sointu/tracker/gioui/editor.go

87 lines
1.8 KiB
Go

package gioui
import (
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/widget"
"gioui.org/widget/material"
)
type (
// Editor wraps a widget.Editor and adds some additional key event filters,
// to prevent key presses from flowing through to the rest of the
// application while editing (particularly: to prevent triggering notes
// while editing).
Editor struct {
Editor widget.Editor
filters []event.Filter
requestFocus bool
}
EditorStyle material.EditorStyle
)
func NewEditor(e widget.Editor) *Editor {
ret := &Editor{
Editor: e,
}
for c := 'A'; c <= 'Z'; c++ {
ret.filters = append(ret.filters, key.Filter{Name: key.Name(c), Focus: &ret.Editor})
}
for c := '0'; c <= '9'; c++ {
ret.filters = append(ret.filters, key.Filter{Name: key.Name(c), Focus: &ret.Editor})
}
ret.filters = append(ret.filters, key.Filter{Name: key.NameSpace, Focus: &ret.Editor})
ret.filters = append(ret.filters, key.Filter{Name: key.NameEscape, Focus: &ret.Editor})
return ret
}
func MaterialEditor(th *material.Theme, e *Editor, hint string) EditorStyle {
return EditorStyle(material.Editor(th, &e.Editor, hint))
}
func (e *Editor) SetText(s string) {
if e.Editor.Text() != s {
e.Editor.SetText(s)
}
}
func (e *Editor) Text() string {
return e.Editor.Text()
}
func (e *Editor) Submitted(gtx C) bool {
for {
ev, ok := e.Editor.Update(gtx)
if !ok {
break
}
_, ok = ev.(widget.SubmitEvent)
if ok {
return true
}
}
return false
}
func (e *Editor) Cancelled(gtx C) bool {
for {
event, ok := gtx.Event(e.filters...)
if !ok {
break
}
if e, ok := event.(key.Event); ok && e.State == key.Press && e.Name == key.NameEscape {
return true
}
}
return false
}
func (e *Editor) Focus() {
e.requestFocus = true
}
func (e *EditorStyle) Layout(gtx C) D {
return material.EditorStyle(*e).Layout(gtx)
}