Files
sointu/tracker/note.go
2026-01-27 22:16:14 +02:00

428 lines
12 KiB
Go

package tracker
import (
"errors"
"fmt"
"math"
"time"
"github.com/vsariola/sointu"
"gopkg.in/yaml.v3"
)
// Note returns the Note view of the model, containing methods to manipulate
// the note data.
func (m *Model) Note() *NoteModel { return (*NoteModel)(m) }
type NoteModel Model
// Step returns an Int controlling how many note rows the cursor advances every
// time the user inputs a note.
func (m *NoteModel) Step() Int { return MakeInt((*noteStep)(m)) }
type noteStep NoteModel
func (v *noteStep) Value() int { return v.d.Step }
func (v *noteStep) SetValue(value int) bool {
defer (*Model)(v).change("StepInt", NoChange, MinorChange)()
v.d.Step = value
return true
}
func (v *noteStep) Range() RangeInclusive { return RangeInclusive{0, 8} }
// UniquePatterns returns a Bool controlling whether patterns are made unique
// when editing notes.
func (m *NoteModel) UniquePatterns() Bool { return MakeBoolFromPtr(&m.uniquePatterns) }
// Octave returns an Int controlling the current octave for note input.
func (m *NoteModel) Octave() Int { return MakeInt((*noteOctave)(m)) }
type noteOctave NoteModel
func (v *noteOctave) Value() int { return v.d.Octave }
func (v *noteOctave) SetValue(value int) bool { v.d.Octave = value; return true }
func (v *noteOctave) Range() RangeInclusive { return RangeInclusive{0, 9} }
// AddSemiTone returns an Action for adding a semitone to the selected notes.
func (m *NoteModel) AddSemitone() Action { return MakeAction((*addSemitone)(m)) }
type addSemitone NoteModel
func (m *addSemitone) Do() { Table{(*NoteModel)(m)}.Add(1, false) }
// SubtractSemitone returns an Action for subtracting a semitone from the
// selected notes.
func (m *NoteModel) SubtractSemitone() Action { return MakeAction((*subtractSemitone)(m)) }
type subtractSemitone NoteModel
func (m *subtractSemitone) Do() { Table{(*NoteModel)(m)}.Add(-1, false) }
// AddOctave returns an Action for adding an octave to the selected notes.
func (m *NoteModel) AddOctave() Action { return MakeAction((*addOctave)(m)) }
type addOctave NoteModel
func (m *addOctave) Do() { Table{(*NoteModel)(m)}.Add(1, true) }
// SubtractOctave returns an Action for subtracting an octave from the selected
// notes.
func (m *NoteModel) SubtractOctave() Action { return MakeAction((*subtractOctave)(m)) }
type subtractOctave NoteModel
func (m *subtractOctave) Do() { Table{(*NoteModel)(m)}.Add(-1, true) }
// NoteOff returns an Action to set the selected notes to Note Off (0).
