Clickable, icon *widget.Icon, description string) IconButtonStyle {
return IconButtonStyle{
Background: th.Palette.ContrastBg,
Color: th.Palette.ContrastFg,
Icon: icon,
Size: 24,
Inset: layout.UniformInset(12),
Button: button,
Description: description,
}
}
func (b ButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
return ButtonLayoutStyle{
Background: b.Background,
CornerRadius: b.CornerRadius,
Button: b.Button,
}.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
return b.Inset.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
colMacro := op.Record(gtx.Ops)
paint.ColorOp{Color: b.Color}.Add(gtx.Ops)
return widget.Label{Alignment: text.Middle}.Layout(gtx, b.shaper, b.Font, b.TextSize, b.Text, colMacro.Stop())
})
})
}
func (b ButtonLayoutStyle) Layout(gtx layout.Context, w layout.Widget) layout.Dimensions {
min := gtx.Constraints.Min
return b.Button.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
semantic.Button.Add(gtx.Ops)
return layout.Background{}.Layout(gtx,
func(gtx layout.Context) layout.Dimensions {
rr := gtx.Dp(b.CornerRadius)
defer clip.UniformRRect(image.Rectangle{Max: gtx.Constraints.Min}, rr).Push(gtx.Ops).Pop()
background := b.Background
switch {
case b.Button.Hovered():
background = hoveredColor(background)
}
paint.Fill(gtx.Ops, background)
for _, c := range b.Button.History() {
drawInk(gtx, (widget.Press)(c))
}
return layout.Dimensions{Size: gtx.Constraints.Min}
},
func(gtx layout.Context) layout.Dimensions {
gtx.Constraints.Min = min
return layout.Center.Layout(gtx, w)
},
)
})
}
func (b IconButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
m := op.Record(gtx.Ops)
dims := b.Button.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
semantic.Button.Add(gtx.Ops)
if d := b.Description; d != "" {
semantic.DescriptionOp(b.Description).Add(gtx.Ops)
}
return layout.Background{}.Layout(gtx,
func(gtx layout.Context) layout.Dimensions {
rr := (gtx.Constraints.Min.X + gtx.Constraints.Min.Y) / 4
defer clip.UniformRRect(image.Rectangle{Max: gtx.Constraints.Min}, rr).Push(gtx.Ops).Pop()
background := b.Background
switch {
case b.Button.Hovered():
background = hoveredColor(background)
}
paint.Fill(gtx.Ops, background)
for _, c := range b.Button.History() {
drawInk(gtx, (widget.Press)(c))
}
return layout.Dimensions{Size: gtx.Constraints.Min}
},
func(gtx layout.Context) layout.Dimensions {
return b.Inset.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
size := gtx.Dp(b.Size)
if b.Icon != nil {
gtx.Constraints.Min = image.Point{X: size}
b.Icon.Layout(gtx, b.Color)
}
return layout.Dimensions{
Size: image.Point{X: size, Y: size},
}
})
},
)
})
c := m.Stop()
bounds := image.Rectangle{Max: dims.Size}
defer clip.Ellipse(bounds).Push(gtx.Ops).Pop()
c.Add(gtx.Ops)
return dims
}
func drawInk(gtx layout.Context, c widget.Press) {
// duration is the number of seconds for the
// completed animation: expand while fading in, then
// out.
const (
expandDuration = float32(0.5)
fadeDuration = float32(0.9)
)
now := gtx.Now
t := float32(now.Sub(c.Start).Seconds())
end := c.End
if end.IsZero() {
// If the press hasn't ended, don't fade-out.
end = now
}
endt := float32(end.Sub(c.Start).Seconds())
// Compute the fade-in/out position in [0;1].
var alphat float32
{
var haste float32
if c.Cancelled {
// If the press was cancelled before the inkwell
// was fully faded in, fast forward the animation
// to match the fade-out.
if h := 0.5 - endt/fadeDuration; h > 0 {
haste = h
}
}
// Fade in.
half1 := t/fadeDuration + haste
if half1 > 0.5 {
half1 = 0.5
}
// Fade out.
half2 := float32(now.Sub(end).Seconds())
half2 /= fadeDuration
half2 += haste
if half2 > 0.5 {
// Too old.
return
}
alphat = half1 + half2
}
// Compute the expand position in [0;1].
sizet := t
if c.Cancelled {
// Freeze expansion of cancelled presses.
sizet = endt
}
sizet /= expandDuration
// Animate only ended presses, and presses that are fading in.
if !c.End.IsZero() || sizet <= 1.0 {
gtx.Execute(op.InvalidateCmd{})
}
if sizet > 1.0 {
sizet = 1.0
}
if alphat > .5 {
// Start fadeout after half the animation.
alphat = 1.0 - alphat
}
// Twice the speed to attain fully faded in at 0.5.
t2 := alphat * 2
// Beziér ease-in curve.
alphaBezier := t2 * t2 * (3.0 - 2.0*t2)
sizeBezier := sizet * sizet * (3.0 - 2.0*sizet)
size := gtx.Constraints.Min.X
if h := gtx.Constraints.Min.Y; h > size {
size = h
}
// Cover the entire constraints min rectangle and
// apply curve values to size and color.
size = int(float32(size) * 2 * float32(math.Sqrt(2)) * sizeBezier)
alpha := 0.7 * alphaBezier
const col = 0.8
ba, bc := byte(alpha*0xff), byte(col*0xff)
rgba := color.NRGBA{A: 0xff, R: bc, G: bc, B: bc}
rgba.A = uint8(uint32(rgba.A) * uint32(ba) / 0xFF)
ink := paint.ColorOp{Color: rgba}
ink.Add(gtx.Ops)
rr := size / 2
defer op.Offset(c.Position.Add(image.Point{
X: -rr,
Y: -rr,
})).Push(gtx.Ops).Pop()
defer clip.UniformRRect(image.Rectangle{Max: image.Pt(size, size)}, rr).Push(gtx.Ops).Pop()
paint.PaintOp{}.Add(gtx.Ops)
}
func hoveredColor(c color.NRGBA) (h color.NRGBA) {
if c.A == 0 {
// Provide a reasonable default for transparent widgets.
return color.NRGBA{A: 0x44, R: 0x88, G: 0x88, B: 0x88}
}
const ratio = 0x20
m := color.NRGBA{R: 0xff, G: 0xff, B: 0xff, A: c.A}
if int(c.R)+int(c.G)+int(c.B) > 384 {
m = color.NRGBA{A: c.A}
}
return mix(m, c, ratio)
}
// mix mixes c1 and c2 weighted by (1 - a/256) and a/256 respectively.
func mix(c1, c2 color.NRGBA, a uint8) color.NRGBA {
ai := int(a)
return color.NRGBA{
R: byte((int(c1.R)*ai + int(c2.R)*(256-ai)) / 256),
G: byte((int(c1.G)*ai + int(c2.G)*(256-ai)) / 256),
B: byte((int(c1.B)*ai + int(c2.B)*(256-ai)) / 256),
A: byte((int(c1.A)*ai + int(c2.A)*(256-ai)) / 256),
}
}