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send targets are now by ID and Song has "Score" part, which is the notes for it. also, moved the model part separate of the actual gioui dependend stuff. sorry to my future self about the code bomb; ended up too far and did not find an easy way to rewrite the history to make the steps smaller, so in the end, just squashed everything.
86 lines
2.3 KiB
Go
86 lines
2.3 KiB
Go
package sointu
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import (
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"errors"
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"fmt"
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"math"
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)
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type Synth interface {
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Render(buffer []float32, maxtime int) (int, int, error)
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Update(patch Patch) error
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Trigger(voice int, note byte)
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Release(voice int)
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}
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type SynthService interface {
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Compile(patch Patch) (Synth, error)
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}
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func Render(synth Synth, buffer []float32) error {
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s, _, err := synth.Render(buffer, math.MaxInt32)
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if err != nil {
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return fmt.Errorf("sointu.Render failed: %v", err)
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}
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if s != len(buffer)/2 {
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return errors.New("in sointu.Render, synth.Render should have filled the whole buffer but did not")
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}
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return nil
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}
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func Play(synth Synth, song Song) ([]float32, error) {
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err := song.Validate()
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if err != nil {
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return nil, err
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}
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curVoices := make([]int, len(song.Score.Tracks))
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for i := range curVoices {
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curVoices[i] = song.Score.FirstVoiceForTrack(i)
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}
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initialCapacity := song.Score.LengthInRows() * song.SamplesPerRow() * 2
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buffer := make([]float32, 0, initialCapacity)
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rowbuffer := make([]float32, song.SamplesPerRow()*2)
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for row := 0; row < song.Score.LengthInRows(); row++ {
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patternRow := row % song.Score.RowsPerPattern
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pattern := row / song.Score.RowsPerPattern
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for t := range song.Score.Tracks {
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order := song.Score.Tracks[t].Order
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if pattern < 0 || pattern >= len(order) {
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continue
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}
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patternIndex := song.Score.Tracks[t].Order[pattern]
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patterns := song.Score.Tracks[t].Patterns
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if patternIndex < 0 || int(patternIndex) >= len(patterns) {
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continue
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}
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pattern := patterns[patternIndex]
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if patternRow < 0 || patternRow >= len(pattern) {
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continue
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}
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note := pattern[patternRow]
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if note > 0 && note <= 1 { // anything but hold causes an action.
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continue
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}
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synth.Release(curVoices[t])
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if note > 1 {
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curVoices[t]++
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first := song.Score.FirstVoiceForTrack(t)
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if curVoices[t] >= first+song.Score.Tracks[t].NumVoices {
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curVoices[t] = first
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}
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synth.Trigger(curVoices[t], note)
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}
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}
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tries := 0
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for rowtime := 0; rowtime < song.SamplesPerRow(); {
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samples, time, _ := synth.Render(rowbuffer, song.SamplesPerRow()-rowtime)
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rowtime += time
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buffer = append(buffer, rowbuffer[:samples*2]...)
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if tries > 100 {
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return nil, fmt.Errorf("Song speed modulation likely so slow that row never advances; error at pattern %v, row %v", pattern, patternRow)
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}
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}
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}
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return buffer, nil
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}
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