Files
sointu/tracker/gioui/numericupdown.go
5684185+vsariola@users.noreply.github.com 6f1db6b392 fix(tracker/gioui): make own TipArea ensuring tips don't stay around
Closes #141.
2025-06-23 18:02:05 +03:00

159 lines
4.2 KiB
Go

package gioui
import (
"image"
"image/color"
"strconv"
"github.com/vsariola/sointu/tracker"
"golang.org/x/exp/shiny/materialdesign/icons"
"gioui.org/font"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/unit"
"gioui.org/widget"
"gioui.org/gesture"
"gioui.org/io/event"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/text"
)
type (
NumericUpDownState struct {
DpPerStep unit.Dp
dragStartValue int
dragStartXY float32
clickDecrease gesture.Click
clickIncrease gesture.Click
tipArea TipArea
}
NumericUpDownStyle struct {
TextColor color.NRGBA `yaml:",flow"`
IconColor color.NRGBA `yaml:",flow"`
BgColor color.NRGBA `yaml:",flow"`
CornerRadius unit.Dp
ButtonWidth unit.Dp
Width unit.Dp
Height unit.Dp
TextSize unit.Sp
Font font.Font
}
NumericUpDown struct {
Int tracker.Int
Theme *Theme
State *NumericUpDownState
Style *NumericUpDownStyle
Tip string
}
)
func NewNumericUpDownState() *NumericUpDownState {
return &NumericUpDownState{DpPerStep: unit.Dp(8)}
}
func NumUpDown(v tracker.Int, th *Theme, n *NumericUpDownState, tip string) NumericUpDown {
return NumericUpDown{
Int: v,
Theme: th,
State: n,
Style: &th.NumericUpDown,
Tip: tip,
}
}
func (s *NumericUpDownState) Update(gtx layout.Context, v tracker.Int) {
// handle dragging
pxPerStep := float32(gtx.Dp(s.DpPerStep))
for {
ev, ok := gtx.Event(pointer.Filter{
Target: s,
Kinds: pointer.Press | pointer.Drag | pointer.Release,
})
if !ok {
break
}
if e, ok := ev.(pointer.Event); ok {
switch e.Kind {
case pointer.Press:
s.dragStartValue = v.Value()
s.dragStartXY = e.Position.X - e.Position.Y
case pointer.Drag:
var deltaCoord float32
deltaCoord = e.Position.X - e.Position.Y - s.dragStartXY
v.SetValue(s.dragStartValue + int(deltaCoord/pxPerStep+0.5))
}
}
}
// handle decrease clicks
for ev, ok := s.clickDecrease.Update(gtx.Source); ok; ev, ok = s.clickDecrease.Update(gtx.Source) {
if ev.Kind == gesture.KindClick {
v.Add(-1)
}
}
// handle increase clicks
for ev, ok := s.clickIncrease.Update(gtx.Source); ok; ev, ok = s.clickIncrease.Update(gtx.Source) {
if ev.Kind == gesture.KindClick {
v.Add(1)
}
}
}
func (n *NumericUpDown) Layout(gtx C) D {
n.State.Update(gtx, n.Int)
if n.Tip != "" {
return n.State.tipArea.Layout(gtx, Tooltip(n.Theme, n.Tip), n.actualLayout)
}
return n.actualLayout(gtx)
}
func (n *NumericUpDown) actualLayout(gtx C) D {
gtx.Constraints = layout.Exact(image.Pt(gtx.Dp(n.Style.Width), gtx.Dp(n.Style.Height)))
width := gtx.Dp(n.Style.ButtonWidth)
height := gtx.Dp(n.Style.Height)
return layout.Background{}.Layout(gtx,
func(gtx C) D {
defer clip.UniformRRect(image.Rectangle{Max: gtx.Constraints.Min}, gtx.Dp(n.Style.CornerRadius)).Push(gtx.Ops).Pop()
paint.Fill(gtx.Ops, n.Style.BgColor)
event.Op(gtx.Ops, n.State) // register drag inputs, if not hitting the clicks
return D{Size: gtx.Constraints.Min}
},
func(gtx C) D {
return layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
layout.Rigid(func(gtx C) D {
gtx.Constraints = layout.Exact(image.Pt(width, height))
return layout.Background{}.Layout(gtx,
func(gtx C) D {
defer clip.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Push(gtx.Ops).Pop()
n.State.clickDecrease.Add(gtx.Ops)
return D{Size: gtx.Constraints.Min}
},
func(gtx C) D { return n.Theme.Icon(icons.ContentRemove).Layout(gtx, n.Style.IconColor) },
)
}),
layout.Flexed(1, func(gtx C) D {
paint.ColorOp{Color: n.Style.TextColor}.Add(gtx.Ops)
return widget.Label{Alignment: text.Middle}.Layout(gtx, n.Theme.Material.Shaper, n.Style.Font, n.Style.TextSize, strconv.Itoa(n.Int.Value()), op.CallOp{})
}),
layout.Rigid(func(gtx C) D {
gtx.Constraints = layout.Exact(image.Pt(width, height))
return layout.Background{}.Layout(gtx,
func(gtx C) D {
defer clip.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Push(gtx.Ops).Pop()
n.State.clickIncrease.Add(gtx.Ops)
return D{Size: gtx.Constraints.Min}
},
func(gtx C) D { return n.Theme.Icon(icons.ContentAdd).Layout(gtx, n.Style.IconColor) },
)
}),
)
},
)
}