sointu/tracker/gioui/numericupdown.go
vsariola adcf3ebce8 feat(sointu, tracker,...): restructure domain & tracker models
send targets are now by ID and Song has "Score" part, which is the notes for it. also, moved the model part separate of the actual gioui dependend stuff.

sorry to my future self about the code bomb; ended up too far and did not find an easy way to rewrite the history to make the steps smaller, so in the end, just squashed everything.
2021-02-28 14:24:54 +02:00

195 lines
5.7 KiB
Go

package gioui
import (
"fmt"
"image"
"image/color"
"golang.org/x/exp/shiny/materialdesign/icons"
"gioui.org/f32"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/widget"
"gioui.org/gesture"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/text"
"gioui.org/unit"
"gioui.org/widget/material"
)
type NumberInput struct {
Value int
dragStartValue int
dragStartXY float32
clickDecrease gesture.Click
clickIncrease gesture.Click
}
type NumericUpDownStyle struct {
NumberInput *NumberInput
Min int
Max int
Color color.NRGBA
Font text.Font
TextSize unit.Value
BorderColor color.NRGBA
IconColor color.NRGBA
BackgroundColor color.NRGBA
CornerRadius unit.Value
Border unit.Value
ButtonWidth unit.Value
UnitsPerStep unit.Value
shaper text.Shaper
}
func NumericUpDown(th *material.Theme, number *NumberInput, min, max int) NumericUpDownStyle {
bgColor := th.Palette.Fg
bgColor.R /= 4
bgColor.G /= 4
bgColor.B /= 4
return NumericUpDownStyle{
NumberInput: number,
Min: min,
Max: max,
Color: white,
BorderColor: th.Palette.Fg,
IconColor: th.Palette.ContrastFg,
BackgroundColor: bgColor,
CornerRadius: unit.Dp(4),
ButtonWidth: unit.Dp(16),
Border: unit.Dp(1),
UnitsPerStep: unit.Dp(8),
TextSize: th.TextSize.Scale(14.0 / 16.0),
shaper: th.Shaper,
}
}
func (s NumericUpDownStyle) Layout(gtx C) D {
size := gtx.Constraints.Min
defer op.Save(gtx.Ops).Load()
rr := float32(gtx.Px(s.CornerRadius))
border := float32(gtx.Px(s.Border))
clip.UniformRRect(f32.Rectangle{Max: f32.Point{
X: float32(gtx.Constraints.Min.X),
Y: float32(gtx.Constraints.Min.Y),
}}, rr).Add(gtx.Ops)
paint.Fill(gtx.Ops, s.BorderColor)
op.Offset(f32.Pt(border, border)).Add(gtx.Ops)
clip.UniformRRect(f32.Rectangle{Max: f32.Point{
X: float32(gtx.Constraints.Min.X) - border*2,
Y: float32(gtx.Constraints.Min.Y) - border*2,
}}, rr-border).Add(gtx.Ops)
gtx.Constraints.Min.X -= int(border * 2)
gtx.Constraints.Min.Y -= int(border * 2)
gtx.Constraints.Max = gtx.Constraints.Min
layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
layout.Rigid(s.button(gtx.Constraints.Max.Y, widgetForIcon(icons.NavigationArrowBack), -1, &s.NumberInput.clickDecrease)),
layout.Flexed(1, s.layoutText),
layout.Rigid(s.button(gtx.Constraints.Max.Y, widgetForIcon(icons.NavigationArrowForward), 1, &s.NumberInput.clickIncrease)),
)
if s.NumberInput.Value < s.Min {
s.NumberInput.Value = s.Min
}
if s.NumberInput.Value > s.Max {
s.NumberInput.Value = s.Max
}
return layout.Dimensions{Size: size}
}
func (s NumericUpDownStyle) button(height int, icon *widget.Icon, delta int, click *gesture.Click) layout.Widget {
return func(gtx C) D {
btnWidth := gtx.Px(s.ButtonWidth)
return layout.Stack{Alignment: layout.Center}.Layout(gtx,
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
//paint.FillShape(gtx.Ops, black, clip.Rect(image.Rect(0, 0, btnWidth, height)).Op())
return layout.Dimensions{Size: image.Point{X: btnWidth, Y: height}}
}),
layout.Expanded(func(gtx C) D {
size := btnWidth
if height < size {
size = height
}
if size < 1 {
size = 1
}
if icon != nil {
icon.Color = s.IconColor
return icon.Layout(gtx, unit.Px(float32(size)))
}
return layout.Dimensions{}
}),
layout.Expanded(func(gtx C) D {
return s.layoutClick(gtx, delta, click)
}),
)
}
}
func (s NumericUpDownStyle) layoutText(gtx C) D {
return layout.Stack{Alignment: layout.Center}.Layout(gtx,
layout.Stacked(func(gtx C) D {
paint.FillShape(gtx.Ops, s.BackgroundColor, clip.Rect(image.Rect(0, 0, gtx.Constraints.Max.X, gtx.Constraints.Max.Y)).Op())
return layout.Dimensions{Size: gtx.Constraints.Max}
}),
layout.Expanded(func(gtx layout.Context) layout.Dimensions {
paint.ColorOp{Color: s.Color}.Add(gtx.Ops)
return widget.Label{Alignment: text.Middle}.Layout(gtx, s.shaper, s.Font, s.TextSize, fmt.Sprintf("%v", s.NumberInput.Value))
}),
layout.Expanded(s.layoutDrag),
)
}
func (s NumericUpDownStyle) layoutDrag(gtx layout.Context) layout.Dimensions {
{ // handle dragging
pxPerStep := float32(gtx.Px(s.UnitsPerStep))
for _, ev := range gtx.Events(s.NumberInput) {
if e, ok := ev.(pointer.Event); ok {
switch e.Type {
case pointer.Press:
s.NumberInput.dragStartValue = s.NumberInput.Value
s.NumberInput.dragStartXY = e.Position.X - e.Position.Y
case pointer.Drag:
var deltaCoord float32
deltaCoord = e.Position.X - e.Position.Y - s.NumberInput.dragStartXY
s.NumberInput.Value = s.NumberInput.dragStartValue + int(deltaCoord/pxPerStep+0.5)
}
}
}
// Avoid affecting the input tree with pointer events.
stack := op.Save(gtx.Ops)
// register for input
dragRect := image.Rect(0, 0, gtx.Constraints.Min.X, gtx.Constraints.Min.Y)
pointer.Rect(dragRect).Add(gtx.Ops)
pointer.InputOp{
Tag: s.NumberInput,
Types: pointer.Press | pointer.Drag | pointer.Release,
}.Add(gtx.Ops)
stack.Load()
}
return layout.Dimensions{Size: gtx.Constraints.Min}
}
func (s NumericUpDownStyle) layoutClick(gtx layout.Context, delta int, click *gesture.Click) layout.Dimensions {
// handle clicking
for _, e := range click.Events(gtx) {
switch e.Type {
case gesture.TypeClick:
s.NumberInput.Value += delta
}
}
// Avoid affecting the input tree with pointer events.
stack := op.Save(gtx.Ops)
// register for input
clickRect := image.Rect(0, 0, gtx.Constraints.Min.X, gtx.Constraints.Min.Y)
pointer.Rect(clickRect).Add(gtx.Ops)
click.Add(gtx.Ops)
stack.Load()
return layout.Dimensions{Size: gtx.Constraints.Min}
}