sointu/src/opcodes/flowcontrol_footer.inc

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;-------------------------------------------------------------------------------
; ADVANCE opcode: advances from one voice to next
;-------------------------------------------------------------------------------
; Checks if this was the last voice of current instrument. If so, moves to
; next opcodes and updates the stack to reflect the instrument change.
; If this instrument has more voices to process, rolls back the COM and VAL
; pointers to where they were when this instrument started.
;
; There is no stereo version.
;-------------------------------------------------------------------------------
SECT_TEXT(suopadvn)
EXPORT MANGLE_FUNC(su_op_advance,0)
%ifdef INCLUDE_POLYPHONY
mov WRK, [_SP+su_stack.wrk] ; WRK points to start of current voice
add WRK, su_voice.size ; move to next voice
mov [_SP+su_stack.wrk], WRK ; update the pointer in the stack to point to the new voice
mov ecx, [_SP+su_stack.voiceno] ; ecx = how many voices remain to process
dec ecx ; decrement number of voices to process
bt dword [_SP+su_stack.polyphony], ecx ; if voice bit of su_polyphonism not set
jnc su_op_advance_next_instrument ; goto next_instrument
mov VAL, PTRWORD [_SP+su_stack.val] ; if it was set, then repeat the opcodes for the current voice
mov COM, PTRWORD [_SP+su_stack.com]
su_op_advance_next_instrument:
mov PTRWORD [_SP+su_stack.val], VAL ; save current VAL as a checkpoint
mov PTRWORD [_SP+su_stack.com], COM ; save current COM as a checkpoint
su_op_advance_finish:
mov [_SP+su_stack.voiceno], ecx
ret
%else
mov WRK, PTRWORD [_SP+su_stack.wrk] ; WRK = wrkptr
add WRK, su_voice.size ; move to next voice
mov PTRWORD [_SP+su_stack.wrk], WRK ; update stack
dec PTRWORD [_SP+su_stack.voiceno] ; voices--
ret
%endif
;-------------------------------------------------------------------------------
; SPEED opcode: modulate the speed (bpm) of the song based on ST0
;-------------------------------------------------------------------------------
; Mono: adds or subtracts the ticks, a value of 0.5 is neutral & will7
; result in no speed change.
; There is no STEREO version.
;-------------------------------------------------------------------------------
%if SPEED_ID > -1
SECT_TEXT(suspeed)
EXPORT MANGLE_FUNC(su_op_speed,0)
do fmul dword [,c_bpmscale,] ; (2*s-1)*64/24, let's call this p from now on
call MANGLE_FUNC(su_power,0) ; 2^p, this is how many ticks we should be taking
fld1 ; 1 2^p
fsubp st1, st0 ; 2^p-1, the player is advancing 1 tick by its own
fadd dword [WRK+su_speed_wrk.remainder] ; t+2^p-1, t is the remainder from previous rounds as ticks have to be rounded to 1
push _AX
fist dword [_SP] ; Main stack: k=int(t+2^p-1)
fisub dword [_SP] ; t+2^p-1-k, the remainder
pop _AX
add dword [_SP+su_stack.rowtick], eax ; add the whole ticks to row tick count
fstp dword [WRK+su_speed_wrk.remainder] ; save the remainder for future
ret
%define USE_C_BPMSCALE
%endif