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There is a new "sync" opcode that saves the top-most signal every 256 samples to the new "syncBuffer" output. Additionally, you can enable saving the current fractional row as sync[0], avoiding calculating the beat in the shader, but also calculating the beat correctly when the beat is modulated.
25 lines
448 B
Go
25 lines
448 B
Go
package rpc_test
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import (
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"testing"
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"github.com/vsariola/sointu/rpc"
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)
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func TestSendReceive(t *testing.T) {
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receiver, err := rpc.Receiver()
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if err != nil {
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t.Fatalf("rpc.Receiver error: %v", err)
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}
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sender, err := rpc.Sender("127.0.0.1")
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if err != nil {
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t.Fatalf("rpc.Sender error: %v", err)
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}
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value := []float32{42}
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sender <- value
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valueGot := <-receiver
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if valueGot[0] != value[0] {
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t.Fatalf("rpc.Sender error: %v", err)
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}
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}
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