sointu/bridge/bridge.go
Veikko Sariola 6e85ff674a Change the sointu.h api to return -1, 0 or n>0 depending if buffer is full and/or row ended.
test_render_samples_api.c was added to test the api. bridge.go was modified to reflect that there is no need to check for row manually; su_render_samples already returns the information if a row has ended.
2020-10-24 13:00:08 +03:00

96 lines
2.6 KiB
Go

package bridge
import "fmt"
import "unsafe"
import "math"
// #cgo CFLAGS: -I"${SRCDIR}/../include"
// #cgo LDFLAGS: "${SRCDIR}/../build/src/libsointu.a"
// #include <sointu.h>
import "C"
type SynthState = C.SynthState
type Opcode byte
var ( // cannot be const as the rhs are not known at compile-time
Add = Opcode(C.su_add_id)
Addp = Opcode(C.su_addp_id)
Pop = Opcode(C.su_pop_id)
Loadnote = Opcode(C.su_loadnote_id)
Mul = Opcode(C.su_mul_id)
Mulp = Opcode(C.su_mulp_id)
Push = Opcode(C.su_push_id)
Xch = Opcode(C.su_xch_id)
Distort = Opcode(C.su_distort_id)
Hold = Opcode(C.su_hold_id)
Crush = Opcode(C.su_crush_id)
Gain = Opcode(C.su_gain_id)
Invgain = Opcode(C.su_invgain_id)
Filter = Opcode(C.su_filter_id)
Clip = Opcode(C.su_clip_id)
Pan = Opcode(C.su_pan_id)
Delay = Opcode(C.su_delay_id)
Compres = Opcode(C.su_compres_id)
Advance = Opcode(C.su_advance_id)
Speed = Opcode(C.su_speed_id)
Out = Opcode(C.su_out_id)
Outaux = Opcode(C.su_outaux_id)
Aux = Opcode(C.su_aux_id)
Send = Opcode(C.su_send_id)
Envelope = Opcode(C.su_envelope_id)
Noise = Opcode(C.su_noise_id)
Oscillat = Opcode(C.su_oscillat_id)
Loadval = Opcode(C.su_loadval_id)
Receive = Opcode(C.su_receive_id)
In = Opcode(C.su_in_id)
)
func (o Opcode) Stereo() Opcode {
return Opcode(byte(o) | 1) // set lowest bit
}
func (o Opcode) Mono() Opcode {
return Opcode(byte(o) & 0xFE) // clear lowest bit
}
func (s *SynthState) Render(buffer []float32) int {
fmt.Printf("Calling Render...\n")
var ret = C.su_render_samples(s, C.int(len(buffer))/2, (*C.float)(&buffer[0]))
fmt.Printf("Returning from Render...\n")
return int(ret)
}
func (s *SynthState) SetCommands(c [2048]Opcode) {
pk := *((*[2048]C.uchar)(unsafe.Pointer(&c)))
s.Commands = pk
}
func (s *SynthState) SetValues(c [16384]byte) {
pk := *((*[16384]C.uchar)(unsafe.Pointer(&c)))
s.Values = pk
}
func (s *SynthState) Trigger(voice int,note int) {
fmt.Printf("Calling Trigger...\n")
s.Synth.Voices[voice] = C.Voice{}
s.Synth.Voices[voice].Note = C.int(note)
fmt.Printf("Returning from Trigger...\n")
}
func (s *SynthState) Release(voice int) {
fmt.Printf("Calling Release...\n")
s.Synth.Voices[voice].Release = 1
fmt.Printf("Returning from Release...\n")
}
func NewSynthState() *SynthState {
s := new(SynthState)
s.RandSeed = 1
// The default behaviour will be to have rows/beats disabled i.e.
// fill the whole buffer every call. This is a lot better default
// behaviour than leaving this 0 (Render would never render anything)
s.SamplesPerRow = math.MaxInt32
return s
}