sointu/tracker/draglist.go

154 lines
3.8 KiB
Go

package tracker
import (
"image"
"image/color"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/widget/material"
)
type DragList struct {
SelectedItem int
HoverItem int
List *layout.List
drag bool
dragID pointer.ID
tags []bool
swapped bool
}
type FilledDragListStyle struct {
dragList *DragList
HoverColor color.NRGBA
SelectedColor color.NRGBA
Count int
element func(gtx C, i int) D
swap func(i, j int)
}
func FilledDragList(th *material.Theme, dragList *DragList, count int, element func(gtx C, i int) D, swap func(i, j int)) FilledDragListStyle {
return FilledDragListStyle{
dragList: dragList,
element: element,
swap: swap,
Count: count,
HoverColor: dragListHoverColor,
SelectedColor: dragListSelectedColor,
}
}
func (s *FilledDragListStyle) Layout(gtx C) D {
swap := 0
defer op.Save(gtx.Ops).Load()
if s.dragList.List.Axis == layout.Horizontal {
gtx.Constraints.Min.X = gtx.Constraints.Max.X
} else {
gtx.Constraints.Min.Y = gtx.Constraints.Max.Y
}
listElem := func(gtx C, index int) D {
for len(s.dragList.tags) <= index {
s.dragList.tags = append(s.dragList.tags, false)
}
bg := func(gtx C) D {
var color color.NRGBA
if s.dragList.SelectedItem == index {
color = s.SelectedColor
} else if s.dragList.HoverItem == index {
color = s.HoverColor
}
paint.FillShape(gtx.Ops, color, clip.Rect{Max: image.Pt(gtx.Constraints.Min.X, gtx.Constraints.Min.Y)}.Op())
return D{Size: gtx.Constraints.Min}
}
inputFg := func(gtx C) D {
defer op.Save(gtx.Ops).Load()
for _, ev := range gtx.Events(&s.dragList.tags[index]) {
e, ok := ev.(pointer.Event)
if !ok {
continue
}
switch e.Type {
case pointer.Enter:
s.dragList.HoverItem = index
case pointer.Leave:
if s.dragList.HoverItem == index {
s.dragList.HoverItem = -1
}
case pointer.Press:
if s.dragList.drag {
break
}
s.dragList.SelectedItem = index
}
}
rect := image.Rect(0, 0, gtx.Constraints.Min.X, gtx.Constraints.Min.Y)
pointer.Rect(rect).Add(gtx.Ops)
pointer.InputOp{Tag: &s.dragList.tags[index],
Types: pointer.Press | pointer.Enter | pointer.Leave,
}.Add(gtx.Ops)
if index == s.dragList.SelectedItem {
for _, ev := range gtx.Events(s.dragList) {
e, ok := ev.(pointer.Event)
if !ok {
continue
}
switch e.Type {
case pointer.Press:
s.dragList.dragID = e.PointerID
case pointer.Drag:
if s.dragList.dragID != e.PointerID {
break
}
if s.dragList.List.Axis == layout.Horizontal {
if e.Position.X < 0 {
swap = -1
}
if e.Position.X > float32(gtx.Constraints.Min.X) {
swap = 1
}
} else {
if e.Position.Y < 0 {
swap = -1
}
if e.Position.Y > float32(gtx.Constraints.Min.Y) {
swap = 1
}
}
case pointer.Release:
fallthrough
case pointer.Cancel:
s.dragList.drag = false
}
}
pointer.InputOp{Tag: s.dragList,
Types: pointer.Drag | pointer.Press | pointer.Release,
Grab: s.dragList.drag,
}.Add(gtx.Ops)
}
return layout.Dimensions{Size: gtx.Constraints.Min}
}
return layout.Stack{Alignment: layout.W}.Layout(gtx,
layout.Expanded(bg),
layout.Stacked(func(gtx C) D {
return s.element(gtx, index)
}),
layout.Expanded(inputFg))
}
dims := s.dragList.List.Layout(gtx, s.Count, listElem)
if !s.dragList.swapped && swap != 0 && s.dragList.SelectedItem+swap >= 0 && s.dragList.SelectedItem+swap < s.Count {
s.swap(s.dragList.SelectedItem, s.dragList.SelectedItem+swap)
s.dragList.SelectedItem += swap
s.dragList.swapped = true
} else {
s.dragList.swapped = false
}
return dims
}