sointu/vm/bytecode.go
5684185+vsariola@users.noreply.github.com 64270eaf68 refactor: rename FindSendTarget to FindUnit
2023-10-19 13:31:34 +03:00

329 lines
11 KiB
Go

package vm
import (
"errors"
"fmt"
"github.com/vsariola/sointu"
)
type (
// Bytecode is the Sointu VM bytecode & data (delay times, sample offsets)
// which is executed by the synthesizer. It is generated from a Sointu patch.
Bytecode struct {
// Opcodes is the bytecode, which is a sequence of opcode bytes, one
// per unit in the patch. A byte of 0 denotes the end of an instrument,
// at which point if that instrument has more than one voice, the
// opcodes are repeated for each voice.
Opcodes []byte
// Operands are the operands of the opcodes. When executing the
// bytecodes, every opcode reads 0 or more operands from it and advances
// in the sequence.
Operands []byte
// DelayTimes is a table of delay times in samples. The delay times are
// used by the delay units in the patch. The delay unit only stores
// index and count of delay lines, and the delay times are looked up
// from this table. This way multiple reverb units do not have to repeat
// the same delay times.
DelayTimes []uint16
// SampleOffsets is a table of sample offsets, which tell where to find
// a particular sample in the sample data loaded from gm.dls. The sample
// offsets are used by the oscillator units that are configured to use
// samples. The unit only stores the index pointing to this table.
SampleOffsets []SampleOffset
// PolyphonyBitmask is a rather peculiar bitmask used by Sointu VM to store
// the information about which voices use which instruments: bit MAXVOICES -
// n - 1 corresponds to voice n. If the bit 1, the next voice uses the same
// instrument. If the bit 0, the next voice uses different instrument. For
// example, if first instrument has 3 voices, second instrument has 2
// voices, and third instrument four voices, the PolyphonyBitmask is: (MSB)
// 110101110 (LSB)
PolyphonyBitmask uint32
// NumVoices is the total number of voices in the patch
NumVoices uint32
}
// SampleOffset is an entry in the sample offset table
SampleOffset struct {
Start uint32 // start offset in words (1 word = 2 bytes)
LoopStart uint16 // loop start offset in words, relative to Start
LoopLength uint16 // loop length in words
}
)
type bytecodeBuilder struct {
sampleOffsetMap map[SampleOffset]int
globalAddrs map[int]uint16
globalFixups map[int]([]int)
localAddrs map[int]uint16
localFixups map[int]([]int)
voiceNo int
delayIndices [][]int
unitNo int
Bytecode
}
func NewBytecode(patch sointu.Patch, featureSet FeatureSet, bpm int) (*Bytecode, error) {
if patch.NumVoices() > 32 {
return nil, fmt.Errorf("Sointu does not support more than 32 concurrent voices; patch uses %v", patch.NumVoices())
}
b := newBytecodeBuilder(patch, bpm)
for instrIndex, instr := range patch {
if instr.NumVoices < 1 {
return nil, errors.New("Each instrument must have at least 1 voice")
}
for unitIndex, unit := range instr.Units {
if unit.Type == "" { // empty units are just ignored & skipped
continue
}
opcode, ok := featureSet.Opcode(unit.Type)
if !ok {
return nil, fmt.Errorf(`VM is not configured to support unit type "%v"`, unit.Type)
}
if unit.ID != 0 {
b.idLabel(unit.ID)
}
p := unit.Parameters
switch unit.Type {
case "oscillator":
color := p["color"]
if unit.Parameters["type"] == 4 {
color = b.getSampleIndex(unit)
if color > 255 {
return nil, errors.New("Patch uses over 256 samples")
}
}
flags := 0
switch p["type"] {
case sointu.Sine:
flags = 0x40
case sointu.Trisaw:
flags = 0x20
case sointu.Pulse:
flags = 0x10
case sointu.Gate:
flags = 0x04
case sointu.Sample:
flags = 0x80
}
if p["lfo"] == 1 {
flags += 0x08
}
flags += p["unison"]
b.op(opcode + p["stereo"])
b.operand(p["transpose"], p["detune"], p["phase"], color, p["shape"], p["gain"], flags)
case "delay":
count := len(unit.VarArgs)
if unit.Parameters["stereo"] == 1 {
count /= 2
}
if count == 0 {
continue // skip encoding delays without any delay lines
}
countTrack := count*2 - 1 + (unit.Parameters["notetracking"] & 1) // 1 means no note tracking and 1 delay, 2 means notetracking with 1 delay, 3 means no note tracking and 2 delays etc.
