sointu/tracker/numericupdown.go
2021-02-02 21:42:18 +02:00

218 lines
6.3 KiB
Go

package tracker
import (
"fmt"
"image"
"image/color"
"log"
"golang.org/x/exp/shiny/materialdesign/icons"
"gioui.org/f32"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/widget"
"gioui.org/gesture"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/text"
"gioui.org/unit"
"gioui.org/widget/material"
)
var defaultNumericLeftIcon *widget.Icon
var defaultNumericRightIcon *widget.Icon
var defaultNumericUpIcon *widget.Icon
var defaultNumericDownIcon *widget.Icon
type NumberInput struct {
Value int
dragStartValue int
dragStartXY float32
clickDecrease gesture.Click
clickIncrease gesture.Click
}
type NumericUpDownStyle struct {
NumberInput *NumberInput
Min int
Max int
Color color.NRGBA
Font text.Font
TextSize unit.Value
BorderColor color.NRGBA
IconColor color.NRGBA
BackgroundColor color.NRGBA
CornerRadius unit.Value
Border unit.Value
ButtonWidth unit.Value
UnitsPerStep unit.Value
shaper text.Shaper
}
func NumericUpDown(th *material.Theme, number *NumberInput, min, max int) NumericUpDownStyle {
bgColor := th.Palette.Fg
bgColor.R /= 4
bgColor.G /= 4
bgColor.B /= 4
return NumericUpDownStyle{
NumberInput: number,
Min: min,
Max: max,
Color: white,
BorderColor: th.Palette.Fg,
IconColor: th.Palette.ContrastFg,
BackgroundColor: bgColor,
CornerRadius: unit.Dp(4),
ButtonWidth: unit.Dp(16),
Border: unit.Dp(1),
UnitsPerStep: unit.Dp(8),
TextSize: th.TextSize.Scale(14.0 / 16.0),
shaper: th.Shaper,
}
}
func (s NumericUpDownStyle) Layout(gtx C) D {
size := gtx.Constraints.Min
defer op.Save(gtx.Ops).Load()
rr := float32(gtx.Px(s.CornerRadius))
border := float32(gtx.Px(s.Border))
clip.UniformRRect(f32.Rectangle{Max: f32.Point{
X: float32(gtx.Constraints.Min.X),
Y: float32(gtx.Constraints.Min.Y),
}}, rr).Add(gtx.Ops)
paint.Fill(gtx.Ops, s.BorderColor)
op.Offset(f32.Pt(border, border)).Add(gtx.Ops)
clip.UniformRRect(f32.Rectangle{Max: f32.Point{
X: float32(gtx.Constraints.Min.X) - border*2,
Y: float32(gtx.Constraints.Min.Y) - border*2,
}}, rr-border).Add(gtx.Ops)
gtx.Constraints.Min.X -= int(border * 2)
gtx.Constraints.Min.Y -= int(border * 2)
gtx.Constraints.Max = gtx.Constraints.Min
layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
layout.Rigid(s.button(gtx.Constraints.Max.Y, defaultNumericLeftIcon, -1, &s.NumberInput.clickDecrease)),
layout.Flexed(1, s.layoutText),
layout.Rigid(s.button(gtx.Constraints.Max.Y, defaultNumericRightIcon, 1, &s.NumberInput.clickIncrease)),
)
if s.NumberInput.Value < s.Min {
s.NumberInput.Value = s.Min
}
if s.NumberInput.Value > s.Max {
s.NumberInput.Value = s.Max
}
return layout.Dimensions{Size: size}
}
func (s NumericUpDownStyle) button(height int, icon *widget.Icon, delta int, click *gesture.Click) layout.Widget {
return func(gtx C) D {
btnWidth := gtx.Px(s.ButtonWidth)
return layout.Stack{Alignment: layout.Center}.Layout(gtx,
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