func (m *NoteModel) NoteOff() Action { return MakeAction((*editNoteOff)(m)) }
type editNoteOff NoteModel
func (m *editNoteOff) Do() { Table{(*NoteModel)(m)}.Fill(0) }
// RowList is a list of all the note rows, implementing ListData & MutableListData
// interfaces
func (m *NoteModel) RowList() List { return List{(*noteRows)(m)} }
type noteRows NoteModel
func (n *noteRows) Count() int { return n.d.Song.Score.Length * n.d.Song.Score.RowsPerPattern }
func (n *noteRows) Selected() int { return n.d.Song.Score.SongRow(n.d.Cursor.SongPos) }
func (n *noteRows) Selected2() int { return n.d.Song.Score.SongRow(n.d.Cursor2.SongPos) }
func (n *noteRows) SetSelected2(v int) { n.d.Cursor2.SongPos = n.d.Song.Score.SongPos(v) }
func (n *noteRows) SetSelected(value int) {
if value != n.d.Song.Score.SongRow(n.d.Cursor.SongPos) {
n.follow = false
}
n.d.Cursor.SongPos = n.d.Song.Score.Clamp(n.d.Song.Score.SongPos(value))
}
func (v *noteRows) Move(r Range, delta int) (ok bool) {
for a, b := range r.Swaps(delta) {
apos := v.d.Song.Score.SongPos(a)
bpos := v.d.Song.Score.SongPos(b)
for _, t := range v.d.Song.Score.Tracks {
n1 := t.Note(apos)
n2 := t.Note(bpos)
t.SetNote(apos, n2, v.uniquePatterns)
t.SetNote(bpos, n1, v.uniquePatterns)
}
}
return true
}
func (v *noteRows) Delete(r Range) (ok bool) {
for _, track := range v.d.Song.Score.Tracks {
for i := r.Start; i < r.End; i++ {
pos := v.d.Song.Score.SongPos(i)
track.SetNote(pos, 1, v.uniquePatterns)
}
}
return true
}
func (v *noteRows) Change(n string, severity ChangeSeverity) func() {
return (*Model)(v).change("NoteRowList."+n, ScoreChange, severity)
}
func (v *noteRows) Cancel() {
(*Model)(v).changeCancel = true
}
type marshalNoteRows struct {
NoteRows [][]byte `yaml:",flow"`
}
func (v *noteRows) Marshal(r Range) ([]byte, error) {
var table marshalNoteRows
for i, track := range v.d.Song.Score.Tracks {
table.NoteRows = append(table.NoteRows, make([]byte, r.Len()))
for j := 0; j < r.Len(); j++ {
row := r.Start + j
pos := v.d.Song.Score.SongPos(row)
table.NoteRows[i][j] = track.Note(pos)
}
}
return yaml.Marshal(table)
}
func (v *noteRows) Unmarshal(data []byte) (r Range, err error) {
var table marshalNoteRows
if err := yaml.Unmarshal(data, &table); err != nil {
return Range{}, fmt.Errorf("NoteRowList.unmarshal: %v", err)
}
if len(table.NoteRows) < 1 {
return Range{}, errors.New("NoteRowList.unmarshal: no tracks")
}
r.Start = v.d.Song.Score.SongRow(v.d.Cursor.SongPos)
for i, arr := range table.NoteRows {
if i >= len(v.d.Song.Score.Tracks) {
continue
}
r.End = r.Start + len(arr)
for j, note := range arr {
y := j + r.Start
pos := v.d.Song.Score.SongPos(y)
v.d.Song.Score.Tracks[i].SetNote(pos, note, v.uniquePatterns)
}
}
return
}
// Table returns a Table of all the note data.
func (v *NoteModel) Table() Table { return Table{v} }
func (m *NoteModel) Cursor() Point {
t := max(min(m.d.Cursor.Track, len(m.d.Song.Score.Tracks)-1), 0)
p := max(min(m.d.Song.Score.SongRow(m.d.Cursor.SongPos), m.d.Song.Score.LengthInRows()-1), 0)
return Point{t, p}
}
func (m *NoteModel) Cursor2() Point {
t := max(min(m.d.Cursor2.Track, len(m.d.Song.Score.Tracks)-1), 0)
p := max(min(m.d.Song.Score.SongRow(m.d.Cursor2.SongPos), m.d.Song.Score.LengthInRows()-1), 0)
