mirror of
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Notetracking was used in two completely different meanings: the pitch/bpm notetracking in the delay unit and the cursor follow in when playing. The word for the second meaning was changed to Follow, to avoid confusion.
562 lines
14 KiB
Go
562 lines
14 KiB
Go
package tracker
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import (
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"encoding/json"
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"errors"
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"fmt"
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"os"
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"path/filepath"
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"github.com/vsariola/sointu"
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"github.com/vsariola/sointu/vm"
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)
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// Model implements the mutable state for the tracker program GUI.
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//
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// Go does not have immutable slices, so there's no efficient way to guarantee
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// accidental mutations in the song. But at least the value members are
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// protected.
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// It is owned by the GUI thread (goroutine), while the player is owned by
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// by the audioprocessing thread. They communicate using the two channels
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type (
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// modelData is the part of the model that gets save to recovery file
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modelData struct {
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Song sointu.Song
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Cursor, Cursor2 Cursor
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LowNibble bool
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InstrIndex, InstrIndex2 int
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UnitIndex, UnitIndex2 int
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ParamIndex int
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UnitSearchIndex int
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UnitSearchString string
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UnitSearching bool
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Octave int
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Step int
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FilePath string
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ChangedSinceSave bool
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RecoveryFilePath string
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ChangedSinceRecovery bool
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}
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Model struct {
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d modelData
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instrEnlarged bool
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commentExpanded bool
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prevUndoKind string
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undoSkipCounter int
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undoStack []modelData
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redoStack []modelData
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changeLevel int
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changeCancel bool
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changeSeverity ChangeSeverity
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changeType ChangeType
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panic bool
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recording bool
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playing bool
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playPosition sointu.SongPos
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loop Loop
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follow bool
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quitted bool
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cachePatternUseCount [][]int
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voiceLevels [vm.MAX_VOICES]float32
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avgVolume Volume
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peakVolume Volume
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alerts []Alert
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dialog Dialog
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synther sointu.Synther // the synther used to create new synths
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PlayerMessages chan PlayerMsg
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modelMessages chan<- interface{}
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}
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// Cursor identifies a row and a track in a song score.
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Cursor struct {
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Track int
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sointu.SongPos
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}
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// Loop identifier the order rows, which are the loop positions
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// Length = 0 means no loop is chosen, regardless of start
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Loop struct {
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Start, Length int
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}
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Explore struct {
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IsSave bool // true if this is a save operation, false if open operation
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IsSong bool // true if this is a song, false if instrument
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Continuation func(string) // function to call with the selected file path
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}
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// Describes a note triggered either a track or an instrument
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// If Go had union or Either types, this would be it, but in absence
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// those, this uses a boolean to define if the instrument is defined or the track
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NoteID struct {
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IsInstr bool
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Instr int
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Track int
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Note byte
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model *Model
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}
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IsPlayingMsg struct{ bool }
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StartPlayMsg struct{ sointu.SongPos }
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BPMMsg struct{ int }
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RowsPerBeatMsg struct{ int }
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PanicMsg struct{ bool }
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RecordingMsg struct{ bool }
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NoteOnMsg struct{ NoteID }
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NoteOffMsg struct{ NoteID }
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ChangeSeverity int
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ChangeType int
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Dialog int
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)
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const (
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MajorChange ChangeSeverity = iota
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MinorChange
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)
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const (
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NoChange ChangeType = 0
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PatchChange ChangeType = 1 << iota
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ScoreChange
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BPMChange
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RowsPerBeatChange
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SongChange ChangeType = PatchChange | ScoreChange | BPMChange | RowsPerBeatChange
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)
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const (
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NoDialog = iota
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SaveAsExplorer
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NewSongChanges
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NewSongSaveExplorer
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OpenSongChanges
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OpenSongSaveExplorer
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OpenSongOpenExplorer
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Export
