sointu/tracker/gioui/menu.go
2023-07-08 11:57:19 +03:00

154 lines
4.0 KiB
Go

package gioui
import (
"image"
"image/color"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/unit"
"gioui.org/widget"
"gioui.org/widget/material"
)
type Menu struct {
Visible bool
clickable widget.Clickable
tags []bool
clicks []int
hover int
}
type MenuStyle struct {
Menu *Menu
Title string
IconColor color.NRGBA
TextColor color.NRGBA
ShortCutColor color.NRGBA
FontSize unit.Sp
IconSize unit.Dp
HoverColor color.NRGBA
}
type MenuItem struct {
IconBytes []byte
Text string
ShortcutText string
Disabled bool
}
func (m *Menu) Clicked() (int, bool) {
if len(m.clicks) == 0 {
return 0, false
}
first := m.clicks[0]
for i := 1; i < len(m.clicks); i++ {
m.clicks[i-1] = m.clicks[i]
}
m.clicks = m.clicks[:len(m.clicks)-1]
return first, true
}
func (m *MenuStyle) Layout(gtx C, items ...MenuItem) D {
contents := func(gtx C) D {
flexChildren := make([]layout.FlexChild, len(items))
for i, item := range items {
// make sure we have a tag for every item
for len(m.Menu.tags) <= i {
m.Menu.tags = append(m.Menu.tags, false)
}
// handle pointer events for this item
for _, ev := range gtx.Events(&m.Menu.tags[i]) {
e, ok := ev.(pointer.Event)
if !ok {
continue
}
switch e.Type {
case pointer.Press:
m.Menu.clicks = append(m.Menu.clicks, i)
m.Menu.Visible = false
case pointer.Enter:
m.Menu.hover = i + 1
case pointer.Leave:
if m.Menu.hover == i+1 {
m.Menu.hover = 0
}
}
}
// layout contents for this item
i2 := i // avoid loop variable getting updated in closure
item2 := item
flexChildren[i] = layout.Rigid(func(gtx C) D {
defer op.Offset(image.Point{}).Push(gtx.Ops).Pop()
var macro op.MacroOp
if i2 == m.Menu.hover-1 && !item2.Disabled {
macro = op.Record(gtx.Ops)
}
icon := widgetForIcon(item2.IconBytes)
iconColor := m.IconColor
if item2.Disabled {
iconColor = mediumEmphasisTextColor
}
iconInset := layout.Inset{Left: unit.Dp(12), Right: unit.Dp(6)}
textLabel := LabelStyle{Text: item2.Text, FontSize: m.FontSize, Color: m.TextColor}
if item2.Disabled {
textLabel.Color = mediumEmphasisTextColor
}
shortcutLabel := LabelStyle{Text: item2.ShortcutText, FontSize: m.FontSize, Color: m.ShortCutColor}
shortcutInset := layout.Inset{Left: unit.Dp(12), Right: unit.Dp(12), Bottom: unit.Dp(2), Top: unit.Dp(2)}
dims := layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
layout.Rigid(func(gtx C) D {
return iconInset.Layout(gtx, func(gtx C) D {
p := gtx.Dp(unit.Dp(m.IconSize))
gtx.Constraints.Min = image.Pt(p, p)
return icon.Layout(gtx, iconColor)
})
}),
layout.Rigid(textLabel.Layout),
layout.Flexed(1, func(gtx C) D { return D{Size: image.Pt(gtx.Constraints.Max.X, 1)} }),
layout.Rigid(func(gtx C) D {
return shortcutInset.Layout(gtx, shortcutLabel.Layout)
}),
)
if i2 == m.Menu.hover-1 && !item2.Disabled {
recording := macro.Stop()
paint.FillShape(gtx.Ops, m.HoverColor, clip.Rect{
Max: image.Pt(dims.Size.X, dims.Size.Y),
}.Op())
recording.Add(gtx.Ops)
}
if !item2.Disabled {
rect := image.Rect(0, 0, dims.Size.X, dims.Size.Y)
area := clip.Rect(rect).Push(gtx.Ops)
pointer.InputOp{Tag: &m.Menu.tags[i2],
Types: pointer.Press | pointer.Enter | pointer.Leave,
}.Add(gtx.Ops)
area.Pop()
}
return dims
})
}
return layout.Flex{Axis: layout.Vertical}.Layout(gtx, flexChildren...)
}
popup := Popup(&m.Menu.Visible)
popup.NE = unit.Dp(0)
popup.ShadowN = unit.Dp(0)
popup.NW = unit.Dp(0)
return popup.Layout(gtx, contents)
}
func PopupMenu(th *material.Theme, menu *Menu) MenuStyle {
return MenuStyle{
Menu: menu,
IconColor: white,
TextColor: white,
ShortCutColor: mediumEmphasisTextColor,
FontSize: unit.Sp(16),
IconSize: unit.Dp(16),
HoverColor: menuHoverColor,
}
}