197 lines
4.3 KiB
Go

////////////
// qm210: Had to copy this button because Gioui v0.7.1 makes the Space Bar trigger the last Clicked button again.
// this interferes too much with the mindset of a music tracker.
////////////
// SPDX-License-Identifier: Unlicense OR MIT
package patch
import (
"image"
"time"
"gioui.org/gesture"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/semantic"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
)
// Clickable represents a clickable area.
type Clickable struct {
click gesture.Click
history []Press
requestClicks int
pressedKey key.Name
}
// Click represents a click.
type Click struct {
Modifiers key.Modifiers
NumClicks int
}
// Press represents a past pointer press.
type Press struct {
// Position of the press.
Position image.Point
// Start is when the press began.
Start time.Time
// End is when the press was ended by a release or cancel.
// A zero End means it hasn't ended yet.
End time.Time
// Cancelled is true for cancelled presses.
Cancelled bool
}
// Click executes a simple programmatic click.
func (b *Clickable) Click() {
b.requestClicks++
}
// Clicked calls Update and reports whether a click was registered.
func (b *Clickable) Clicked(gtx layout.Context) bool {
return b.clicked(b, gtx)
}
func (b *Clickable) clicked(t event.Tag, gtx layout.Context) bool {
_, clicked := b.update(t, gtx)
return clicked
}
// Hovered reports whether a pointer is over the element.
func (b *Clickable) Hovered() bool {
return b.click.Hovered()
}
// Pressed reports whether a pointer is pressing the element.
func (b *Clickable) Pressed() bool {
return b.click.Pressed()
}
// History is the past pointer presses useful for drawing markers.
// History is retained for a short duration (about a second).
func (b *Clickable) History() []Press {
return b.history
}
// Layout and update the button state.
func (b *Clickable) Layout(gtx layout.Context, w layout.Widget) layout.Dimensions {
return b.layout(b, gtx, w)
}
func (b *Clickable) layout(t event.Tag, gtx layout.Context, w layout.Widget) layout.Dimensions {
for {
_, ok := b.update(t, gtx)
if !ok {
break
}
}
m := op.Record(gtx.Ops)
dims := w(gtx)
c := m.Stop()
defer clip.Rect(image.Rectangle{Max: dims.Size}).Push(gtx.Ops).Pop()
semantic.EnabledOp(gtx.Enabled()).Add(gtx.Ops)
b.click.Add(gtx.Ops)
event.Op(gtx.Ops, t)
c.Add(gtx.Ops)
return dims
}
// Update the button state by processing events, and return the next
// click, if any.
func (b *Clickable) Update(gtx layout.Context) (Click, bool) {
return b.update(b, gtx)
}
func (b *Clickable) update(t event.Tag, gtx layout.Context) (Click, bool) {
for len(b.history) > 0 {
c := b.history[0]
if c.End.IsZero() || gtx.Now.Sub(c.End) < 1*time.Second {
break
}
n := copy(b.history, b.history[1:])
b.history = b.history[:n]
}
if c := b.requestClicks; c > 0 {
b.requestClicks = 0
return Click{
NumClicks: c,
}, true
}
for {
e, ok := b.click.Update(gtx.Source)
if !ok {
break
}
switch e.Kind {
case gesture.KindClick:
if l := len(b.history); l > 0 {
b.history[l-1].End = gtx.Now
}
return Click{
Modifiers: e.Modifiers,
NumClicks: e.NumClicks,
}, true
case gesture.KindCancel:
for i := range b.history {
b.history[i].Cancelled = true
if b.history[i].End.IsZero() {
b.history[i].End = gtx.Now
}
}
case gesture.KindPress:
if e.Source == pointer.Mouse {
gtx.Execute(key.FocusCmd{Tag: t})
}
b.history = append(b.history, Press{
Position: e.Position,
Start: gtx.Now,
})
}
}
// qm210: removed the additional Filter for key.NameSpace
for {
e, ok := gtx.Event(
key.FocusFilter{Target: t},
key.Filter{Focus: t, Name: key.NameReturn},
)
if !ok {
break
}
switch e := e.(type) {
case key.FocusEvent:
if e.Focus {
b.pressedKey = ""
}
case key.Event:
if !gtx.Focused(t) {
break
}
if e.Name != key.NameReturn {
break
}
switch e.State {
case key.Press:
b.pressedKey = e.Name
case key.Release:
if b.pressedKey != e.Name {
break
}
// only register a key as a click if the key was pressed and released while this button was focused
b.pressedKey = ""
return Click{
Modifiers: e.Modifiers,
NumClicks: 1,
}, true
}
}
}
return Click{}, false
}