sointu/examples/code/asm/386/asmplay.elf32.asm
Alexander Kraus 607e5b5da0 Added x86 asm and C wav writer and player examples.
Specifically:
* Added win32, elf32 and elf64 asm player and wav writers using winmm.
* Added dsound player in C.
* Separated the ALL target and the examples; introduced a new examples target.
2023-08-31 14:15:52 +03:00

82 lines
1.5 KiB
NASM

%include TRACK_INCLUDE
%define SND_PCM_FORMAT_S16_LE 0x2
%define SND_PCM_FORMAT_FLOAT 0xE
%define SND_PCM_ACCESS_RW_INTERLEAVED 0x3
%define SND_PCM_STREAM_PLAYBACK 0x0
section .bss
sound_buffer:
resb SU_LENGTH_IN_SAMPLES * SU_SAMPLE_SIZE * SU_CHANNEL_COUNT
render_thread:
resd 1
pcm_handle:
resd 1
section .data
default_device:
db "default", 0
section .text
symbols:
extern pthread_create
extern sleep
extern snd_pcm_open
extern snd_pcm_set_params
extern snd_pcm_writei
global main
main:
; elf32 uses the cdecl calling convention. This is more readable imo ;)
; Prologue
push ebp
mov ebp, esp
sub esp, 0x10
; Unix does not have gm.dls, no need to ifdef and setup here.
; We render in the background while playing already.
push sound_buffer
lea eax, su_render_song
push eax
push 0
push render_thread
call pthread_create
; We can't start playing too early or the missing samples will be audible.
push 0x2
call sleep
; Play the track.
push 0x0
push SND_PCM_STREAM_PLAYBACK
push default_device
push pcm_handle
call snd_pcm_open
push SU_LENGTH_IN_SAMPLES
push 0
push SU_SAMPLE_RATE
push SU_CHANNEL_COUNT
push SND_PCM_ACCESS_RW_INTERLEAVED
%ifdef SU_SAMPLE_FLOAT
push SND_PCM_FORMAT_FLOAT
%else ; SU_SAMPLE_FLOAT
push SND_PCM_FORMAT_S16_LE
%endif ; SU_SAMPLE_FLOAT
push dword [pcm_handle]
call snd_pcm_set_params
push SU_LENGTH_IN_SAMPLES
push sound_buffer
push dword [pcm_handle]
call snd_pcm_writei
exit:
; At least we can skip the epilogue :)
leave
ret