return Point{t, p}
}
func (v *NoteModel) SetCursor(p Point) {
v.d.Cursor.Track = max(min(p.X, len(v.d.Song.Score.Tracks)-1), 0)
newPos := v.d.Song.Score.Clamp(sointu.SongPos{PatternRow: p.Y})
if newPos != v.d.Cursor.SongPos {
v.follow = false
}
v.d.Cursor.SongPos = newPos
}
func (v *NoteModel) SetCursor2(p Point) {
v.d.Cursor2.Track = max(min(p.X, len(v.d.Song.Score.Tracks)-1), 0)
v.d.Cursor2.SongPos = v.d.Song.Score.Clamp(sointu.SongPos{PatternRow: p.Y})
}
func (m *NoteModel) SetCursorFloat(x, y float32) {
m.SetCursor(Point{int(x), int(y)})
m.d.LowNibble = math.Mod(float64(x), 1.0) > 0.5
}
func (v *NoteModel) Width() int {
return len((*Model)(v).d.Song.Score.Tracks)
}
func (v *NoteModel) Height() int {
return (*Model)(v).d.Song.Score.Length * (*Model)(v).d.Song.Score.RowsPerPattern
}
func (v *NoteModel) MoveCursor(dx, dy int) (ok bool) {
p := v.Cursor()
for dx < 0 {
if (*TrackModel)(v).Item(p.X).Effect && v.d.LowNibble {
v.d.LowNibble = false
} else {
p.X--
v.d.LowNibble = true
}
dx++
}
for dx > 0 {
if (*TrackModel)(v).Item(p.X).Effect && !v.d.LowNibble {
v.d.LowNibble = true
} else {
p.X++
v.d.LowNibble = false
}
dx--
}
p.Y += dy
v.SetCursor(p)
return p == v.Cursor()
}
func (v *NoteModel) clear(p Point) {
v.Input(1)
}
func (v *NoteModel) set(p Point, value int) {
v.SetValue(p, byte(value))
}
func (v *NoteModel) add(rect Rect, delta int, largeStep bool) (ok bool) {
if largeStep {
delta *= 12
}
for x := rect.BottomRight.X; x >= rect.TopLeft.X; x-- {
for y := rect.BottomRight.Y; y >= rect.TopLeft.Y; y-- {
if x < 0 || x >= len(v.d.Song.Score.Tracks) || y < 0 || y >= v.d.Song.Score.LengthInRows() {
continue
}
pos := v.d.Song.Score.SongPos(y)
note := v.d.Song.Score.Tracks[x].Note(pos)
if note <= 1 {
continue
}
newVal := int(note) + delta
if newVal < 2 {
newVal = 2
} else if newVal > 255 {
newVal = 255
}
// only do all sets after all gets, so we don't accidentally adjust single note multiple times
defer v.d.Song.Score.Tracks[x].SetNote(pos, byte(newVal), v.uniquePatterns)
}
}
return true
}
type noteTable struct {
Notes [][]byte `yaml:",flow"`
}
func (m *NoteModel) marshal(rect Rect) (data []byte, ok bool) {
width := rect.BottomRight.X - rect.TopLeft.X + 1
height := rect.BottomRight.Y - rect.TopLeft.Y + 1
var table = noteTable{Notes: make([][]byte, 0, width)}
for x := 0; x < width; x++ {
table.Notes = append(table.Notes, make([]byte, 0, rect.BottomRight.Y-rect.TopLeft.Y+1))
for y := 0; y < height; y++ {
pos := m.d.Song.Score.SongPos(y + rect.TopLeft.Y)
ax := x + rect.TopLeft.X
if ax < 0 || ax >= len(m.d.Song.Score.Tracks) {
continue
}
table.Notes[x] = append(table.Notes[x], m.d.Song.Score.Tracks[ax].Note(pos))
}
}
ret, err := yaml.Marshal(table)
if err != nil {
return nil, false
}
return ret, true
}
func (v *NoteModel) unmarshal(data []byte) (noteTable, bool) {
var table noteTable
yaml.Unmarshal(data, &table)
if len(table.Notes) == 0 {
return noteTable{}, false
}
for i := 0; i < len(table.Notes); i++ {
if len(table.Notes[i]) > 0 {
return table, true
}
}
return noteTable{}, false
}
func (v *NoteModel) unmarshalAtCursor(data []byte) bool {
table, ok := v.unmarshal(data)
if !ok {
return false
}
for i := 0; i < len(table.Notes); i++ {
