sointu/tracker/gioui/menu.go
vsariola adcf3ebce8 feat(sointu, tracker,...): restructure domain & tracker models
send targets are now by ID and Song has "Score" part, which is the notes for it. also, moved the model part separate of the actual gioui dependend stuff.

sorry to my future self about the code bomb; ended up too far and did not find an easy way to rewrite the history to make the steps smaller, so in the end, just squashed everything.
2021-02-28 14:24:54 +02:00

152 lines
3.9 KiB
Go

package gioui
import (
"image"
"image/color"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/unit"
"gioui.org/widget"
"gioui.org/widget/material"
)
type Menu struct {
Visible bool
clickable widget.Clickable
tags []bool
clicks []int
hover int
}
type MenuStyle struct {
Menu *Menu
Title string
IconColor color.NRGBA
TextColor color.NRGBA
ShortCutColor color.NRGBA
FontSize unit.Value
IconSize unit.Value
HoverColor color.NRGBA
}
type MenuItem struct {
IconBytes []byte
Text string
ShortcutText string
Disabled bool
}
func (m *Menu) Clicked() (int, bool) {
if len(m.clicks) == 0 {
return 0, false
}
first := m.clicks[0]
for i := 1; i < len(m.clicks); i++ {
m.clicks[i-1] = m.clicks[i]
}
m.clicks = m.clicks[:len(m.clicks)-1]
return first, true
}
func (m *MenuStyle) Layout(gtx C, items ...MenuItem) D {
contents := func(gtx C) D {
flexChildren := make([]layout.FlexChild, len(items))
for i, item := range items {
// make sure we have a tag for every item
for len(m.Menu.tags) <= i {
m.Menu.tags = append(m.Menu.tags, false)
}
// handle pointer events for this item
for _, ev := range gtx.Events(&m.Menu.tags[i]) {
e, ok := ev.(pointer.Event)
if !ok {
continue
}
switch e.Type {
case pointer.Press:
m.Menu.clicks = append(m.Menu.clicks, i)
m.Menu.Visible = false
case pointer.Enter:
m.Menu.hover = i + 1
case pointer.Leave:
if m.Menu.hover == i+1 {
m.Menu.hover = 0
}
}
}
// layout contents for this item
i2 := i // avoid loop variable getting updated in closure
item2 := item
flexChildren[i] = layout.Rigid(func(gtx C) D {
defer op.Save(gtx.Ops).Load()
var macro op.MacroOp
if i2 == m.Menu.hover-1 && !item2.Disabled {
macro = op.Record(gtx.Ops)
}
icon := widgetForIcon(item2.IconBytes)
if !item2.Disabled {
icon.Color = m.IconColor
} else {
icon.Color = mediumEmphasisTextColor
}
iconInset := layout.Inset{Left: unit.Dp(12), Right: unit.Dp(6)}
textLabel := LabelStyle{Text: item2.Text, FontSize: m.FontSize, Color: m.TextColor}
if item2.Disabled {
textLabel.Color = mediumEmphasisTextColor
}
shortcutLabel := LabelStyle{Text: item2.ShortcutText, FontSize: m.FontSize, Color: m.ShortCutColor}
shortcutInset := layout.Inset{Left: unit.Dp(12), Right: unit.Dp(12), Bottom: unit.Dp(2), Top: unit.Dp(2)}
dims := layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
layout.Rigid(func(gtx C) D {
return iconInset.Layout(gtx, func(gtx C) D {
return icon.Layout(gtx, m.IconSize)
})
}),
layout.Rigid(textLabel.Layout),
layout.Flexed(1, func(gtx C) D { return D{Size: image.Pt(gtx.Constraints.Max.X, 1)} }),
layout.Rigid(func(gtx C) D {
return shortcutInset.Layout(gtx, shortcutLabel.Layout)
}),
)
if i2 == m.Menu.hover-1 && !item2.Disabled {
recording := macro.Stop()
paint.FillShape(gtx.Ops, m.HoverColor, clip.Rect{
Max: image.Pt(dims.Size.X, dims.Size.Y),
}.Op())
recording.Add(gtx.Ops)
}
if !item2.Disabled {
rect := image.Rect(0, 0, dims.Size.X, dims.Size.Y)
pointer.Rect(rect).Add(gtx.Ops)
pointer.InputOp{Tag: &m.Menu.tags[i2],
Types: pointer.Press | pointer.Enter | pointer.Leave,
}.Add(gtx.Ops)
}
return dims
})
}
return layout.Flex{Axis: layout.Vertical}.Layout(gtx, flexChildren...)
}
popup := Popup(&m.Menu.Visible)
popup.NE = unit.Dp(0)
popup.ShadowN = unit.Dp(0)
popup.NW = unit.Dp(0)
return popup.Layout(gtx, contents)
}
func PopupMenu(th *material.Theme, menu *Menu) MenuStyle {
return MenuStyle{
Menu: menu,
IconColor: white,
TextColor: white,
ShortCutColor: mediumEmphasisTextColor,
FontSize: unit.Dp(16),
IconSize: unit.Dp(16),
HoverColor: menuHoverColor,
}
}