mirror of
https://github.com/vsariola/sointu.git
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The Model was getting unmaintanable mess. This is an attempt to refactor/rewrite the Model so that data of certain type is exposed in standardized way, offering certain standard manipulations for that data type, and on the GUI side, certain standard widgets to tied to that data. This rewrite closes #72, #106 and #120.
473 lines
12 KiB
Go
473 lines
12 KiB
Go
package tracker
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import (
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"encoding/json"
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"errors"
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"fmt"
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"os"
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"path/filepath"
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"github.com/vsariola/sointu"
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"github.com/vsariola/sointu/vm"
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)
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// Model implements the mutable state for the tracker program GUI.
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//
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// Go does not have immutable slices, so there's no efficient way to guarantee
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// accidental mutations in the song. But at least the value members are
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// protected.
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// It is owned by the GUI thread (goroutine), while the player is owned by
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// by the audioprocessing thread. They communicate using the two channels
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type (
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// modelData is the part of the model that gets save to recovery file
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modelData struct {
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Song sointu.Song
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Cursor, Cursor2 Cursor
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LowNibble bool
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InstrIndex, InstrIndex2 int
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UnitIndex, UnitIndex2 int
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ParamIndex int
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UnitSearchIndex int
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UnitSearchString string
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Octave int
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Step int
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FilePath string
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ChangedSinceSave bool
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RecoveryFilePath string
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ChangedSinceRecovery bool
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}
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Model struct {
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d modelData
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instrEnlarged bool
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commentExpanded bool
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prevUndoKind string
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undoSkipCounter int
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undoStack []modelData
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redoStack []modelData
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changeLevel int
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changeCancel bool
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changeSeverity ChangeSeverity
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changeType ChangeType
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panic bool
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recording bool
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playing bool
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playPosition sointu.SongPos
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noteTracking bool
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quitted bool
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cachePatternUseCount [][]int
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voiceLevels [vm.MAX_VOICES]float32
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avgVolume Volume
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peakVolume Volume
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alerts []Alert
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dialog Dialog
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synther sointu.Synther // the synther used to create new synths
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PlayerMessages chan PlayerMsg
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modelMessages chan<- interface{}
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}
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// Cursor identifies a row and a track in a song score.
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Cursor struct {
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Track int
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sointu.SongPos
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}
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Explore struct {
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IsSave bool // true if this is a save operation, false if open operation
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IsSong bool // true if this is a song, false if instrument
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Continuation func(string) // function to call with the selected file path
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}
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// Describes a note triggered either a track or an instrument
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// If Go had union or Either types, this would be it, but in absence
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// those, this uses a boolean to define if the instrument is defined or the track
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NoteID struct {
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IsInstr bool
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Instr int
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Track int
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Note byte
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model *Model
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}
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IsPlayingMsg struct{ bool }
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StartPlayMsg struct{ sointu.SongPos }
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BPMMsg struct{ int }
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RowsPerBeatMsg struct{ int }
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PanicMsg struct{ bool }
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RecordingMsg struct{ bool }
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NoteOnMsg struct{ NoteID }
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NoteOffMsg struct{ NoteID }
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ChangeSeverity int
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ChangeType int
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Dialog int
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)
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const (
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MajorChange ChangeSeverity = iota
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MinorChange
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)
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const (
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NoChange ChangeType = 0
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PatchChange ChangeType = 1 << iota
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ScoreChange
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BPMChange
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RowsPerBeatChange
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SongChange ChangeType = PatchChange | ScoreChange | BPMChange | RowsPerBeatChange
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)
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const (
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NoDialog = iota
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SaveAsExplorer
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NewSongChanges
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NewSongSaveExplorer
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OpenSongChanges
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OpenSongSaveExplorer
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OpenSongOpenExplorer
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Export
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ExportFloatExplorer
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ExportInt16Explorer
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QuitChanges
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QuitSaveExplorer
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)
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const maxUndo = 64
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func (m *Model) AverageVolume() Volume { return m.avgVolume }
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func (m *Model) PeakVolume() Volume { return m.peakVolume }
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func (m *Model) PlayPosition() sointu.SongPos { return m.playPosition }
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func (m *Model) PlaySongRow() int { return m.d.Song.Score.SongRow(m.playPosition) }
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func (m *Model) ChangedSinceSave() bool { return m.d.ChangedSinceSave }
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func (m *Model) Dialog() Dialog { return m.dialog }
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func (m *Model) Quitted() bool { return m.quitted }
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// NewModelPlayer creates a new model and a player that communicates with it
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func NewModelPlayer(synther sointu.Synther, recoveryFilePath string) (*Model, *Player) {
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m := new(Model)
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m.synther = synther
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modelMessages := make(chan interface{}, 1024)
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playerMessages := make(chan PlayerMsg, 1024)
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m.modelMessages = modelMessages
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m.PlayerMessages = playerMessages
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m.d.Octave = 4
