sointu/tracker/gioui/oscilloscope.go
2025-04-27 09:07:46 +03:00

195 lines
6.5 KiB
Go

package gioui
import (
"image"
"image/color"
"math"
"gioui.org/io/event"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/unit"
"gioui.org/widget/material"
"github.com/vsariola/sointu/tracker"
)
type (
Oscilloscope struct {
onceBtn *BoolClickable
wrapBtn *BoolClickable
lengthInBeatsNumber *NumberInput
triggerChannelNumber *NumberInput
xScale int
xOffset float32
dragging bool
dragId pointer.ID
dragStartPx float32
}
OscilloscopeStyle struct {
Oscilloscope *Oscilloscope
Wave tracker.RingBuffer[[2]float32]
Colors [2]color.NRGBA
ClippedColor color.NRGBA
Theme *material.Theme
}
)
func NewOscilloscope(model *tracker.Model) *Oscilloscope {
return &Oscilloscope{
onceBtn: NewBoolClickable(model.SignalAnalyzer().Once().Bool()),
wrapBtn: NewBoolClickable(model.SignalAnalyzer().Wrap().Bool()),
lengthInBeatsNumber: NewNumberInput(model.SignalAnalyzer().LengthInBeats().Int()),
triggerChannelNumber: NewNumberInput(model.SignalAnalyzer().TriggerChannel().Int()),
}
}
func LineOscilloscope(s *Oscilloscope, wave tracker.RingBuffer[[2]float32], th *material.Theme) *OscilloscopeStyle {
return &OscilloscopeStyle{Oscilloscope: s, Wave: wave, Colors: [2]color.NRGBA{primaryColor, secondaryColor}, Theme: th, ClippedColor: errorColor}
}
func (s *OscilloscopeStyle) Layout(gtx C) D {
wrapBtnStyle := ToggleButton(gtx, s.Theme, s.Oscilloscope.wrapBtn, "Wrap")
onceBtnStyle := ToggleButton(gtx, s.Theme, s.Oscilloscope.onceBtn, "Once")
triggerChannelStyle := NumericUpDown(s.Theme, s.Oscilloscope.triggerChannelNumber, "Trigger channel")
lengthNumberStyle := NumericUpDown(s.Theme, s.Oscilloscope.lengthInBeatsNumber, "Buffer length in beats")
leftSpacer := layout.Spacer{Width: unit.Dp(6), Height: unit.Dp(24)}.Layout
rightSpacer := layout.Spacer{Width: unit.Dp(6)}.Layout
return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
layout.Flexed(1, func(gtx C) D { return s.layoutWave(gtx) }),
layout.Rigid(func(gtx C) D {
return layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
layout.Rigid(leftSpacer),
layout.Rigid(LabelStyle{Text: "Trigger", Color: disabledTextColor, Alignment: layout.W, FontSize: s.Theme.TextSize * 14.0 / 16.0, Shaper: s.Theme.Shaper}.Layout),
layout.Flexed(1, func(gtx C) D { return D{Size: gtx.Constraints.Min} }),
layout.Rigid(onceBtnStyle.Layout),
layout.Rigid(triggerChannelStyle.Layout),
layout.Rigid(rightSpacer),
)
}),
layout.Rigid(func(gtx C) D {
return layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
layout.Rigid(leftSpacer),
layout.Rigid(LabelStyle{Text: "Buffer", Color: disabledTextColor, Alignment: layout.W, FontSize: s.Theme.TextSize * 14.0 / 16.0, Shaper: s.Theme.Shaper}.Layout),
layout.Flexed(1, func(gtx C) D { return D{Size: gtx.Constraints.Min} }),
layout.Rigid(wrapBtnStyle.Layout),
layout.Rigid(lengthNumberStyle.Layout),
layout.Rigid(rightSpacer),
)
}),
)
}
func (s *OscilloscopeStyle) layoutWave(gtx C) D {
s.update(gtx)
if gtx.Constraints.Max.X == 0 || gtx.Constraints.Max.Y == 0 {
return D{}
}
defer clip.Rect(image.Rectangle{Max: gtx.Constraints.Max}).Push(gtx.Ops).Pop()