b.op(opcode + p["stereo"])
b.defOperands(unit)
b.operand(b.delayIndices[instrIndex][unitIndex], countTrack)
case "aux", "in":
b.op(opcode + p["stereo"])
b.defOperands(unit)
b.operand(unit.Parameters["channel"])
case "filter":
flags := 0
if unit.Parameters["lowpass"] == 1 {
flags += 0x40
}
if unit.Parameters["bandpass"] == 1 {
flags += 0x20
}
if unit.Parameters["highpass"] == 1 {
flags += 0x10
}
if unit.Parameters["negbandpass"] == 1 {
flags += 0x08
}
if unit.Parameters["neghighpass"] == 1 {
flags += 0x04
}
b.op(opcode + p["stereo"])
b.defOperands(unit)
b.operand(flags)
case "send":
targetID := unit.Parameters["target"]
targetInstrIndex, _, err := patch.FindUnit(targetID)
targetVoice := unit.Parameters["voice"]
addr := unit.Parameters["port"] & 7
if err == nil {
// local send is only possible if targetVoice is "auto" (0) and
// the targeted unit is in the same instrument as send
if targetInstrIndex == instrIndex && targetVoice == 0 {
if unit.Parameters["sendpop"] == 1 {
addr += 0x8
}
b.op(opcode + p["stereo"])
b.defOperands(unit)
b.localIDRef(targetID, addr)
} else {
addr += 0x8000
voiceStart := 0
voiceEnd := patch[targetInstrIndex].NumVoices
if targetVoice > 0 { // "all" (0) means for global send that it targets all voices of that instrument
voiceStart = targetVoice - 1
voiceEnd = targetVoice
}
addr += voiceStart * 0x400
for i := voiceStart; i < voiceEnd; i++ {
b.op(opcode + p["stereo"])
b.defOperands(unit)
if i == voiceEnd-1 && unit.Parameters["sendpop"] == 1 {
addr += 0x8 // when making multi unit send, only the last one should have POP bit set if popping
}
b.globalIDRef(targetID, addr)
addr += 0x400
}
}
} else {
// if no target will be found, the send will trash some of
// the last values of the last port of the last voice, which
// is unlikely to cause issues. We still honor the POP bit.
addr = 0xFFF7
if unit.Parameters["sendpop"] == 1 {
addr |= 0x8
}
b.op(opcode + p["stereo"])
b.defOperands(unit)
b.Operands = append(b.Operands, byte(addr&255), byte(addr>>8))
}
default:
b.op(opcode + p["stereo"])
b.defOperands(unit)
}
if b.unitNo > 63 {
return nil, fmt.Errorf(`Instrument %v has over 63 units`, instrIndex)
}
}
b.opFinish(instr)
}
return &b.Bytecode, nil
}
func newBytecodeBuilder(patch sointu.Patch, bpm int) *bytecodeBuilder {
var polyphonyBitmask uint32 = 0
for _, instr := range patch {
for j := 0; j < instr.NumVoices-1; j++ {
polyphonyBitmask = (polyphonyBitmask << 1) + 1 // for each instrument, NumVoices - 1 bits are ones
}
polyphonyBitmask <<= 1 // ...and the last bit is zero, to denote "change instrument"
}
delayTimesInt, delayIndices := constructDelayTimeTable(patch, bpm)
delayTimesU16 := make([]uint16, len(delayTimesInt))
for i, d := range delayTimesInt {
delayTimesU16[i] = uint16(d)
}
c := bytecodeBuilder{
Bytecode: Bytecode{PolyphonyBitmask: polyphonyBitmask, NumVoices: uint32(patch.NumVoices()), DelayTimes: delayTimesU16},
sampleOffsetMap: map[SampleOffset]int{},
globalAddrs: map[int]uint16{},
globalFixups: map[int]([]int){},
localAddrs: map[int]uint16{},
localFixups: map[int]([]int){},
delayIndices: delayIndices}
return &c
}
// op adds a command to the bytecode, and increments the unit number
