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This makes all envelopes released by default, instead of attacking. Add also test to demonstrate the buggy behaviour.
140 lines
4.4 KiB
C
140 lines
4.4 KiB
C
#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <sointu.h>
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#define BPM 100
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#define SAMPLE_RATE 44100
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#define LENGTH_IN_ROWS 16
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#define SAMPLES_PER_ROW SAMPLE_RATE * 4 * 60 / (BPM * 16)
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const int su_max_samples = SAMPLES_PER_ROW * LENGTH_IN_ROWS;
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int main(int argc, char* argv[]) {
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Synth* synth;
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float* buffer;
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const unsigned char commands[] = { SU_ENVELOPE_ID, // MONO
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SU_ENVELOPE_ID, // MONO
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SU_OUT_ID + 1, // STEREO
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SU_ADVANCE_ID };// MONO
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const unsigned char values[] = { 64, 64, 64, 80, 128, // envelope 1
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95, 64, 64, 80, 128, // envelope 2
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128 };
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int errcode;
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int time;
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int samples;
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int totalrendered;
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int retval;
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// initialize Synth
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synth = (Synth*)malloc(sizeof(Synth));
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memset(synth, 0, sizeof(Synth));
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memcpy(synth->Commands, commands, sizeof(commands));
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memcpy(synth->Values, values, sizeof(values));
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synth->NumVoices = 1;
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synth->Polyphony = 0;
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synth->RandSeed = 1;
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// initialize Buffer
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buffer = (float*)malloc(2 * sizeof(float) * su_max_samples);
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// triger first voice
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synth->SynthWrk.Voices[0].Note = 64;
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synth->SynthWrk.Voices[0].Sustain = 1;
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totalrendered = 0;
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// First check that when we render using su_render with 0 time
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// we get nothing done
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samples = su_max_samples;
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time = 0;
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errcode = su_render(synth, buffer, &samples, &time);
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if (errcode != 0)
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goto fail;
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if (samples > 0)
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{
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printf("su_render rendered samples, despite it should not\n");
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goto fail;
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}
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if (time > 0)
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{
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printf("su_render advanced time, despite it should not\n");
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goto fail;
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}
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// Then check that when we render using su_render with 0 samples,
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// we get nothing done
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samples = 0;
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time = INT32_MAX;
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errcode = su_render(synth, buffer, &samples, &time);
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if (errcode != 0)
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goto fail;
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if (samples > 0)
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{
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printf("su_render rendered samples, despite it should not\n");
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goto fail;
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}
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if (time > 0)
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{
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printf("su_render advanced time, despite it should not\n");
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goto fail;
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}
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// Then check that each time we call render, only SAMPLES_PER_ROW
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// number of samples are rendered
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for (int i = 0; i < 16; i++) {
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// Simulate "small buffers" i.e. render a buffer with 1 sample
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// check that buffer full
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samples = 1;
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time = INT32_MAX;
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errcode = su_render(synth, &buffer[totalrendered*2], &samples, &time);
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if (errcode != 0)
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goto fail;
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totalrendered += samples;
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if (samples != 1)
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{
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printf("su_render should have return 1, as it should have believed buffer is full");
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goto fail;
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}
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if (time != 1)
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{
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printf("su_render should have advanced the time also by one");
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goto fail;
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}
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samples = SAMPLES_PER_ROW - 1;
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time = INT32_MAX;
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errcode = su_render(synth, &buffer[totalrendered * 2], &samples, &time);
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if (errcode != 0)
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goto fail;
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totalrendered += samples;
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if (samples != SAMPLES_PER_ROW - 1)
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{
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printf("su_render should have return SAMPLES_PER_ROW - 1, as it should have believed buffer is full");
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goto fail;
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}
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if (time != SAMPLES_PER_ROW - 1)
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{
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printf("su_render should have advanced the time also by SAMPLES_PER_ROW - 1");
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goto fail;
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}
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if (i == 8)
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synth->SynthWrk.Voices[0].Sustain = 0;
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}
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if (totalrendered != su_max_samples)
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{
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printf("su_render should have rendered a total of su_max_samples");
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goto fail;
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}
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retval = 0;
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finish:
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free(synth);
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free(buffer);
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return retval;
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fail:
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if (errcode > 0) {
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if ((errcode & 0xFF00) != 0)
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printf("FPU stack was not empty on exit\n");
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if ((errcode & 0x04) != 0)
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printf("FPU zero divide\n");
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if ((errcode & 0x01) != 0)
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printf("FPU invalid operation\n");
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if ((errcode & 0x40) != 0)
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printf("FPU stack error\n");
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}
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retval = 1;
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goto finish;
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}
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