mirror of
https://github.com/vsariola/sointu.git
synced 2025-05-28 03:10:24 -04:00
test_render_samples_api.c was added to test the api. bridge.go was modified to reflect that there is no need to check for row manually; su_render_samples already returns the information if a row has ended.
96 lines
2.6 KiB
Go
96 lines
2.6 KiB
Go
package bridge
|
|
|
|
import "fmt"
|
|
import "unsafe"
|
|
import "math"
|
|
|
|
// #cgo CFLAGS: -I"${SRCDIR}/../include"
|
|
// #cgo LDFLAGS: "${SRCDIR}/../build/src/libsointu.a"
|
|
// #include <sointu.h>
|
|
import "C"
|
|
|
|
type SynthState = C.SynthState
|
|
|
|
type Opcode byte
|
|
|
|
var ( // cannot be const as the rhs are not known at compile-time
|
|
Add = Opcode(C.su_add_id)
|
|
Addp = Opcode(C.su_addp_id)
|
|
Pop = Opcode(C.su_pop_id)
|
|
Loadnote = Opcode(C.su_loadnote_id)
|
|
Mul = Opcode(C.su_mul_id)
|
|
Mulp = Opcode(C.su_mulp_id)
|
|
Push = Opcode(C.su_push_id)
|
|
Xch = Opcode(C.su_xch_id)
|
|
Distort = Opcode(C.su_distort_id)
|
|
Hold = Opcode(C.su_hold_id)
|
|
Crush = Opcode(C.su_crush_id)
|
|
Gain = Opcode(C.su_gain_id)
|
|
Invgain = Opcode(C.su_invgain_id)
|
|
Filter = Opcode(C.su_filter_id)
|
|
Clip = Opcode(C.su_clip_id)
|
|
Pan = Opcode(C.su_pan_id)
|
|
Delay = Opcode(C.su_delay_id)
|
|
Compres = Opcode(C.su_compres_id)
|
|
Advance = Opcode(C.su_advance_id)
|
|
Speed = Opcode(C.su_speed_id)
|
|
Out = Opcode(C.su_out_id)
|
|
Outaux = Opcode(C.su_outaux_id)
|
|
Aux = Opcode(C.su_aux_id)
|
|
Send = Opcode(C.su_send_id)
|
|
Envelope = Opcode(C.su_envelope_id)
|
|
Noise = Opcode(C.su_noise_id)
|
|
Oscillat = Opcode(C.su_oscillat_id)
|
|
Loadval = Opcode(C.su_loadval_id)
|
|
Receive = Opcode(C.su_receive_id)
|
|
In = Opcode(C.su_in_id)
|
|
)
|
|
|
|
func (o Opcode) Stereo() Opcode {
|
|
return Opcode(byte(o) | 1) // set lowest bit
|
|
}
|
|
|
|
func (o Opcode) Mono() Opcode {
|
|
return Opcode(byte(o) & 0xFE) // clear lowest bit
|
|
}
|
|
|
|
func (s *SynthState) Render(buffer []float32) int {
|
|
fmt.Printf("Calling Render...\n")
|
|
var ret = C.su_render_samples(s, C.int(len(buffer))/2, (*C.float)(&buffer[0]))
|
|
fmt.Printf("Returning from Render...\n")
|
|
return int(ret)
|
|
}
|
|
|
|
func (s *SynthState) SetCommands(c [2048]Opcode) {
|
|
pk := *((*[2048]C.uchar)(unsafe.Pointer(&c)))
|
|
s.Commands = pk
|
|
}
|
|
|
|
func (s *SynthState) SetValues(c [16384]byte) {
|
|
pk := *((*[16384]C.uchar)(unsafe.Pointer(&c)))
|
|
s.Values = pk
|
|
}
|
|
|
|
func (s *SynthState) Trigger(voice int,note int) {
|
|
fmt.Printf("Calling Trigger...\n")
|
|
s.Synth.Voices[voice] = C.Voice{}
|
|
s.Synth.Voices[voice].Note = C.int(note)
|
|
fmt.Printf("Returning from Trigger...\n")
|
|
}
|
|
|
|
func (s *SynthState) Release(voice int) {
|
|
fmt.Printf("Calling Release...\n")
|
|
s.Synth.Voices[voice].Release = 1
|
|
fmt.Printf("Returning from Release...\n")
|
|
}
|
|
|
|
func NewSynthState() *SynthState {
|
|
s := new(SynthState)
|
|
s.RandSeed = 1
|
|
// The default behaviour will be to have rows/beats disabled i.e.
|
|
// fill the whole buffer every call. This is a lot better default
|
|
// behaviour than leaving this 0 (Render would never render anything)
|
|
s.SamplesPerRow = math.MaxInt32
|
|
return s
|
|
}
|