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m.d.RecoveryFilePath = recoveryFilePath
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m.resetSong()
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if recoveryFilePath != "" {
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if bytes2, err := os.ReadFile(m.d.RecoveryFilePath); err == nil {
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json.Unmarshal(bytes2, &m.d)
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}
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}
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p := &Player{
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playerMsgs: playerMessages,
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modelMsgs: modelMessages,
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synther: synther,
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song: m.d.Song.Copy(),
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avgVolumeMeter: VolumeAnalyzer{Attack: 0.3, Release: 0.3, Min: -100, Max: 20},
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peakVolumeMeter: VolumeAnalyzer{Attack: 1e-4, Release: 1, Min: -100, Max: 20},
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}
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p.compileOrUpdateSynth()
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return m, p
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}
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func (m *Model) change(kind string, t ChangeType, severity ChangeSeverity) func() {
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if m.changeLevel == 0 {
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m.changeType = NoChange
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m.undoStack = append(m.undoStack, m.d.Copy())
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m.changeCancel = false
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m.changeSeverity = severity
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} else {
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if m.changeSeverity < severity {
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m.changeSeverity = severity
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}
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}
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m.changeType |= t
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m.changeLevel++
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return func() {
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m.changeLevel--
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if m.changeLevel < 0 {
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panic("changeLevel < 0, mismatched change() calls")
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}
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if m.changeLevel == 0 {
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if m.changeCancel || m.d.Song.BPM <= 0 || m.d.Song.RowsPerBeat <= 0 || m.d.Song.Score.Length <= 0 {
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// the change was cancelled or put the song in invalid state, so we don't save it
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m.d = m.undoStack[len(m.undoStack)-1]
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m.undoStack = m.undoStack[:len(m.undoStack)-1]
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return
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}
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m.d.ChangedSinceSave = true
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m.d.ChangedSinceRecovery = true
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if m.changeType&ScoreChange != 0 {
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m.updatePatternUseCount()
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m.d.Cursor.SongPos = m.d.Song.Score.Wrap(m.d.Cursor.SongPos)
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m.d.Cursor2.SongPos = m.d.Song.Score.Wrap(m.d.Cursor2.SongPos)
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m.send(m.d.Song.Score.Copy())
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}
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if m.changeType&PatchChange != 0 {
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m.d.InstrIndex = clamp(m.d.InstrIndex, 0, len(m.d.Song.Patch)-1)
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m.d.InstrIndex2 = clamp(m.d.InstrIndex2, 0, len(m.d.Song.Patch)-1)
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unitCount := 0
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if m.d.InstrIndex >= 0 && m.d.InstrIndex < len(m.d.Song.Patch) {
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unitCount = len(m.d.Song.Patch[m.d.InstrIndex].Units)
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}
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m.d.UnitIndex = clamp(m.d.UnitIndex, 0, unitCount-1)
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m.d.UnitIndex2 = clamp(m.d.UnitIndex2, 0, unitCount-1)
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m.send(m.d.Song.Patch.Copy())
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}
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if m.changeType&BPMChange != 0 {
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m.send(BPMMsg{m.d.Song.BPM})
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}
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if m.changeType&RowsPerBeatChange != 0 {
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m.send(RowsPerBeatMsg{m.d.Song.RowsPerBeat})
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}
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m.undoSkipCounter++
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var limit int
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switch m.changeSeverity {
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default:
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case MajorChange:
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limit = 1
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case MinorChange:
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limit = 10
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}
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if m.prevUndoKind == kind && m.undoSkipCounter < limit {
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m.undoStack = m.undoStack[:len(m.undoStack)-1]
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return
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}
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m.undoSkipCounter = 0
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m.prevUndoKind = kind
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m.redoStack = m.redoStack[:0]
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if len(m.undoStack) > maxUndo {
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copy(m.undoStack, m.undoStack[len(m.undoStack)-maxUndo:])
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m.undoStack = m.undoStack[:maxUndo]
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}
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}
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}
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}
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func (m *Model) MarshalRecovery() []byte {
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out, err := json.Marshal(m.d)
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if err != nil {
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return nil
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}
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if m.d.RecoveryFilePath != "" {
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os.Remove(m.d.RecoveryFilePath)
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}
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m.d.ChangedSinceRecovery = false
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return out
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}
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func (m *Model) SaveRecovery() error {
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if !m.d.ChangedSinceRecovery {
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return nil
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}
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if m.d.RecoveryFilePath == "" {
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return errors.New("no backup file path")
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}
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out, err := json.Marshal(m.d)
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if err != nil {
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return fmt.Errorf("could not marshal recovery data: %w", err)
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}
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dir := filepath.Dir(m.d.RecoveryFilePath)
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if _, err := os.Stat(dir); os.IsNotExist(err) {
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os.MkdirAll(dir, os.ModePerm)
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}
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file, err := os.Create(m.d.RecoveryFilePath)
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if err != nil {
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return fmt.Errorf("could not create recovery file: %w", err)
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}
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_, err = file.Write(out)
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if err != nil {
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return fmt.Errorf("could not write recovery file: %w", err)
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}
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m.d.ChangedSinceRecovery = false
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return nil
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}
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func (m *Model) UnmarshalRecovery(bytes []byte) {
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err := json.Unmarshal(bytes, &m.d)
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if err != nil {
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return
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}
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if m.d.RecoveryFilePath != "" { // check if there's a recovery file on disk and load it instead
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if bytes2, err := os.ReadFile(m.d.RecoveryFilePath); err == nil {
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json.Unmarshal(bytes2, &m.d)
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}
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}
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m.d.ChangedSinceRecovery = false
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m.send(m.d.Song.Copy())
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m.updatePatternUseCount()
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}