for j, q := range table.Notes[i] {
x := i + v.Cursor().X
y := j + v.Cursor().Y
if x < 0 || x >= len(v.d.Song.Score.Tracks) || y < 0 || y >= v.d.Song.Score.LengthInRows() {
continue
}
pos := v.d.Song.Score.SongPos(y)
v.d.Song.Score.Tracks[x].SetNote(pos, q, v.uniquePatterns)
}
}
return true
}
func (v *NoteModel) unmarshalRange(rect Rect, data []byte) bool {
table, ok := v.unmarshal(data)
if !ok {
return false
}
for i := 0; i < rect.Width(); i++ {
for j := 0; j < rect.Height(); j++ {
k := i % len(table.Notes)
l := j % len(table.Notes[k])
a := table.Notes[k][l]
x := i + rect.TopLeft.X
y := j + rect.TopLeft.Y
if x < 0 || x >= len(v.d.Song.Score.Tracks) || y < 0 || y >= v.d.Song.Score.LengthInRows() {
continue
}
pos := v.d.Song.Score.SongPos(y)
v.d.Song.Score.Tracks[x].SetNote(pos, a, v.uniquePatterns)
}
}
return true
}
func (v *NoteModel) change(kind string, severity ChangeSeverity) func() {
return (*Model)(v).change("OrderTableView."+kind, ScoreChange, severity)
}
func (v *NoteModel) cancel() {
v.changeCancel = true
}
// At returns the note value at the given point.
func (m *NoteModel) At(p Point) byte {
if p.Y < 0 || p.X < 0 || p.X >= len(m.d.Song.Score.Tracks) {
return 1
}
pos := m.d.Song.Score.SongPos(p.Y)
return m.d.Song.Score.Tracks[p.X].Note(pos)
}
// LowNibble returns whether the user is currently editing the low nibble of the
// note value when editing an effect track.
func (m *NoteModel) LowNibble() bool { return m.d.LowNibble }
// SetValue sets the note value at the given point.
func (m *NoteModel) SetValue(p Point, val byte) {
defer m.change("SetValue", MinorChange)()
if p.Y < 0 || p.X < 0 || p.X >= len(m.d.Song.Score.Tracks) {
return
}
track := &(m.d.Song.Score.Tracks[p.X])
pos := m.d.Song.Score.SongPos(p.Y)
(*track).SetNote(pos, val, m.uniquePatterns)
}
// Input fills the current selection of the note table with a given note value,
// returning a NoteEvent telling which note should be played.
func (v *NoteModel) Input(note byte) NoteEvent {
v.Table().Fill(int(note))
return v.finishInput(note)
}
// InputNibble fills the nibbles of current selection of the note table with a
// given nibble value. LowNibble tells whether the user is currently editing the
// low or high nibbles. It returns a NoteEvent telling which note should be
// played.
func (v *NoteModel) InputNibble(nibble byte) NoteEvent {
defer v.change("FillNibble", MajorChange)()
rect := Table{v}.Range()
for y := rect.TopLeft.Y; y <= rect.BottomRight.Y; y++ {
for x := rect.TopLeft.X; x <= rect.BottomRight.X; x++ {
val := v.At(Point{x, y})
if val == 1 {
val = 0 // treat hold also as 0
}
if v.d.LowNibble {
val = (val & 0xf0) | byte(nibble&15)
} else {
val = (val & 0x0f) | byte((nibble&15)<<4)
}
v.SetValue(Point{x, y}, val)
}
}
return v.finishInput(v.At(v.Cursor()))
}
func (v *NoteModel) finishInput(note byte) NoteEvent {
if step := v.d.Step; step > 0 {
v.Table().MoveCursor(0, step)
v.Table().SetCursor2(v.Table().Cursor())
}
TrySend(v.broker.ToGUI, any(MsgToGUI{Kind: GUIMessageEnsureCursorVisible, Param: v.Table().Cursor().Y}))
track := v.Cursor().X
ts := time.Now().UnixMilli() * 441 / 10 // convert to 44100Hz frames
return NoteEvent{IsTrack: true, Channel: track, Note: note, On: true, Timestamp: ts}
}