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ExportFloatExplorer
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ExportInt16Explorer
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QuitChanges
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QuitSaveExplorer
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)
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const maxUndo = 64
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func (m *Model) AverageVolume() Volume { return m.avgVolume }
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func (m *Model) PeakVolume() Volume { return m.peakVolume }
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func (m *Model) PlayPosition() sointu.SongPos { return m.playPosition }
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func (m *Model) Loop() Loop { return m.loop }
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func (m *Model) PlaySongRow() int { return m.d.Song.Score.SongRow(m.playPosition) }
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func (m *Model) ChangedSinceSave() bool { return m.d.ChangedSinceSave }
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func (m *Model) Dialog() Dialog { return m.dialog }
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func (m *Model) Quitted() bool { return m.quitted }
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// NewModelPlayer creates a new model and a player that communicates with it
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func NewModelPlayer(synther sointu.Synther, recoveryFilePath string) (*Model, *Player) {
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m := new(Model)
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m.synther = synther
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modelMessages := make(chan interface{}, 1024)
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playerMessages := make(chan PlayerMsg, 1024)
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m.modelMessages = modelMessages
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m.PlayerMessages = playerMessages
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m.d.Octave = 4
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m.d.RecoveryFilePath = recoveryFilePath
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m.resetSong()
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if recoveryFilePath != "" {
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if bytes2, err := os.ReadFile(m.d.RecoveryFilePath); err == nil {
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json.Unmarshal(bytes2, &m.d)
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}
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}
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p := &Player{
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playerMsgs: playerMessages,
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modelMsgs: modelMessages,
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synther: synther,
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song: m.d.Song.Copy(),
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loop: m.loop,
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avgVolumeMeter: VolumeAnalyzer{Attack: 0.3, Release: 0.3, Min: -100, Max: 20},
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peakVolumeMeter: VolumeAnalyzer{Attack: 1e-4, Release: 1, Min: -100, Max: 20},
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}
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p.compileOrUpdateSynth()
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return m, p
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}
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func (m *Model) change(kind string, t ChangeType, severity ChangeSeverity) func() {
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if m.changeLevel == 0 {
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m.changeType = NoChange
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m.undoStack = append(m.undoStack, m.d.Copy())
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m.changeCancel = false
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m.changeSeverity = severity
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} else {
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if m.changeSeverity < severity {
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m.changeSeverity = severity
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}
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}
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m.changeType |= t
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m.changeLevel++
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return func() {
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m.changeLevel--
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if m.changeLevel < 0 {
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panic("changeLevel < 0, mismatched change() calls")
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}
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if m.changeLevel == 0 {
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if m.changeCancel || m.d.Song.BPM <= 0 || m.d.Song.RowsPerBeat <= 0 || m.d.Song.Score.Length <= 0 {
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// the change was cancelled or put the song in invalid state, so we don't save it
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m.d = m.undoStack[len(m.undoStack)-1]
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m.undoStack = m.undoStack[:len(m.undoStack)-1]
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return
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}
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m.d.ChangedSinceSave = true
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m.d.ChangedSinceRecovery = true
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if m.changeType&ScoreChange != 0 {
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m.updatePatternUseCount()
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m.d.Cursor.SongPos = m.d.Song.Score.Clamp(m.d.Cursor.SongPos)
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m.d.Cursor2.SongPos = m.d.Song.Score.Clamp(m.d.Cursor2.SongPos)
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m.send(m.d.Song.Score.Copy())
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}
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if m.changeType&PatchChange != 0 {
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m.fixIDCollisions()
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m.fixUnitParams()
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m.d.InstrIndex = clamp(m.d.InstrIndex, 0, len(m.d.Song.Patch)-1)
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m.d.InstrIndex2 = clamp(m.d.InstrIndex2, 0, len(m.d.Song.Patch)-1)
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unitCount := 0
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if m.d.InstrIndex >= 0 && m.d.InstrIndex < len(m.d.Song.Patch) {
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unitCount = len(m.d.Song.Patch[m.d.InstrIndex].Units)
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}
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m.d.UnitIndex = clamp(m.d.UnitIndex, 0, unitCount-1)
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m.d.UnitIndex2 = clamp(m.d.UnitIndex2, 0, unitCount-1)
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m.d.UnitSearching = false // if we change anything in the patch, reset the unit searching
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m.d.UnitSearchString = ""
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m.send(m.d.Song.Patch.Copy())
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}
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if m.changeType&BPMChange != 0 {
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m.send(BPMMsg{m.d.Song.BPM})
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}
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if m.changeType&RowsPerBeatChange != 0 {
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m.send(RowsPerBeatMsg{m.d.Song.RowsPerBeat})
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}
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m.undoSkipCounter++
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var limit int
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switch m.changeSeverity {
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default:
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case MajorChange:
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limit = 1
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case MinorChange:
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limit = 10
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}
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if m.prevUndoKind == kind && m.undoSkipCounter < limit {
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m.undoStack = m.undoStack[:len(m.undoStack)-1]
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return
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}
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m.undoSkipCounter = 0
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m.prevUndoKind = kind
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m.redoStack = m.redoStack[:0]
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if len(m.undoStack) > maxUndo {
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copy(m.undoStack, m.undoStack[len(m.undoStack)-maxUndo:])
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m.undoStack = m.undoStack[:maxUndo]