func (b *bytecodeBuilder) op(opcode int) {
b.Opcodes = append(b.Opcodes, byte(opcode))
b.unitNo++
}
// opFinish adds a command to the bytecode that marks the end of an instrument, resets the unit number and increments the voice number
// local addresses are forgotten when instrument ends
func (b *bytecodeBuilder) opFinish(instr sointu.Instrument) {
b.Opcodes = append(b.Opcodes, 0)
b.unitNo = 0
b.voiceNo += instr.NumVoices
b.localAddrs = map[int]uint16{}
b.localFixups = map[int]([]int){}
}
// operand appends operands to the operand stream
func (b *bytecodeBuilder) operand(operands ...int) {
for _, v := range operands {
b.Operands = append(b.Operands, byte(v))
}
}
// defOperands appends the operands to the stream for all parameters that can be
// modulated and set
func (b *bytecodeBuilder) defOperands(unit sointu.Unit) {
for _, v := range sointu.UnitTypes[unit.Type] {
if v.CanModulate && v.CanSet {
b.Operands = append(b.Operands, byte(unit.Parameters[v.Name]))
}
}
}
// localIDRef adds a reference to a local id label to the value stream; if the targeted ID has not been seen yet, it is added to the fixup list
func (b *bytecodeBuilder) localIDRef(id int, addr int) {
if v, ok := b.localAddrs[id]; ok {
addr += int(v)
} else {
b.localFixups[id] = append(b.localFixups[id], len(b.Operands))
}
b.Operands = append(b.Operands, byte(addr&255), byte(addr>>8))
}
// globalIDRef adds a reference to a global id label to the value stream; if the targeted ID has not been seen yet, it is added to the fixup list
func (b *bytecodeBuilder) globalIDRef(id int, addr int) {
if v, ok := b.globalAddrs[id]; ok {
addr += int(v)
} else {
b.globalFixups[id] = append(b.globalFixups[id], len(b.Operands))
}
b.Operands = append(b.Operands, byte(addr&255), byte(addr>>8))
}
// idLabel adds a label to the value stream for the given id; all earlier references to the id are fixed up
func (b *bytecodeBuilder) idLabel(id int) {
localAddr := uint16((b.unitNo + 1) << 4)
b.fixUp(b.localFixups[id], localAddr)
b.localFixups[id] = nil
b.localAddrs[id] = localAddr
globalAddr := localAddr + 16 + uint16(b.voiceNo)*1024
b.fixUp(b.globalFixups[id], globalAddr)
b.globalFixups[id] = nil
b.globalAddrs[id] = globalAddr
}
// fixUp fixes up the references to the given id with the given delta
func (b *bytecodeBuilder) fixUp(positions []int, delta uint16) {
for _, pos := range positions {
orig := (uint16(b.Operands[pos+1]) << 8) + uint16(b.Operands[pos])
new := orig + delta
b.Operands[pos] = byte(new & 255)
b.Operands[pos+1] = byte(new >> 8)
}
}
// getSampleIndex returns the index of the sample in the sample offset table; if the sample has not been seen yet, it is added to the table
func (b *bytecodeBuilder) getSampleIndex(unit sointu.Unit) int {
s := SampleOffset{Start: uint32(unit.Parameters["samplestart"]), LoopStart: uint16(unit.Parameters["loopstart"]), LoopLength: uint16(unit.Parameters["looplength"])}
if s.LoopLength == 0 {
// hacky quick fix: looplength 0 causes div by zero so avoid crashing
s.LoopLength = 1
}
index, ok := b.sampleOffsetMap[s]
if !ok {
index = len(b.SampleOffsets)
b.sampleOffsetMap[s] = index
b.SampleOffsets = append(b.SampleOffsets, s)
}
return index
}