Files
sointu/tracker/gioui/instrument_properties.go
5684185+vsariola@users.noreply.github.com 9b9dc3548f feat: add multithreaded rendering to the tracker side
The compiled player does not support multithreading, but with this,
users can already start composing songs with slightly less powerful
machines, even when targeting high-end machines.

Related to #199
2025-10-31 19:40:02 +02:00

124 lines
5.1 KiB
Go

package gioui
import (
"image"
"image/color"
"gioui.org/layout"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"golang.org/x/exp/shiny/materialdesign/icons"
)
type (
InstrumentProperties struct {
nameEditor *Editor
commentEditor *Editor
list *layout.List
soloBtn *Clickable
muteBtn *Clickable
threadBtns [4]*Clickable
soloHint string
unsoloHint string
muteHint string
unmuteHint string
voices *NumericUpDownState
splitInstrumentBtn *Clickable
splitInstrumentHint string
}
)
func NewInstrumentProperties() *InstrumentProperties {
ret := &InstrumentProperties{
list: &layout.List{Axis: layout.Vertical},
nameEditor: NewEditor(true, true, text.Start),
commentEditor: NewEditor(false, false, text.Start),
soloBtn: new(Clickable),
muteBtn: new(Clickable),
voices: NewNumericUpDownState(),
splitInstrumentBtn: new(Clickable),
threadBtns: [4]*Clickable{new(Clickable), new(Clickable), new(Clickable), new(Clickable)},
}
ret.soloHint = makeHint("Solo", " (%s)", "SoloToggle")
ret.unsoloHint = makeHint("Unsolo", " (%s)", "SoloToggle")
ret.muteHint = makeHint("Mute", " (%s)", "MuteToggle")
ret.unmuteHint = makeHint("Unmute", " (%s)", "MuteToggle")
ret.splitInstrumentHint = makeHint("Split instrument", " (%s)", "SplitInstrument")
return ret
}
func (ip *InstrumentProperties) Tags(level int, yield TagYieldFunc) bool {
return yield(level, &ip.commentEditor.widgetEditor)
}
// layout
func (ip *InstrumentProperties) layout(gtx C) D {
// get tracker from values
tr := TrackerFromContext(gtx)
voiceLine := func(gtx C) D {
splitInstrumentBtn := ActionIconBtn(tr.SplitInstrument(), tr.Theme, ip.splitInstrumentBtn, icons.CommunicationCallSplit, ip.splitInstrumentHint)
return layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
layout.Rigid(func(gtx C) D {
instrumentVoices := NumUpDown(tr.Model.InstrumentVoices(), tr.Theme, ip.voices, "Number of voices for this instrument")
return instrumentVoices.Layout(gtx)
}),
layout.Rigid(splitInstrumentBtn.Layout),
)
}
thread1btn := ToggleIconBtn(tr.Thread1(), tr.Theme, ip.threadBtns[0], icons.ImageCropSquare, icons.ImageFilter1, "Do not render instrument on thread 1", "Render instrument on thread 1")
thread2btn := ToggleIconBtn(tr.Thread2(), tr.Theme, ip.threadBtns[1], icons.ImageCropSquare, icons.ImageFilter2, "Do not render instrument on thread 2", "Render instrument on thread 2")
thread3btn := ToggleIconBtn(tr.Thread3(), tr.Theme, ip.threadBtns[2], icons.ImageCropSquare, icons.ImageFilter3, "Do not render instrument on thread 3", "Render instrument on thread 3")
thread4btn := ToggleIconBtn(tr.Thread4(), tr.Theme, ip.threadBtns[3], icons.ImageCropSquare, icons.ImageFilter4, "Do not render instrument on thread 4", "Render instrument on thread 4")
threadbtnline := func(gtx C) D {
return layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
layout.Rigid(thread1btn.Layout),
layout.Rigid(thread2btn.Layout),
layout.Rigid(thread3btn.Layout),
layout.Rigid(thread4btn.Layout),
)
}
return ip.list.Layout(gtx, 11, func(gtx C, index int) D {
switch index {
case 0:
return layoutInstrumentPropertyLine(gtx, "Name", func(gtx C) D {
return ip.nameEditor.Layout(gtx, tr.InstrumentName(), tr.Theme, &tr.Theme.InstrumentEditor.InstrumentComment, "Instr")
})
case 2:
return layoutInstrumentPropertyLine(gtx, "Voices", voiceLine)
case 4:
muteBtn := ToggleIconBtn(tr.Mute(), tr.Theme, ip.muteBtn, icons.ToggleCheckBoxOutlineBlank, icons.ToggleCheckBox, ip.muteHint, ip.unmuteHint)
return layoutInstrumentPropertyLine(gtx, "Mute", muteBtn.Layout)
case 6:
soloBtn := ToggleIconBtn(tr.Solo(), tr.Theme, ip.soloBtn, icons.ToggleCheckBoxOutlineBlank, icons.ToggleCheckBox, ip.soloHint, ip.unsoloHint)
return layoutInstrumentPropertyLine(gtx, "Solo", soloBtn.Layout)
case 8:
return layoutInstrumentPropertyLine(gtx, "Thread", threadbtnline)
case 10:
return layout.UniformInset(unit.Dp(6)).Layout(gtx, func(gtx C) D {
return ip.commentEditor.Layout(gtx, tr.InstrumentComment(), tr.Theme, &tr.Theme.InstrumentEditor.InstrumentComment, "Comment")
})
default: // odd valued list items are dividers
px := max(gtx.Dp(unit.Dp(1)), 1)
paint.FillShape(gtx.Ops, color.NRGBA{255, 255, 255, 3}, clip.Rect(image.Rect(0, 0, gtx.Constraints.Max.X, px)).Op())
return D{Size: image.Pt(gtx.Constraints.Max.X, px)}
}
})
}
func layoutInstrumentPropertyLine(gtx C, text string, content layout.Widget) D {
tr := TrackerFromContext(gtx)
gtx.Constraints.Max.X = min(gtx.Dp(300), gtx.Constraints.Max.X)
label := Label(tr.Theme, &tr.Theme.InstrumentEditor.Properties.Label, text)
return layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
layout.Rigid(layout.Spacer{Width: 6, Height: 36}.Layout),
layout.Rigid(label.Layout),
layout.Flexed(1, func(gtx C) D { return layout.Dimensions{Size: gtx.Constraints.Min} }),
layout.Rigid(content),
)
}