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There is no more plain .asms, both library & player are created from the templates using go text/template package.
50 lines
1.1 KiB
C
50 lines
1.1 KiB
C
// auto-generated by Sointu, editing not recommended
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#ifndef SU_RENDER_H
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#define SU_RENDER_H
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#define SU_MAX_SAMPLES {{.MaxSamples}}
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#define SU_BUFFER_LENGTH (SU_MAX_SAMPLES*2)
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#define SU_SAMPLE_RATE 44100
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#define SU_BPM {{.Song.BPM}}
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#define SU_PATTERN_SIZE {{.Song.PatternRows}}
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#define SU_MAX_PATTERNS {{.Song.SequenceLength}}
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#define SU_TOTAL_ROWS (SU_MAX_PATTERNS*SU_PATTERN_SIZE)
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#define SU_SAMPLES_PER_ROW (SU_SAMPLE_RATE*4*60/(SU_BPM*16))
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#include <stdint.h>
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#if UINTPTR_MAX == 0xffffffff
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#if defined(__clang__) || defined(__GNUC__)
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#define SU_CALLCONV __attribute__ ((stdcall))
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#elif defined(_WIN32)
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#define SU_CALLCONV __stdcall
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#endif
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#else
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#define SU_CALLCONV
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#endif
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{{- if .Output16Bit}}
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typedef short SUsample;
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#define SU_SAMPLE_RANGE 32767.0
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{{- else}}
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typedef float SUsample;
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#define SU_SAMPLE_RANGE 1.0
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{{- end}}
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#ifdef __cplusplus
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extern "C" {
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#endif
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void SU_CALLCONV su_render_song(SUsample *buffer);
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{{- if gt (.SampleOffsets | len) 0}}
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void SU_CALLCONV su_load_gmdls();
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#define SU_LOAD_GMDLS
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{{- end}}
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#ifdef __cplusplus
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}
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#endif
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#endif |