sointu/tracker/gioui/patch/material/button.go

300 lines
7.8 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"github.com/vsariola/sointu/tracker/gioui/patch"
"github.com/vsariola/sointu/tracker/gioui/patch/f32color"
"image"
"image/color"
"math"
"gioui.org/font"
"gioui.org/io/semantic"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"gioui.org/widget"
"gioui.org/widget/material"
)
type ButtonStyle struct {
Text string
// Color is the text color.
Color color.NRGBA
Font font.Font
TextSize unit.Sp
Background color.NRGBA
CornerRadius unit.Dp
Inset layout.Inset
Button *patch.Clickable
shaper *text.Shaper
}
type ButtonLayoutStyle struct {
Background color.NRGBA
CornerRadius unit.Dp
Button *patch.Clickable
}
type IconButtonStyle struct {
Background color.NRGBA
// Color is the icon color.
Color color.NRGBA
Icon *widget.Icon
// Size is the icon size.
Size unit.Dp
Inset layout.Inset
Button *patch.Clickable
Description string
}
func Button(th *material.Theme, button *patch.Clickable, txt string) ButtonStyle {
b := ButtonStyle{
Text: txt,
Color: th.Palette.ContrastFg,
CornerRadius: 4,
Background: th.Palette.ContrastBg,
TextSize: th.TextSize * 14.0 / 16.0,
Inset: layout.Inset{
Top: 10, Bottom: 10,
Left: 12, Right: 12,
},
Button: button,
shaper: th.Shaper,
}
b.Font.Typeface = th.Face
return b
}
func ButtonLayout(th *material.Theme, button *patch.Clickable) ButtonLayoutStyle {
return ButtonLayoutStyle{
Button: button,
Background: th.Palette.ContrastBg,
CornerRadius: 4,
}
}
func IconButton(th *material.Theme, button *patch.Clickable, icon *widget.Icon, description string) IconButtonStyle {
return IconButtonStyle{
Background: th.Palette.ContrastBg,
Color: th.Palette.ContrastFg,
Icon: icon,
Size: 24,
Inset: layout.UniformInset(12),
Button: button,
Description: description,
}
}
// Clickable lays out a rectangular clickable widget without further
// decoration.
func Clickable(gtx layout.Context, button *widget.Clickable, w layout.Widget) layout.Dimensions {
return button.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
semantic.Button.Add(gtx.Ops)
return layout.Background{}.Layout(gtx,
func(gtx layout.Context) layout.Dimensions {
defer clip.Rect{Max: gtx.Constraints.Min}.Push(gtx.Ops).Pop()
if button.Hovered() || gtx.Focused(button) {
paint.Fill(gtx.Ops, f32color.Hovered(color.NRGBA{}))
}
for _, c := range button.History() {
drawInk(gtx, c)
}
return layout.Dimensions{Size: gtx.Constraints.Min}
},
w,
)
})
}
func (b ButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
return ButtonLayoutStyle{
Background: b.Background,
CornerRadius: b.CornerRadius,
Button: b.Button,
}.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
return b.Inset.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
colMacro := op.Record(gtx.Ops)
paint.ColorOp{Color: b.Color}.Add(gtx.Ops)
return widget.Label{Alignment: text.Middle}.Layout(gtx, b.shaper, b.Font, b.TextSize, b.Text, colMacro.Stop())
})
})
}
func (b ButtonLayoutStyle) Layout(gtx layout.Context, w layout.Widget) layout.Dimensions {
min := gtx.Constraints.Min
return b.Button.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
semantic.Button.Add(gtx.Ops)
return layout.Background{}.Layout(gtx,
func(gtx layout.Context) layout.Dimensions {
rr := gtx.Dp(b.CornerRadius)
defer clip.UniformRRect(image.Rectangle{Max: gtx.Constraints.Min}, rr).Push(gtx.Ops).Pop()
background := b.Background
switch {
case !gtx.Enabled():
background = f32color.Disabled(b.Background)
case b.Button.Hovered() || gtx.Focused(b.Button):
background = f32color.Hovered(b.Background)
}
paint.Fill(gtx.Ops, background)
for _, c := range b.Button.History() {
drawInk(gtx, (widget.Press)(c))
}
