sointu/tracker/gioui/alert.go
5684185+vsariola@users.noreply.github.com a38a0f4235 fix(tracker/gioui): text.Shaper should not be a global variable
text.Shaper is not thread safe, which caused crash when adding
multiple VSTI plugins to a DAW project. This change fixes that
crash. Further refactorings need to consider where that text.Shaper
should actually reside.
2023-10-22 19:10:24 +03:00

119 lines
2.8 KiB
Go

package gioui
import (
"image"
"image/color"
"time"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
)
type Alert struct {
message string
alertType AlertType
duration time.Duration
showMessage string
showAlertType AlertType
showDuration time.Duration
showTime time.Time
pos float64
lastUpdate time.Time
shaper *text.Shaper
}
type AlertType int
const (
None AlertType = iota
Notify
Warning
Error
)
var alertSpeed = 150 * time.Millisecond
var alertMargin = layout.UniformInset(unit.Dp(6))
var alertInset = layout.UniformInset(unit.Dp(6))
func (a *Alert) Update(message string, alertType AlertType, duration time.Duration) {
if a.alertType < alertType {
a.message = message
a.alertType = alertType
a.duration = duration
}
}
func (a *Alert) Layout(gtx C) D {
now := time.Now()
if a.alertType != None {
a.showMessage = a.message
a.showAlertType = a.alertType
a.showTime = now
a.showDuration = a.duration
}
a.alertType = None
var targetPos float64 = 0.0
if now.Sub(a.showTime) <= a.showDuration {
targetPos = 1.0
}
delta := float64(now.Sub(a.lastUpdate)) / float64(alertSpeed)
if a.pos < targetPos {
a.pos += delta
if a.pos > targetPos {
a.pos = targetPos
} else {
op.InvalidateOp{At: now.Add(50 * time.Millisecond)}.Add(gtx.Ops)
}
} else if a.pos > targetPos {
a.pos -= delta
if a.pos < targetPos {
a.pos = targetPos
} else {
op.InvalidateOp{At: now.Add(50 * time.Millisecond)}.Add(gtx.Ops)
}
}
a.lastUpdate = now
var color, textColor, shadeColor color.NRGBA
switch a.showAlertType {
case Warning:
color = warningColor
textColor = black
case Error:
color = errorColor
textColor = black
default:
color = popupSurfaceColor
textColor = white
shadeColor = black
}
bgWidget := func(gtx C) D {
paint.FillShape(gtx.Ops, color, clip.Rect{
Max: gtx.Constraints.Min,
}.Op())
return D{Size: gtx.Constraints.Min}
}
labelStyle := LabelStyle{Text: a.showMessage, Color: textColor, ShadeColor: shadeColor, Font: labelDefaultFont, Alignment: layout.Center, FontSize: unit.Sp(16), Shaper: a.shaper}
return alertMargin.Layout(gtx, func(gtx C) D {
return layout.S.Layout(gtx, func(gtx C) D {
defer op.Offset(image.Point{}).Push(gtx.Ops).Pop()
gtx.Constraints.Min.X = gtx.Constraints.Max.X
recording := op.Record(gtx.Ops)
dims := layout.Stack{Alignment: layout.Center}.Layout(gtx,
layout.Expanded(bgWidget),
layout.Stacked(func(gtx C) D {
return alertInset.Layout(gtx, labelStyle.Layout)
}),
)
macro := recording.Stop()
totalY := dims.Size.Y + gtx.Dp(alertMargin.Bottom)
op.Offset(image.Point{0, int((1 - a.pos) * float64(totalY))}).Add((gtx.Ops))
macro.Add(gtx.Ops)
return dims
})
})
}