mirror of
https://github.com/vsariola/sointu.git
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send targets are now by ID and Song has "Score" part, which is the notes for it. also, moved the model part separate of the actual gioui dependend stuff. sorry to my future self about the code bomb; ended up too far and did not find an easy way to rewrite the history to make the steps smaller, so in the end, just squashed everything.
85 lines
2.0 KiB
Go
85 lines
2.0 KiB
Go
package gioui
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import (
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"image/color"
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"gioui.org/f32"
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"gioui.org/io/pointer"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/unit"
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)
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type PopupStyle struct {
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Visible *bool
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SurfaceColor color.NRGBA
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ShadowColor color.NRGBA
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ShadowN unit.Value
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ShadowE unit.Value
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ShadowW unit.Value
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ShadowS unit.Value
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SE, SW, NW, NE unit.Value
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}
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func Popup(visible *bool) PopupStyle {
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return PopupStyle{
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Visible: visible,
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SurfaceColor: popupSurfaceColor,
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ShadowColor: popupShadowColor,
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ShadowN: unit.Dp(2),
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ShadowE: unit.Dp(2),
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ShadowS: unit.Dp(2),
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ShadowW: unit.Dp(2),
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SE: unit.Dp(6),
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SW: unit.Dp(6),
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NW: unit.Dp(6),
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NE: unit.Dp(6),
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}
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}
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func (s PopupStyle) Layout(gtx C, contents layout.Widget) D {
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if !*s.Visible {
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return D{}
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}
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for _, ev := range gtx.Events(s.Visible) {
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e, ok := ev.(pointer.Event)
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if !ok {
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continue
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}
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switch e.Type {
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case pointer.Press:
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*s.Visible = false
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}
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}
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bg := func(gtx C) D {
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pointer.InputOp{Tag: s.Visible,
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Types: pointer.Press,
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}.Add(gtx.Ops)
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rrect := clip.RRect{
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Rect: f32.Rectangle{Max: f32.Pt(float32(gtx.Constraints.Min.X), float32(gtx.Constraints.Min.Y))},
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SE: float32(gtx.Px(s.SE)),
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SW: float32(gtx.Px(s.SW)),
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NW: float32(gtx.Px(s.NW)),
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NE: float32(gtx.Px(s.NE)),
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}
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rrect2 := rrect
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rrect2.Rect.Min = rrect2.Rect.Min.Sub(f32.Pt(float32(gtx.Px(s.ShadowW)), float32(gtx.Px(s.ShadowN))))
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rrect2.Rect.Max = rrect2.Rect.Max.Add(f32.Pt(float32(gtx.Px(s.ShadowE)), float32(gtx.Px(s.ShadowS))))
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paint.FillShape(gtx.Ops, s.ShadowColor, rrect2.Op(gtx.Ops))
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paint.FillShape(gtx.Ops, s.SurfaceColor, rrect.Op(gtx.Ops))
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return D{Size: gtx.Constraints.Min}
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}
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macro := op.Record(gtx.Ops)
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dims := layout.Stack{}.Layout(gtx,
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layout.Expanded(bg),
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layout.Stacked(contents),
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)
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callop := macro.Stop()
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op.Defer(gtx.Ops, callop)
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return dims
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}
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