return layout.Dimensions{Size: gtx.Constraints.Min}
},
func(gtx layout.Context) layout.Dimensions {
gtx.Constraints.Min = min
return layout.Center.Layout(gtx, w)
},
)
})
}
func (b IconButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
m := op.Record(gtx.Ops)
dims := b.Button.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
semantic.Button.Add(gtx.Ops)
if d := b.Description; d != "" {
semantic.DescriptionOp(b.Description).Add(gtx.Ops)
}
return layout.Background{}.Layout(gtx,
func(gtx layout.Context) layout.Dimensions {
rr := (gtx.Constraints.Min.X + gtx.Constraints.Min.Y) / 4
defer clip.UniformRRect(image.Rectangle{Max: gtx.Constraints.Min}, rr).Push(gtx.Ops).Pop()
background := b.Background
switch {
case !gtx.Enabled():
background = f32color.Disabled(b.Background)
case b.Button.Hovered() || gtx.Focused(b.Button):
background = f32color.Hovered(b.Background)
}
paint.Fill(gtx.Ops, background)
for _, c := range b.Button.History() {
drawInk(gtx, (widget.Press)(c))
}
return layout.Dimensions{Size: gtx.Constraints.Min}
},
func(gtx layout.Context) layout.Dimensions {
return b.Inset.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
size := gtx.Dp(b.Size)
if b.Icon != nil {
gtx.Constraints.Min = image.Point{X: size}
b.Icon.Layout(gtx, b.Color)
}
return layout.Dimensions{
Size: image.Point{X: size, Y: size},
}
})
},
)
})
c := m.Stop()
bounds := image.Rectangle{Max: dims.Size}
defer clip.Ellipse(bounds).Push(gtx.Ops).Pop()
c.Add(gtx.Ops)
return dims
}
func drawInk(gtx layout.Context, c widget.Press) {
// duration is the number of seconds for the
// completed animation: expand while fading in, then
// out.
const (
expandDuration = float32(0.5)
fadeDuration = float32(0.9)
)
now := gtx.Now
t := float32(now.Sub(c.Start).Seconds())
end := c.End
if end.IsZero() {
// If the press hasn't ended, don't fade-out.
end = now
}
endt := float32(end.Sub(c.Start).Seconds())
// Compute the fade-in/out position in [0;1].
var alphat float32
{
var haste float32
if c.Cancelled {
// If the press was cancelled before the inkwell
// was fully faded in, fast forward the animation
// to match the fade-out.
if h := 0.5 - endt/fadeDuration; h > 0 {
haste = h
}
}
// Fade in.
half1 := t/fadeDuration + haste
if half1 > 0.5 {
half1 = 0.5
}
// Fade out.
half2 := float32(now.Sub(end).Seconds())
half2 /= fadeDuration
half2 += haste
if half2 > 0.5 {
// Too old.
return
}
alphat = half1 + half2
}
// Compute the expand position in [0;1].
sizet := t
if c.Cancelled {
// Freeze expansion of cancelled presses.
sizet = endt
}
sizet /= expandDuration
// Animate only ended presses, and presses that are fading in.
if !c.End.IsZero() || sizet <= 1.0 {
gtx.Execute(op.InvalidateCmd{})
}
if sizet > 1.0 {
sizet = 1.0
}
if alphat > .5 {
// Start fadeout after half the animation.
alphat = 1.0 - alphat
}
// Twice the speed to attain fully faded in at 0.5.
t2 := alphat * 2
// Beziér ease-in curve.
alphaBezier := t2 * t2 * (3.0 - 2.0*t2)
sizeBezier := sizet * sizet * (3.0 - 2.0*sizet)
size := gtx.Constraints.Min.X
if h := gtx.Constraints.Min.Y; h > size {
size = h
}
// Cover the entire constraints min rectangle and
// apply curve values to size and color.
size = int(float32(size) * 2 * float32(math.Sqrt(2)) * sizeBezier)
alpha := 0.7 * alphaBezier
const col = 0.8
ba, bc := byte(alpha*0xff), byte(col*0xff)
rgba := f32color.MulAlpha(color.NRGBA{A: 0xff, R: bc, G: bc, B: bc}, ba)
ink := paint.ColorOp{Color: rgba}
ink.Add(gtx.Ops)
rr := size / 2
defer op.Offset(c.Position.Add(image.Point{
X: -rr,
Y: -rr,
})).Push(gtx.Ops).Pop()
defer clip.UniformRRect(image.Rectangle{Max: image.Pt(size, size)}, rr).Push(gtx.Ops).Pop()
paint.PaintOp{}.Add(gtx.Ops)
}