sointu/tests/test_render_samples.c
Veikko Sariola e0a793ea6d Reorganize the project folder structure and how go packages are organized.
Sointu.asm / lib stuff lives at the root folder. There is a folder called "go4k", which is where
all go stuff lives. Following the ideas from https://medium.com/@benbjohnson/standard-package-layout-7cdbc8391fc1
the go4k folder is the "domain-model" of the go side, and should have no dependencies.
It contains Unit, Instrument, Synth interface etc. Putting go4k under a sub-folder is actually
in the spirit of Ben, as go4k adds dependency to the go language.

Bridge ties the domain-model to the sointulib through cgo. It returns C.Synth, but
makes sure the C.Synth implements the Synth interface, so others are able to use the
Synth no matter how it actually is done. MockSynth and WebProxy synth are good
prospects for other implementations of Synth.

It is a bit fuzzy where methods like "Play" that have no dependencies other than domain
model structs should go. They probably should live in the go4k package as well.

The file-organization on the Go-side is not at all finalized. But how packages are broken
into files is mostly a documentation issue; it does not affect the users of the packages at
all.

BTW: The name go4k was chosen because Ben advocated naming the subpackages
according to the dependency they introduce AND because the prototype of 4klang was
called go4k (there are still some defines in the 4klang source revealing this). go4k thus
honors our roots but is also not so bad name: it's the main package of a 4k synth tracker,
written in go.
2020-10-31 22:05:47 +02:00

55 lines
1.8 KiB
C

#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include "sointu.h"
#if UINTPTR_MAX == 0xffffffff // are we 32-bit?
#if defined(__clang__) || defined(__GNUC__)
#define CALLCONV __attribute__ ((stdcall))
#elif defined(_WIN32)
#define CALLCONV __stdcall // on 32-bit platforms, we just use stdcall, as all know it
#endif
#else // 64-bit
#define CALLCONV // the asm will use honor honor correct x64 ABI on all 64-bit platforms
#endif
#define BPM 100
#define SAMPLE_RATE 44100
#define TOTAL_ROWS 16
#define SAMPLES_PER_ROW SAMPLE_RATE * 4 * 60 / (BPM * 16)
const int su_max_samples = SAMPLES_PER_ROW * TOTAL_ROWS;
void CALLCONV su_render_song(float* buffer) {
Synth* synth;
const unsigned char commands[] = { su_envelope_id, // MONO
su_envelope_id, // MONO
su_out_id + 1, // STEREO
su_advance_id };// MONO
const unsigned char values[] = { 64, 64, 64, 80, 128, // envelope 1
95, 64, 64, 80, 128, // envelope 2
128};
int retval;
int samples;
int time;
// initialize Synth
synth = (Synth*)malloc(sizeof(Synth));
memset(synth, 0, sizeof(Synth));
memcpy(synth->Commands, commands, sizeof(commands));
memcpy(synth->Values, values, sizeof(values));
synth->NumVoices = 1;
synth->Polyphony = 0;
synth->RandSeed = 1;
// triger first voice
synth->SynthWrk.Voices[0].Note = 64;
samples = su_max_samples / 2;
time = INT32_MAX;
retval = su_render(synth, buffer, &samples, &time);
synth->SynthWrk.Voices[0].Release++;
buffer = buffer + su_max_samples;
samples = su_max_samples / 2;
time = INT32_MAX;
retval = su_render(synth, buffer, &samples, &time);
free(synth);
return;
}