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}
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}
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}
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}
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func (m *Model) MarshalRecovery() []byte {
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out, err := json.Marshal(m.d)
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if err != nil {
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return nil
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}
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if m.d.RecoveryFilePath != "" {
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os.Remove(m.d.RecoveryFilePath)
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}
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m.d.ChangedSinceRecovery = false
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return out
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}
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func (m *Model) SaveRecovery() error {
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if !m.d.ChangedSinceRecovery {
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return nil
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}
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if m.d.RecoveryFilePath == "" {
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return errors.New("no backup file path")
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}
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out, err := json.Marshal(m.d)
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if err != nil {
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return fmt.Errorf("could not marshal recovery data: %w", err)
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}
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dir := filepath.Dir(m.d.RecoveryFilePath)
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if _, err := os.Stat(dir); os.IsNotExist(err) {
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os.MkdirAll(dir, os.ModePerm)
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}
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file, err := os.Create(m.d.RecoveryFilePath)
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if err != nil {
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return fmt.Errorf("could not create recovery file: %w", err)
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}
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_, err = file.Write(out)
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if err != nil {
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return fmt.Errorf("could not write recovery file: %w", err)
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}
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m.d.ChangedSinceRecovery = false
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return nil
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}
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func (m *Model) UnmarshalRecovery(bytes []byte) {
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err := json.Unmarshal(bytes, &m.d)
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if err != nil {
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return
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}
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if m.d.RecoveryFilePath != "" { // check if there's a recovery file on disk and load it instead
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if bytes2, err := os.ReadFile(m.d.RecoveryFilePath); err == nil {
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json.Unmarshal(bytes2, &m.d)
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}
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}
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m.d.ChangedSinceRecovery = false
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m.send(m.d.Song.Copy())
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m.updatePatternUseCount()
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}
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func (m *Model) ProcessPlayerMessage(msg PlayerMsg) {
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m.playPosition = msg.SongPosition
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m.voiceLevels = msg.VoiceLevels
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m.avgVolume = msg.AverageVolume
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m.peakVolume = msg.PeakVolume
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if m.playing && m.follow {
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m.d.Cursor.SongPos = msg.SongPosition
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m.d.Cursor2.SongPos = msg.SongPosition
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}
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m.panic = msg.Panic
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switch e := msg.Inner.(type) {
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case func():
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e()
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case Recording:
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if e.BPM == 0 {
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e.BPM = float64(m.d.Song.BPM)
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}
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score, err := e.Score(m.d.Song.Patch, m.d.Song.RowsPerBeat, m.d.Song.Score.RowsPerPattern)
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if err != nil || score.Length <= 0 {
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break
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}
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defer m.change("Recording", SongChange, MajorChange)()
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m.d.Song.Score = score
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m.d.Song.BPM = int(e.BPM + 0.5)
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m.instrEnlarged = false
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case Alert:
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m.Alerts().AddAlert(e)
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case IsPlayingMsg:
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m.playing = e.bool
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default:
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}
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}
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func (m *Model) TrackNoteOn(track int, note byte) (id NoteID) {
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id = NoteID{IsInstr: false, Track: track, Note: note, model: m}
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m.send(NoteOnMsg{id})
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return id
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}
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func (m *Model) InstrNoteOn(instr int, note byte) (id NoteID) {
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id = NoteID{IsInstr: true, Instr: instr, Note: note, model: m}
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m.send(NoteOnMsg{id})
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return id
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}
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func (n NoteID) NoteOff() {
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n.model.send(NoteOffMsg{n})
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}
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func (m *Model) FindUnit(id int) (instrIndex, unitIndex int, err error) {
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// TODO: this only used for choosing send target; find a better way for this
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return m.d.Song.Patch.FindUnit(id)
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}
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func (m *Model) Instrument(index int) sointu.Instrument {
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// TODO: this only used for choosing send target; find a better way for this
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// we make a copy just so that the gui can't accidentally modify the song
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if index < 0 || index >= len(m.d.Song.Patch) {
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return sointu.Instrument{}
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}
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return m.d.Song.Patch[index].Copy()
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}
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func (d *modelData) Copy() modelData {
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ret := *d
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ret.Song = d.Song.Copy()
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return ret
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}
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func (m *Model) resetSong() {
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m.d.Song = defaultSong.Copy()
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for _, instr := range m.d.Song.Patch {
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(*Model)(m).assignUnitIDs(instr.Units)
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}
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m.d.FilePath = ""
