sointu/tracker/gioui/layout.go
vsariola 147e8a2513 feat(gioui): implement own file save / load dialogs
Removes the dependency on sqweek/dialogs, which was always very buggy.

Closes #12
2021-04-18 19:10:41 +03:00

139 lines
4.2 KiB
Go

package gioui
import (
"fmt"
"image"
"gioui.org/app"
"gioui.org/layout"
"gioui.org/op/clip"
"gioui.org/op/paint"
"github.com/vsariola/sointu/tracker"
)
type C = layout.Context
type D = layout.Dimensions
func (t *Tracker) Layout(gtx layout.Context) {
paint.FillShape(gtx.Ops, backgroundColor, clip.Rect(image.Rect(0, 0, gtx.Constraints.Max.X, gtx.Constraints.Max.Y)).Op())
t.VerticalSplit.Layout(gtx,
t.layoutTop,
t.layoutBottom)
t.Alert.Layout(gtx)
dstyle := ConfirmDialog(t.Theme, t.ConfirmInstrDelete, "Are you sure you want to delete this instrument?")
dstyle.Layout(gtx)
dstyle = ConfirmDialog(t.Theme, t.ConfirmSongDialog, "Do you want to save your changes to the song? Your changes will be lost if you don't save them.")
dstyle.ShowAlt = true
dstyle.OkStyle.Text = "Save"
dstyle.AltStyle.Text = "Don't save"
dstyle.Layout(gtx)
for t.ConfirmSongDialog.BtnOk.Clicked() {
if t.SaveSongFile() {
t.confirmedSongAction()
}
t.ConfirmSongDialog.Visible = false
}
for t.ConfirmSongDialog.BtnAlt.Clicked() {
t.confirmedSongAction()
t.ConfirmSongDialog.Visible = false
}
for t.ConfirmSongDialog.BtnCancel.Clicked() {
t.ConfirmSongDialog.Visible = false
}
dstyle = ConfirmDialog(t.Theme, t.WaveTypeDialog, "Export .wav in int16 or float32 sample format?")
dstyle.ShowAlt = true
dstyle.OkStyle.Text = "Int16"
dstyle.AltStyle.Text = "Float32"
dstyle.Layout(gtx)
for t.WaveTypeDialog.BtnOk.Clicked() {
t.exportWav(t.wavFilePath, true)
t.WaveTypeDialog.Visible = false
}
for t.WaveTypeDialog.BtnAlt.Clicked() {
t.exportWav(t.wavFilePath, false)
t.WaveTypeDialog.Visible = false
}
for t.WaveTypeDialog.BtnCancel.Clicked() {
t.WaveTypeDialog.Visible = false
}
fstyle := OpenFileDialog(t.Theme, t.OpenSongDialog)
fstyle.Title = "Open Song File"
fstyle.Layout(gtx)
for ok, file := t.OpenSongDialog.FileSelected(); ok; ok, file = t.OpenSongDialog.FileSelected() {
t.loadSong(file)
}
fstyle = SaveFileDialog(t.Theme, t.SaveSongDialog)
fstyle.Title = "Save Song As"
for ok, file := t.SaveSongDialog.FileSelected(); ok; ok, file = t.SaveSongDialog.FileSelected() {
t.saveSong(file)
}
fstyle.Layout(gtx)
exportWavDialogStyle := SaveFileDialog(t.Theme, t.ExportWavDialog)
exportWavDialogStyle.Title = "Export Song As Wav"
for ok, file := t.ExportWavDialog.FileSelected(); ok; ok, file = t.ExportWavDialog.FileSelected() {
t.wavFilePath = file
t.WaveTypeDialog.Visible = true
}
exportWavDialogStyle.ExtMain = ".wav"
exportWavDialogStyle.ExtAlt = ""
exportWavDialogStyle.Layout(gtx)
fstyle = SaveFileDialog(t.Theme, t.SaveInstrumentDialog)
fstyle.Title = "Save Instrument As"
if t.SaveInstrumentDialog.Visible && t.Instrument().Name != "" {
fstyle.Title = fmt.Sprintf("Save Instrument \"%v\" As", t.Instrument().Name)
}
for ok, file := t.SaveInstrumentDialog.FileSelected(); ok; ok, file = t.SaveInstrumentDialog.FileSelected() {
t.saveInstrument(file)
t.OpenInstrumentDialog.Directory.SetText(t.SaveInstrumentDialog.Directory.Text())
}
fstyle.Layout(gtx)
fstyle = OpenFileDialog(t.Theme, t.OpenInstrumentDialog)
fstyle.Title = "Open Instrument File"
for ok, file := t.OpenInstrumentDialog.FileSelected(); ok; ok, file = t.OpenInstrumentDialog.FileSelected() {
t.loadInstrument(file)
}
fstyle.Layout(gtx)
}
func (t *Tracker) confirmedSongAction() {
switch t.ConfirmSongActionType {
case ConfirmLoad:
t.OpenSongFile(true)
case ConfirmNew:
t.NewSong(true)
case ConfirmQuit:
t.Quit(true)
}
}
func (t *Tracker) NewSong(forced bool) {
if !forced && t.ChangedSinceSave() {
t.ConfirmSongActionType = ConfirmNew
t.ConfirmSongDialog.Visible = true
return
}
t.ResetSong()
t.SetFilePath("")
t.window.Option(app.Title("Sointu Tracker"))
t.ClearUndoHistory()
t.SetChangedSinceSave(false)
}
func (t *Tracker) layoutBottom(gtx layout.Context) layout.Dimensions {
return t.BottomHorizontalSplit.Layout(gtx,
func(gtx C) D {
return Surface{Gray: 24, Focus: t.EditMode() == tracker.EditPatterns}.Layout(gtx, t.layoutPatterns)
},
func(gtx C) D {
return Surface{Gray: 24, Focus: t.EditMode() == tracker.EditTracks}.Layout(gtx, t.layoutTracker)
},
)
}
func (t *Tracker) layoutTop(gtx layout.Context) layout.Dimensions {
return t.TopHorizontalSplit.Layout(gtx,
t.layoutSongPanel,
t.layoutInstruments,
)
}