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text.Shaper is not thread safe, which caused crash when adding multiple VSTI plugins to a DAW project. This change fixes that crash. Further refactorings need to consider where that text.Shaper should actually reside.
54 lines
1.4 KiB
Go
54 lines
1.4 KiB
Go
package gioui
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import (
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"image"
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"image/color"
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"gioui.org/font"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/paint"
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"gioui.org/text"
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"gioui.org/unit"
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"gioui.org/widget"
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)
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type LabelStyle struct {
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Text string
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Color color.NRGBA
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ShadeColor color.NRGBA
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Alignment layout.Direction
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Font font.Font
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FontSize unit.Sp
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Shaper *text.Shaper
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}
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func (l LabelStyle) Layout(gtx layout.Context) layout.Dimensions {
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return layout.Stack{Alignment: l.Alignment}.Layout(gtx,
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layout.Stacked(func(gtx layout.Context) layout.Dimensions {
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defer op.Offset(image.Point{}).Push(gtx.Ops).Pop()
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paint.ColorOp{Color: l.ShadeColor}.Add(gtx.Ops)
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op.Offset(image.Pt(2, 2)).Add(gtx.Ops)
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dims := widget.Label{
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Alignment: text.Start,
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MaxLines: 1,
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}.Layout(gtx, l.Shaper, l.Font, l.FontSize, l.Text, op.CallOp{})
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return layout.Dimensions{
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Size: dims.Size.Add(image.Pt(2, 2)),
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Baseline: dims.Baseline,
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}
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}),
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layout.Stacked(func(gtx layout.Context) layout.Dimensions {
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paint.ColorOp{Color: l.Color}.Add(gtx.Ops)
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return widget.Label{
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Alignment: text.Start,
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MaxLines: 1,
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}.Layout(gtx, l.Shaper, l.Font, l.FontSize, l.Text, op.CallOp{})
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}),
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)
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}
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func Label(str string, color color.NRGBA, shaper *text.Shaper) layout.Widget {
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return LabelStyle{Text: str, Color: color, ShadeColor: black, Font: labelDefaultFont, FontSize: labelDefaultFontSize, Alignment: layout.W, Shaper: shaper}.Layout
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}
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