sointu/bridge/bridge.go

192 lines
6.5 KiB
Go

package bridge
import (
"errors"
)
// #cgo CFLAGS: -I"${SRCDIR}/../include"
// #cgo LDFLAGS: "${SRCDIR}/../build/src/libsointu.a"
// #include <sointu.h>
import "C"
// SynthState contains the entire state of sointu sound engine
type Synth C.Synth // hide C.Synth, explicit cast is still possible if needed
type SynthState C.SynthState // hide C.Synthstate, explicit cast is still possible if needed
// Opcode is a single byte, representing the virtual machine commands used in Sointu
type Opcode byte
// Unit includes command (filter, oscillator, envelope etc.) and its parameters
type Unit struct {
Command Opcode
Params []byte
}
// Instrument includes a list of units consisting of the instrument, and the number of polyphonic voices for this instrument
type Instrument struct {
NumVoices int
Units []Unit
}
type Patch []Instrument
func (p Patch) TotalVoices() int {
ret := 0
for _, i := range p {
ret += i.NumVoices
}
return ret
}
var ( // cannot be const as the rhs are not known at compile-time
Add = Opcode(C.su_add_id)
Addp = Opcode(C.su_addp_id)
Pop = Opcode(C.su_pop_id)
Loadnote = Opcode(C.su_loadnote_id)
Mul = Opcode(C.su_mul_id)
Mulp = Opcode(C.su_mulp_id)
Push = Opcode(C.su_push_id)
Xch = Opcode(C.su_xch_id)
Distort = Opcode(C.su_distort_id)
Hold = Opcode(C.su_hold_id)
Crush = Opcode(C.su_crush_id)
Gain = Opcode(C.su_gain_id)
Invgain = Opcode(C.su_invgain_id)
Filter = Opcode(C.su_filter_id)
Clip = Opcode(C.su_clip_id)
Pan = Opcode(C.su_pan_id)
Delay = Opcode(C.su_delay_id)
Compres = Opcode(C.su_compres_id)
Advance = Opcode(C.su_advance_id)
Speed = Opcode(C.su_speed_id)
Out = Opcode(C.su_out_id)
Outaux = Opcode(C.su_outaux_id)
Aux = Opcode(C.su_aux_id)
Send = Opcode(C.su_send_id)
Envelope = Opcode(C.su_envelope_id)
Noise = Opcode(C.su_noise_id)
Oscillat = Opcode(C.su_oscillat_id)
Loadval = Opcode(C.su_loadval_id)
Receive = Opcode(C.su_receive_id)
In = Opcode(C.su_in_id)
)
// Stereo returns the stereo version of any (mono or stereo) opcode
func (o Opcode) Stereo() Opcode {
return Opcode(byte(o) | 1) // set lowest bit
}
// Mono returns the mono version of any (mono or stereo) opcode
func (o Opcode) Mono() Opcode {
return Opcode(byte(o) & 0xFE) // clear lowest bit
}
// Render tries to fill the buffer with samples rendered by Sointu.
// Use this version if you are not interested in time modulation. Will always
// fill the buffer.
// Parameters:
// buffer float32 slice to fill with rendered samples. Stereo signal, so
// should have even length.
// Returns an error if something went wrong.
func (synth *Synth) Render(state *SynthState, buffer []float32) error {
if len(buffer)%1 == 1 {
return errors.New("Render writes stereo signals, so buffer should have even length")
}
maxSamples := len(buffer) / 2
state.RandSeed += 1 // if you initialize with empty struct, you will get randseed 1 which is sointu default behavior
errcode := C.su_render((*C.Synth)(synth), (*C.SynthState)(state), (*C.float)(&buffer[0]), C.int(maxSamples))
state.RandSeed -= 1
if errcode > 0 {
return errors.New("Render failed")
}
return nil
}
// RenderTime renders until the buffer is full or the modulated time is reached, whichever
// happens first.
// Parameters:
// buffer float32 slice to fill with rendered samples. Stereo signal, so
// should have even length.
// maxtime how long nominal time to render in samples. Speed unit might modulate time
// so the actual number of samples rendered depends on the modulation and if
// buffer is full before maxtime is reached.
// Returns a tuple (int, int, error), consisting of:
// samples number of samples rendered in the buffer
// time how much the time advanced
// error potential error
// In practice, if nsamples = len(buffer)/2, then time <= maxtime. If maxtime was reached
// first, then nsamples <= len(buffer)/2 and time >= maxtime. Note that it could happen that
// time > maxtime, as it is modulated and the time could advance by 2 or more, so the loop
// exit condition would fire when the time is already past maxtime.
// Under no conditions, nsamples >= len(buffer)/2 i.e. guaranteed to never overwrite the buffer.
func (synth *Synth) RenderTime(state *SynthState, buffer []float32, maxtime int) (int, int, error) {
if len(buffer)%1 == 1 {
return -1, -1, errors.New("RenderTime writes stereo signals, so buffer should have even length")
}
samples := C.int(len(buffer) / 2)
time := C.int(maxtime)
state.RandSeed += 1 // if you initialize with empty struct, you will get randseed 1 which is sointu default behavior
errcode := int(C.su_render_time((*C.Synth)(synth), (*C.SynthState)(state), (*C.float)(&buffer[0]), &samples, &time))
state.RandSeed -= 1
if errcode > 0 {
return -1, -1, errors.New("RenderTime failed")
}
return int(samples), int(time), nil
}
func Compile(patch Patch) (*Synth, error) {
totalVoices := 0
commands := make([]Opcode, 0)
values := make([]byte, 0)
polyphonyBitmask := 0
for _, instr := range patch {
if len(instr.Units) > 63 {
return nil, errors.New("An instrument can have a maximum of 63 units")
}
if instr.NumVoices < 1 {
return nil, errors.New("Each instrument must have at least 1 voice")
}
for _, unit := range instr.Units {
commands = append(commands, unit.Command)
values = append(values, unit.Params...)
}
commands = append(commands, Advance)
totalVoices += instr.NumVoices
for k := 0; k < instr.NumVoices-1; k++ {
polyphonyBitmask = (polyphonyBitmask << 1) + 1
}
polyphonyBitmask <<= 1
}
if totalVoices > 32 {
return nil, errors.New("Sointu does not support more than 32 concurrent voices")
}
if len(commands) > 2048 { // TODO: 2048 could probably be pulled automatically from cgo
return nil, errors.New("The patch would result in more than 2048 commands")
}
if len(values) > 16384 { // TODO: 16384 could probably be pulled automatically from cgo
return nil, errors.New("The patch would result in more than 16384 values")
}
s := new(Synth)
for i := range commands {
s.Commands[i] = (C.uchar)(commands[i])
}
for i := range values {
s.Values[i] = (C.uchar)(values[i])
}
s.NumVoices = C.uint(totalVoices)
s.Polyphony = C.uint(polyphonyBitmask)
return s, nil
}
func (s *SynthState) Trigger(voice int, note byte) {
cs := (*C.SynthState)(s)
cs.SynthWrk.Voices[voice] = C.Voice{}
cs.SynthWrk.Voices[voice].Note = C.int(note)
}
func (s *SynthState) Release(voice int) {
cs := (*C.SynthState)(s)
cs.SynthWrk.Voices[voice].Release = 1
}