mirror of
https://github.com/vsariola/sointu.git
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send targets are now by ID and Song has "Score" part, which is the notes for it. also, moved the model part separate of the actual gioui dependend stuff. sorry to my future self about the code bomb; ended up too far and did not find an easy way to rewrite the history to make the steps smaller, so in the end, just squashed everything.
152 lines
3.9 KiB
Go
152 lines
3.9 KiB
Go
package gioui
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import (
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"image"
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"image/color"
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"gioui.org/io/pointer"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/unit"
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"gioui.org/widget"
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"gioui.org/widget/material"
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)
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type Menu struct {
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Visible bool
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clickable widget.Clickable
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tags []bool
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clicks []int
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hover int
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}
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type MenuStyle struct {
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Menu *Menu
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Title string
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IconColor color.NRGBA
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TextColor color.NRGBA
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ShortCutColor color.NRGBA
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FontSize unit.Value
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IconSize unit.Value
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HoverColor color.NRGBA
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}
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type MenuItem struct {
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IconBytes []byte
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Text string
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ShortcutText string
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Disabled bool
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}
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func (m *Menu) Clicked() (int, bool) {
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if len(m.clicks) == 0 {
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return 0, false
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}
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first := m.clicks[0]
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for i := 1; i < len(m.clicks); i++ {
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m.clicks[i-1] = m.clicks[i]
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}
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m.clicks = m.clicks[:len(m.clicks)-1]
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return first, true
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}
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func (m *MenuStyle) Layout(gtx C, items ...MenuItem) D {
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contents := func(gtx C) D {
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flexChildren := make([]layout.FlexChild, len(items))
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for i, item := range items {
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// make sure we have a tag for every item
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for len(m.Menu.tags) <= i {
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m.Menu.tags = append(m.Menu.tags, false)
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}
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// handle pointer events for this item
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for _, ev := range gtx.Events(&m.Menu.tags[i]) {
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e, ok := ev.(pointer.Event)
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if !ok {
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continue
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}
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switch e.Type {
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case pointer.Press:
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m.Menu.clicks = append(m.Menu.clicks, i)
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m.Menu.Visible = false
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case pointer.Enter:
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m.Menu.hover = i + 1
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case pointer.Leave:
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if m.Menu.hover == i+1 {
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m.Menu.hover = 0
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}
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}
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}
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// layout contents for this item
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i2 := i // avoid loop variable getting updated in closure
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item2 := item
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flexChildren[i] = layout.Rigid(func(gtx C) D {
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defer op.Save(gtx.Ops).Load()
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var macro op.MacroOp
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if i2 == m.Menu.hover-1 && !item2.Disabled {
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macro = op.Record(gtx.Ops)
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}
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icon := widgetForIcon(item2.IconBytes)
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if !item2.Disabled {
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icon.Color = m.IconColor
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} else {
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icon.Color = mediumEmphasisTextColor
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}
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iconInset := layout.Inset{Left: unit.Dp(12), Right: unit.Dp(6)}
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textLabel := LabelStyle{Text: item2.Text, FontSize: m.FontSize, Color: m.TextColor}
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if item2.Disabled {
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textLabel.Color = mediumEmphasisTextColor
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}
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shortcutLabel := LabelStyle{Text: item2.ShortcutText, FontSize: m.FontSize, Color: m.ShortCutColor}
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shortcutInset := layout.Inset{Left: unit.Dp(12), Right: unit.Dp(12), Bottom: unit.Dp(2), Top: unit.Dp(2)}
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dims := layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
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layout.Rigid(func(gtx C) D {
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return iconInset.Layout(gtx, func(gtx C) D {
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return icon.Layout(gtx, m.IconSize)
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})
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}),
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layout.Rigid(textLabel.Layout),
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layout.Flexed(1, func(gtx C) D { return D{Size: image.Pt(gtx.Constraints.Max.X, 1)} }),
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layout.Rigid(func(gtx C) D {
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return shortcutInset.Layout(gtx, shortcutLabel.Layout)
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}),
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)
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if i2 == m.Menu.hover-1 && !item2.Disabled {
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recording := macro.Stop()
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paint.FillShape(gtx.Ops, m.HoverColor, clip.Rect{
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Max: image.Pt(dims.Size.X, dims.Size.Y),
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}.Op())
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recording.Add(gtx.Ops)
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}
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if !item2.Disabled {
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rect := image.Rect(0, 0, dims.Size.X, dims.Size.Y)
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pointer.Rect(rect).Add(gtx.Ops)
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pointer.InputOp{Tag: &m.Menu.tags[i2],
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Types: pointer.Press | pointer.Enter | pointer.Leave,
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}.Add(gtx.Ops)
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}
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return dims
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})
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}
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return layout.Flex{Axis: layout.Vertical}.Layout(gtx, flexChildren...)
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}
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popup := Popup(&m.Menu.Visible)
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popup.NE = unit.Dp(0)
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popup.ShadowN = unit.Dp(0)
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popup.NW = unit.Dp(0)
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return popup.Layout(gtx, contents)
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}
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func PopupMenu(th *material.Theme, menu *Menu) MenuStyle {
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return MenuStyle{
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Menu: menu,
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IconColor: white,
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TextColor: white,
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ShortCutColor: mediumEmphasisTextColor,
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FontSize: unit.Dp(16),
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IconSize: unit.Dp(16),
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HoverColor: menuHoverColor,
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}
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}
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