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The Model was getting unmaintanable mess. This is an attempt to refactor/rewrite the Model so that data of certain type is exposed in standardized way, offering certain standard manipulations for that data type, and on the GUI side, certain standard widgets to tied to that data. This rewrite closes #72, #106 and #120.
192 lines
5.4 KiB
Go
192 lines
5.4 KiB
Go
package tracker
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import (
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"math"
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"github.com/vsariola/sointu/vm"
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)
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type (
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Int struct {
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IntData
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}
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IntData interface {
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Value() int
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Range() intRange
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setValue(int)
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change(kind string) func()
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}
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intRange struct {
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Min, Max int
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}
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InstrumentVoices Model
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TrackVoices Model
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SongLength Model
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BPM Model
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RowsPerPattern Model
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RowsPerBeat Model
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Step Model
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Octave Model
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)
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func (v Int) Add(delta int) (ok bool) {
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r := v.Range()
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value := r.Clamp(v.Value() + delta)
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if value == v.Value() || value < r.Min || value > r.Max {
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return false
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}
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defer v.change("Add")()
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v.setValue(value)
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return true
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}
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func (v Int) Set(value int) (ok bool) {
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r := v.Range()
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value = v.Range().Clamp(value)
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if value == v.Value() || value < r.Min || value > r.Max {
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return false
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}
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defer v.change("Set")()
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v.setValue(value)
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return true
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}
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func (r intRange) Clamp(value int) int {
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return intMax(intMin(value, r.Max), r.Min)
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}
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// Model methods
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func (m *Model) InstrumentVoices() *InstrumentVoices { return (*InstrumentVoices)(m) }
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func (m *Model) TrackVoices() *TrackVoices { return (*TrackVoices)(m) }
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func (m *Model) SongLength() *SongLength { return (*SongLength)(m) }
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func (m *Model) BPM() *BPM { return (*BPM)(m) }
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func (m *Model) RowsPerPattern() *RowsPerPattern { return (*RowsPerPattern)(m) }
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func (m *Model) RowsPerBeat() *RowsPerBeat { return (*RowsPerBeat)(m) }
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func (m *Model) Step() *Step { return (*Step)(m) }
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func (m *Model) Octave() *Octave { return (*Octave)(m) }
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// BeatsPerMinuteInt
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func (v *BPM) Int() Int { return Int{v} }
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func (v *BPM) Value() int { return v.d.Song.BPM }
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func (v *BPM) setValue(value int) { v.d.Song.BPM = value }
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func (v *BPM) Range() intRange { return intRange{1, 999} }
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func (v *BPM) change(kind string) func() {
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return (*Model)(v).change("BPMInt."+kind, SongChange, MinorChange)
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}
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// RowsPerPatternInt
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func (v *RowsPerPattern) Int() Int { return Int{v} }
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func (v *RowsPerPattern) Value() int { return v.d.Song.Score.RowsPerPattern }
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func (v *RowsPerPattern) setValue(value int) { v.d.Song.Score.RowsPerPattern = value }
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func (v *RowsPerPattern) Range() intRange { return intRange{1, 256} }
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func (v *RowsPerPattern) change(kind string) func() {
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return (*Model)(v).change("RowsPerPatternInt."+kind, SongChange, MinorChange)
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}
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// SongLengthInt
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func (v *SongLength) Int() Int { return Int{v} }
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func (v *SongLength) Value() int { return v.d.Song.Score.Length }
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func (v *SongLength) setValue(value int) { v.d.Song.Score.Length = value }
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func (v *SongLength) Range() intRange { return intRange{1, math.MaxInt32} }
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func (v *SongLength) change(kind string) func() {
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return (*Model)(v).change("SongLengthInt."+kind, SongChange, MinorChange)
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}
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// StepInt
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func (v *Step) Int() Int { return Int{v} }
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func (v *Step) Value() int { return v.d.Step }
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func (v *Step) setValue(value int) { v.d.Step = value }
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func (v *Step) Range() intRange { return intRange{0, 8} }
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func (v *Step) change(kind string) func() {
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return (*Model)(v).change("StepInt"+kind, NoChange, MinorChange)
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}
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// OctaveInt
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func (v *Octave) Int() Int { return Int{v} }
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func (v *Octave) Value() int { return v.d.Octave }
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func (v *Octave) setValue(value int) { v.d.Octave = value }
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func (v *Octave) Range() intRange { return intRange{0, 9} }
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func (v *Octave) change(kind string) func() { return func() {} }
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// RowsPerBeatInt
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func (v *RowsPerBeat) Int() Int { return Int{v} }
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func (v *RowsPerBeat) Value() int { return v.d.Song.RowsPerBeat }
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func (v *RowsPerBeat) setValue(value int) { v.d.Song.RowsPerBeat = value }
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func (v *RowsPerBeat) Range() intRange { return intRange{1, 32} }
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func (v *RowsPerBeat) change(kind string) func() {
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return (*Model)(v).change("RowsPerBeatInt."+kind, SongChange, MinorChange)
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}
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// InstrumentVoicesInt
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func (v *InstrumentVoices) Int() Int {
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return Int{v}
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}
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func (v *InstrumentVoices) Value() int {
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if v.d.InstrIndex < 0 || v.d.InstrIndex >= len(v.d.Song.Patch) {
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return 1
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}
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return intMax(v.d.Song.Patch[v.d.InstrIndex].NumVoices, 1)
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}
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func (v *InstrumentVoices) setValue(value int) {
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if v.d.InstrIndex < 0 || v.d.InstrIndex >= len(v.d.Song.Patch) {
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return
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}
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v.d.Song.Patch[v.d.InstrIndex].NumVoices = value
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}
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func (v *InstrumentVoices) Range() intRange {
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return intRange{1, vm.MAX_VOICES - v.d.Song.Patch.NumVoices() + v.Value()}
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}
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func (v *InstrumentVoices) change(kind string) func() {
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return (*Model)(v).change("InstrumentVoicesInt."+kind, PatchChange, MinorChange)
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}
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// TrackVoicesInt
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func (v *TrackVoices) Int() Int {
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return Int{v}
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}
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func (v *TrackVoices) Value() int {
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t := v.d.Cursor.Track
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if t < 0 || t >= len(v.d.Song.Score.Tracks) {
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return 1
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}
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return intMax(v.d.Song.Score.Tracks[t].NumVoices, 1)
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}
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func (v *TrackVoices) setValue(value int) {
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t := v.d.Cursor.Track
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if t < 0 || t >= len(v.d.Song.Score.Tracks) {
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return
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}
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v.d.Song.Score.Tracks[t].NumVoices = value
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}
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func (v *TrackVoices) Range() intRange {
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t := v.d.Cursor.Track
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if t < 0 || t >= len(v.d.Song.Score.Tracks) {
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return intRange{1, 1}
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}
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return intRange{1, vm.MAX_VOICES - v.d.Song.Score.NumVoices() + v.d.Song.Score.Tracks[t].NumVoices}
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}
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func (v *TrackVoices) change(kind string) func() {
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return (*Model)(v).change("TrackVoicesInt."+kind, ScoreChange, MinorChange)
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}
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