event.Op(gtx.Ops, s.Oscilloscope)
paint.ColorOp{Color: disabledTextColor}.Add(gtx.Ops)
cursorX := int(s.sampleToPx(gtx, float32(s.Wave.Cursor)))
stack := clip.Rect{Min: image.Pt(cursorX, 0), Max: image.Pt(cursorX+1, gtx.Constraints.Max.Y)}.Push(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
stack.Pop()
for chn := 0; chn < 2; chn++ {
paint.ColorOp{Color: s.Colors[chn]}.Add(gtx.Ops)
clippedColorSet := false
yprev := int((s.Wave.Buffer[0][chn] + 1) / 2 * float32(gtx.Constraints.Max.Y))
for px := 0; px < gtx.Constraints.Max.X; px++ {
x := int(s.pxToSample(gtx, float32(px)))
if x < 0 || x >= len(s.Wave.Buffer) {
continue
}
y := int((s.Wave.Buffer[x][chn] + 1) / 2 * float32(gtx.Constraints.Max.Y))
if y < 0 {
y = 0
} else if y >= gtx.Constraints.Max.Y {
y = gtx.Constraints.Max.Y - 1
}
y1, y2 := yprev, y
if y < yprev {
y1, y2 = y, yprev-1
} else if y > yprev {
y1++
}
clipped := false
if y1 == y2 && y1 == 0 {
clipped = true
}
if y1 == y2 && y1 == gtx.Constraints.Max.Y-1 {
clipped = true
}
if clippedColorSet != clipped {
if clipped {
paint.ColorOp{Color: s.ClippedColor}.Add(gtx.Ops)
} else {
paint.ColorOp{Color: s.Colors[chn]}.Add(gtx.Ops)
}
clippedColorSet = clipped
}
stack := clip.Rect{Min: image.Pt(px, y1), Max: image.Pt(px+1, y2+1)}.Push(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
stack.Pop()
yprev = y
}
}
return D{Size: image.Pt(gtx.Constraints.Max.X, gtx.Constraints.Max.Y)}
}
func (o *OscilloscopeStyle) update(gtx C) {
for {
ev, ok := gtx.Event(pointer.Filter{
Target: o.Oscilloscope,
Kinds: pointer.Scroll | pointer.Press | pointer.Drag | pointer.Release | pointer.Cancel,
ScrollY: pointer.ScrollRange{Min: -1e6, Max: 1e6},
})
if !ok {
break
}
if e, ok := ev.(pointer.Event); ok {
switch e.Kind {
case pointer.Scroll:
s1 := o.pxToSample(gtx, e.Position.X)
o.Oscilloscope.xScale += min(max(-1, int(e.Scroll.Y)), 1)
s2 := o.pxToSample(gtx, e.Position.X)
o.Oscilloscope.xOffset -= s1 - s2
case pointer.Press:
if e.Buttons&pointer.ButtonSecondary != 0 {
o.Oscilloscope.xOffset = 0
o.Oscilloscope.xScale = 0
}
if e.Buttons&pointer.ButtonPrimary != 0 {
o.Oscilloscope.dragging = true
o.Oscilloscope.dragId = e.PointerID
o.Oscilloscope.dragStartPx = e.Position.X
}
case pointer.Drag:
if e.Buttons&pointer.ButtonPrimary != 0 && o.Oscilloscope.dragging && e.PointerID == o.Oscilloscope.dragId {
delta := o.pxToSample(gtx, e.Position.X) - o.pxToSample(gtx, o.Oscilloscope.dragStartPx)
o.Oscilloscope.xOffset += delta
o.Oscilloscope.dragStartPx = e.Position.X
}
case pointer.Release | pointer.Cancel:
o.Oscilloscope.dragging = false
}
}
}
}
func (o *OscilloscopeStyle) scaleFactor() float32 {
return float32(math.Pow(1.1, float64(o.Oscilloscope.xScale)))
}
func (s *OscilloscopeStyle) pxToSample(gtx C, px float32) float32 {
return px*s.scaleFactor()*float32(len(s.Wave.Buffer))/float32(gtx.Constraints.Max.X) - s.Oscilloscope.xOffset
}
func (s *OscilloscopeStyle) sampleToPx(gtx C, sample float32) float32 {
return (sample + s.Oscilloscope.xOffset) * float32(gtx.Constraints.Max.X) / float32(len(s.Wave.Buffer)) / s.scaleFactor()
}