sointu/templates/amd64-386/library.h
Veikko Sariola e4490faa2e feat(compiler): Add support for targeting WebAssembly.
The working principle is similar as before with x86, but instead of outputting .asm, it outputs .wat. This can be compiled into .wasm by using the wat2wasm assembler.
2020-12-26 23:16:18 +02:00

101 lines
3.7 KiB
C

#ifndef _SOINTU_H
#define _SOINTU_H
#pragma pack(push,1) // this should be fine for both Go and assembly
typedef struct Unit {
float State[8];
float Ports[8];
} Unit;
typedef struct Voice {
int Note;
int Release;
float Inputs[8];
float Reserved[6];
struct Unit Units[63];
} Voice;
typedef struct DelayWorkspace {
float Buffer[65536];
float Dcin;
float Dcout;
float Filtstate;
} DelayWorkspace;
typedef struct SynthWorkspace {
unsigned char Curvoices[32];
float Left;
float Right;
float Aux[6];
struct Voice Voices[32];
} SynthWorkspace;
typedef struct SampleOffset {
unsigned int Start;
unsigned short LoopStart;
unsigned short LoopLength;
} SampleOffset;
typedef struct Synth {
struct SynthWorkspace SynthWrk;
struct DelayWorkspace DelayWrks[64]; // let's keep this as 64 for now, so the delays take 16 meg. If that's too little or too much, we can change this in future.
unsigned short DelayTimes[768];
struct SampleOffset SampleOffsets[256];
unsigned int RandSeed;
unsigned int GlobalTick;
unsigned char Commands[32 * 64];
unsigned char Values[32 * 64 * 8];
unsigned int Polyphony;
unsigned int NumVoices;
} Synth;
#pragma pack(pop)
#if UINTPTR_MAX == 0xffffffff // are we 32-bit?
#if defined(__clang__) || defined(__GNUC__)
#define CALLCONV __attribute__ ((stdcall))
#elif defined(_WIN32)
#define CALLCONV __stdcall // on 32-bit platforms, we just use stdcall, as all know it
#endif
#else // 64-bit
#define CALLCONV // the asm will use honor honor correct x64 ABI on all 64-bit platforms
#endif
void CALLCONV su_load_gmdls(void);
// int su_render(Synth* synth, float* buffer, int* samples, int* time):
// Renders samples until 'samples' number of samples are reached or 'time' number of
// modulated time ticks are reached, whichever happens first. 'samples' and 'time' are
// are passed by reference as the function modifies to tell how many samples were
// actually rendered and how many time ticks were actually advanced.
//
// Parameters:
// synth pointer to the synthesizer used. RandSeed should be > 0 e.g. 1
// buffer audio sample buffer, L R L R ...
// samples pointer to the maximum number of samples to be rendered.
// buffer should have a length of 2 * maxsamples as the audio
// is stereo.
// time maximum modulated time rendered.
//
// The value referred by samples is changed to contain the actual number of samples rendered
// Similarly, the value referred by time is changed to contain the number of time ticks advanced.
// If samples_out == samples_in, then is must be that time_in <= time_out.
// If samples_out < samples_in, then time_out >= time_in. Note that it could happen that
// time_out > time_in, as it is modulated and the time could advance by 2 or more, so the loop
// exit condition would fire when the current time is already past time_in
//
// Returns an error code, which is actually just masked version of the FPU Status Word
// On a succesful run, the return value should be 0
// Error code bits:
// bit 0 FPU invalid operation (stack over/underflow OR invalid arithmetic e.g. NaNs)
// bit 2 Divide by zero occurred
// bit 6 Stack overflow or underflow occurred
// bits 11-13 The top pointer of the fpu stack. Any other value than 0 indicates that some values were left on the stack.
int CALLCONV su_render(Synth* synth, float* buffer, int* samples, int* time);
#define SU_ADVANCE_ID 0
{{- range $index, $element := .Instructions}}
#define {{printf "su_%v_id" $element | upper | printf "%-20v"}}{{add1 $index | mul 2}}
{{- end}}
#endif // _SOINTU_H