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m.d.ChangedSinceSave = false
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}
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// send sends a message to the player
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func (m *Model) send(message interface{}) {
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m.modelMessages <- message
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}
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func (m *Model) maxID() int {
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maxID := 0
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for _, instr := range m.d.Song.Patch {
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for _, unit := range instr.Units {
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if unit.ID > maxID {
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maxID = unit.ID
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}
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}
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}
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return maxID
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}
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func (m *Model) assignUnitIDs(units []sointu.Unit) {
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maxId := 0
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usedIds := make(map[int]bool)
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for _, instr := range m.d.Song.Patch {
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for _, unit := range instr.Units {
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usedIds[unit.ID] = true
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if maxId < unit.ID {
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maxId = unit.ID
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}
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}
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}
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rewrites := map[int]int{}
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for i := range units {
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if id := units[i].ID; id == 0 || usedIds[id] {
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maxId++
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if id > 0 {
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rewrites[id] = maxId
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}
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units[i].ID = maxId
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}
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usedIds[units[i].ID] = true
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if maxId < units[i].ID {
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maxId = units[i].ID
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}
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}
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for i, u := range units {
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if target, ok := u.Parameters["target"]; u.Type == "send" && ok {
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if newId, ok := rewrites[target]; ok {
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units[i].Parameters["target"] = newId
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}
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}
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}
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}
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func (m *Model) fixIDCollisions() {
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// loop over all instruments and units and check if two units have the same
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// ID. If so, give the later units new IDs.
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usedIDs := map[int]bool{}
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needsFix := false
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maxID := 0
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for i, instr := range m.d.Song.Patch {
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for j, unit := range instr.Units {
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if usedIDs[unit.ID] {
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m.d.Song.Patch[i].Units[j].ID = 0
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needsFix = true
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}
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if unit.ID > maxID {
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maxID = unit.ID
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}
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usedIDs[unit.ID] = true
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}
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}
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if needsFix {
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m.Alerts().AddNamed("IDCollision", "Some units had duplicate IDs, they were fixed", Error)
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for i, instr := range m.d.Song.Patch {
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for j, unit := range instr.Units {
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if unit.ID == 0 {
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maxID++
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m.d.Song.Patch[i].Units[j].ID = maxID
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}
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}
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}
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}
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}
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var validParameters = map[string](map[string]bool){}
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func init() {
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for name, unitType := range sointu.UnitTypes {
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validParameters[name] = map[string]bool{}
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for _, param := range unitType {
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validParameters[name][param.Name] = true
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}
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}
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}
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func (m *Model) fixUnitParams() {
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// loop over all instruments and units and check that unit parameter table
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// only has the parameters that are defined in the unit type
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fixed := false
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for i, instr := range m.d.Song.Patch {
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for j, unit := range instr.Units {
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for paramName := range unit.Parameters {
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if !validParameters[unit.Type][paramName] {
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delete(m.d.Song.Patch[i].Units[j].Parameters, paramName)
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fixed = true
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}
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}
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}
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}
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if fixed {
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m.Alerts().AddNamed("InvalidUnitParameters", "Some units had invalid parameters, they were removed", Error)
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}
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}
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func (m *Model) updatePatternUseCount() {
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for i, track := range m.d.Song.Score.Tracks {
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for len(m.cachePatternUseCount) <= i {
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m.cachePatternUseCount = append(m.cachePatternUseCount, nil)
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}
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for j := range m.cachePatternUseCount[i] {
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m.cachePatternUseCount[i][j] = 0
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}
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for j := 0; j < m.d.Song.Score.Length; j++ {
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if j >= len(track.Order) {
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break
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}
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p := track.Order[j]
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for len(m.cachePatternUseCount[i]) <= p {
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m.cachePatternUseCount[i] = append(m.cachePatternUseCount[i], 0)
|
|
}
|
|
if p < 0 {
|
|
continue
|
|
}
|
|
m.cachePatternUseCount[i][p]++
|
|
}
|
|
}
|
|
}
|
|
|
|
func clamp(a, min, max int) int {
|
|
if a > max {
|
|
return max
|
|
}
|
|
if a < min {
|
|
return min
|
|
}
|
|
return a
|
|
}
|
|
|
|
func intMax(a, b int) int {
|
|
if a > b {
|
|
return a
|
|
}
|
|
return b
|
|
}
|
|
|
|
func intMin(a, b int) int {
|
|
if a < b {
|
|
return a
|
|
}
|
|
return b
|
|
}
|