//paint.FillShape(gtx.Ops, black, clip.Rect(image.Rect(0, 0, btnWidth, height)).Op())
return layout.Dimensions{Size: image.Point{X: btnWidth, Y: height}}
}),
layout.Expanded(func(gtx C) D {
size := btnWidth
if height < size {
size = height
}
if icon != nil {
icon.Color = s.IconColor
return icon.Layout(gtx, unit.Px(float32(size)))
}
return layout.Dimensions{}
}),
layout.Expanded(func(gtx C) D {
return s.layoutClick(gtx, delta, click)
}),
)
}
}
func (s NumericUpDownStyle) layoutText(gtx C) D {
return layout.Stack{Alignment: layout.Center}.Layout(gtx,
layout.Stacked(func(gtx C) D {
paint.FillShape(gtx.Ops, s.BackgroundColor, clip.Rect(image.Rect(0, 0, gtx.Constraints.Max.X, gtx.Constraints.Max.Y)).Op())
return layout.Dimensions{Size: gtx.Constraints.Max}
}),
layout.Expanded(func(gtx layout.Context) layout.Dimensions {
paint.ColorOp{Color: s.Color}.Add(gtx.Ops)
return widget.Label{Alignment: text.Middle}.Layout(gtx, s.shaper, s.Font, s.TextSize, fmt.Sprintf("%v", s.NumberInput.Value))
}),
layout.Expanded(s.layoutDrag),
)
}
func (s NumericUpDownStyle) layoutDrag(gtx layout.Context) layout.Dimensions {
{ // handle dragging
pxPerStep := float32(gtx.Px(s.UnitsPerStep))
for _, ev := range gtx.Events(s.NumberInput) {
if e, ok := ev.(pointer.Event); ok {
switch e.Type {
case pointer.Press:
s.NumberInput.dragStartValue = s.NumberInput.Value
s.NumberInput.dragStartXY = e.Position.X - e.Position.Y
case pointer.Drag:
var deltaCoord float32
deltaCoord = e.Position.X - e.Position.Y - s.NumberInput.dragStartXY
s.NumberInput.Value = s.NumberInput.dragStartValue + int(deltaCoord/pxPerStep+0.5)
}
}
}
// Avoid affecting the input tree with pointer events.
stack := op.Save(gtx.Ops)
// register for input
dragRect := image.Rect(0, 0, gtx.Constraints.Min.X, gtx.Constraints.Min.Y)
pointer.Rect(dragRect).Add(gtx.Ops)
pointer.InputOp{
Tag: s.NumberInput,
Types: pointer.Press | pointer.Drag | pointer.Release,
}.Add(gtx.Ops)
stack.Load()
}
return layout.Dimensions{Size: gtx.Constraints.Min}
}
func (s NumericUpDownStyle) layoutClick(gtx layout.Context, delta int, click *gesture.Click) layout.Dimensions {
// handle clicking
for _, e := range click.Events(gtx) {
switch e.Type {
case gesture.TypeClick:
s.NumberInput.Value += delta
}
}
// Avoid affecting the input tree with pointer events.
stack := op.Save(gtx.Ops)
// register for input
clickRect := image.Rect(0, 0, gtx.Constraints.Min.X, gtx.Constraints.Min.Y)
pointer.Rect(clickRect).Add(gtx.Ops)
click.Add(gtx.Ops)
stack.Load()
return layout.Dimensions{Size: gtx.Constraints.Min}
}
func init() {
var err error
defaultNumericLeftIcon, err = widget.NewIcon(icons.NavigationArrowBack)
if err != nil {
log.Fatal(err)
}
defaultNumericRightIcon, err = widget.NewIcon(icons.NavigationArrowForward)
if err != nil {
log.Fatal(err)
}
defaultNumericUpIcon, err = widget.NewIcon(icons.NavigationArrowDropUp)
if err != nil {
log.Fatal(err)
}
defaultNumericDownIcon, err = widget.NewIcon(icons.NavigationArrowDropDown)
if err != nil {
log.Fatal(err)
}
}