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func (m *Model) ProcessPlayerMessage(msg PlayerMsg) {
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m.playPosition = msg.SongPosition
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m.voiceLevels = msg.VoiceLevels
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m.avgVolume = msg.AverageVolume
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m.peakVolume = msg.PeakVolume
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if m.playing && m.noteTracking {
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m.d.Cursor.SongPos = msg.SongPosition
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m.d.Cursor2.SongPos = msg.SongPosition
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}
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m.panic = msg.Panic
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switch e := msg.Inner.(type) {
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case func():
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e()
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case Recording:
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if e.BPM == 0 {
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e.BPM = float64(m.d.Song.BPM)
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}
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score, err := e.Score(m.d.Song.Patch, m.d.Song.RowsPerBeat, m.d.Song.Score.RowsPerPattern)
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if err != nil || score.Length <= 0 {
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break
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}
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defer m.change("Recording", SongChange, MajorChange)()
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m.d.Song.Score = score
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m.d.Song.BPM = int(e.BPM + 0.5)
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m.instrEnlarged = false
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case Alert:
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m.Alerts().AddAlert(e)
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default:
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}
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}
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func (m *Model) TrackNoteOn(track int, note byte) (id NoteID) {
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id = NoteID{IsInstr: false, Track: track, Note: note, model: m}
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m.send(NoteOnMsg{id})
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return id
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}
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func (m *Model) InstrNoteOn(instr int, note byte) (id NoteID) {
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id = NoteID{IsInstr: true, Instr: instr, Note: note, model: m}
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m.send(NoteOnMsg{id})
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return id
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}
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func (n NoteID) NoteOff() {
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n.model.send(NoteOffMsg{n})
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}
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func (m *Model) FindUnit(id int) (instrIndex, unitIndex int, err error) {
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// TODO: this only used for choosing send target; find a better way for this
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return m.d.Song.Patch.FindUnit(id)
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}
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func (m *Model) Instrument(index int) sointu.Instrument {
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// TODO: this only used for choosing send target; find a better way for this
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// we make a copy just so that the gui can't accidentally modify the song
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if index < 0 || index >= len(m.d.Song.Patch) {
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return sointu.Instrument{}
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}
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return m.d.Song.Patch[index].Copy()
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}
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func (d *modelData) Copy() modelData {
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ret := *d
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ret.Song = d.Song.Copy()
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return ret
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}
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func (m *Model) resetSong() {
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m.d.Song = defaultSong.Copy()
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for _, instr := range m.d.Song.Patch {
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(*Model)(m).assignUnitIDs(instr.Units)
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}
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m.d.FilePath = ""
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m.d.ChangedSinceSave = false
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}
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// send sends a message to the player
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func (m *Model) send(message interface{}) {
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m.modelMessages <- message
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}
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func (m *Model) assignUnitIDs(units []sointu.Unit) {
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maxId := 0
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usedIds := make(map[int]bool)
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for _, instr := range m.d.Song.Patch {
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for _, unit := range instr.Units {
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usedIds[unit.ID] = true
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if maxId < unit.ID {
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maxId = unit.ID
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}
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}
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}
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rewrites := map[int]int{}
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for i := range units {
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if id := units[i].ID; id == 0 || usedIds[id] {
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maxId++
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if id > 0 {
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rewrites[id] = maxId
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}
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units[i].ID = maxId
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}
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usedIds[units[i].ID] = true
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if maxId < units[i].ID {
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maxId = units[i].ID
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}
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}
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for i, u := range units {
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if target, ok := u.Parameters["target"]; u.Type == "send" && ok {
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if newId, ok := rewrites[target]; ok {
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units[i].Parameters["target"] = newId
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}
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}
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}
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}
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func (m *Model) updatePatternUseCount() {
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for i, track := range m.d.Song.Score.Tracks {
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for len(m.cachePatternUseCount) <= i {
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m.cachePatternUseCount = append(m.cachePatternUseCount, nil)
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}
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for j := range m.cachePatternUseCount[i] {
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m.cachePatternUseCount[i][j] = 0
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}
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for j := 0; j < m.d.Song.Score.Length; j++ {
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if j >= len(track.Order) {
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break
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}
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p := track.Order[j]
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for len(m.cachePatternUseCount[i]) <= p {
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m.cachePatternUseCount[i] = append(m.cachePatternUseCount[i], 0)
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}
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if p < 0 {
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continue
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}
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m.cachePatternUseCount[i][p]++
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}
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}
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}
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func clamp(a, min, max int) int {
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if a > max {
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return max
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}
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if a < min {
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return min
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}
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return a
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}
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func intMax(a, b int) int {
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if a > b {
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return a
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}
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return b
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}
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func intMin(a, b int) int {
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if a < b {
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return a
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}
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return b
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}
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