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The commands and values were not very good names to what the byte sequences actually are: opcodes and their operands. In many other places, we were already calling the byte in the Command stream as Opcode, so a logical name for a sequence of these is Opcodes. Values is such a generic name that it's not immediately clear that this sequence is related to the opcodes. Operands is not perfect but clearly suggests that this sequence is related to the Opcodes.
329 lines
11 KiB
Go
329 lines
11 KiB
Go
package vm
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import (
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"errors"
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"fmt"
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"github.com/vsariola/sointu"
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)
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type (
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// Bytecode is the Sointu VM bytecode & data (delay times, sample offsets)
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// which is executed by the synthesizer. It is generated from a Sointu patch.
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Bytecode struct {
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// Opcodes is the bytecode, which is a sequence of opcode bytes, one
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// per unit in the patch. A byte of 0 denotes the end of an instrument,
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// at which point if that instrument has more than one voice, the
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// opcodes are repeated for each voice.
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Opcodes []byte
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// Operands are the operands of the opcodes. When executing the
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// bytecodes, every opcode reads 0 or more operands from it and advances
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// in the sequence.
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Operands []byte
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// DelayTimes is a table of delay times in samples. The delay times are
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// used by the delay units in the patch. The delay unit only stores
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// index and count of delay lines, and the delay times are looked up
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// from this table. This way multiple reverb units do not have to repeat
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// the same delay times.
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DelayTimes []uint16
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// SampleOffsets is a table of sample offsets, which tell where to find
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// a particular sample in the sample data loaded from gm.dls. The sample
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// offsets are used by the oscillator units that are configured to use
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// samples. The unit only stores the index pointing to this table.
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SampleOffsets []SampleOffset
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// PolyphonyBitmask is a rather peculiar bitmask used by Sointu VM to store
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// the information about which voices use which instruments: bit MAXVOICES -
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// n - 1 corresponds to voice n. If the bit 1, the next voice uses the same
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// instrument. If the bit 0, the next voice uses different instrument. For
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// example, if first instrument has 3 voices, second instrument has 2
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// voices, and third instrument four voices, the PolyphonyBitmask is: (MSB)
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// 110101110 (LSB)
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PolyphonyBitmask uint32
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// NumVoices is the total number of voices in the patch
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NumVoices uint32
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}
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// SampleOffset is an entry in the sample offset table
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SampleOffset struct {
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Start uint32 // start offset in words (1 word = 2 bytes)
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LoopStart uint16 // loop start offset in words, relative to Start
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LoopLength uint16 // loop length in words
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}
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)
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type bytecodeBuilder struct {
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sampleOffsetMap map[SampleOffset]int
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globalAddrs map[int]uint16
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globalFixups map[int]([]int)
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localAddrs map[int]uint16
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localFixups map[int]([]int)
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voiceNo int
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delayIndices [][]int
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unitNo int
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Bytecode
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}
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func Encode(patch sointu.Patch, featureSet FeatureSet, bpm int) (*Bytecode, error) {
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if patch.NumVoices() > 32 {
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return nil, fmt.Errorf("Sointu does not support more than 32 concurrent voices; patch uses %v", patch.NumVoices())
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}
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b := newBytecodeBuilder(patch, bpm)
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for instrIndex, instr := range patch {
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if instr.NumVoices < 1 {
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return nil, errors.New("Each instrument must have at least 1 voice")
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}
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for unitIndex, unit := range instr.Units {
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if unit.Type == "" { // empty units are just ignored & skipped
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continue
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}
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opcode, ok := featureSet.Opcode(unit.Type)
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if !ok {
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return nil, fmt.Errorf(`VM is not configured to support unit type "%v"`, unit.Type)
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}
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if unit.ID != 0 {
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b.idLabel(unit.ID)
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}
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p := unit.Parameters
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switch unit.Type {
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case "oscillator":
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color := p["color"]
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if unit.Parameters["type"] == 4 {
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color = b.getSampleIndex(unit)
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if color > 255 {
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return nil, errors.New("Patch uses over 256 samples")
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}
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}
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flags := 0
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switch p["type"] {
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case sointu.Sine:
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flags = 0x40
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case sointu.Trisaw:
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flags = 0x20
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case sointu.Pulse:
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flags = 0x10
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case sointu.Gate:
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flags = 0x04
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case sointu.Sample:
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flags = 0x80
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}
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if p["lfo"] == 1 {
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flags += 0x08
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}
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flags += p["unison"]
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b.op(opcode + p["stereo"])
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b.operand(p["transpose"], p["detune"], p["phase"], color, p["shape"], p["gain"], flags)
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case "delay":
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count := len(unit.VarArgs)
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if unit.Parameters["stereo"] == 1 {
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count /= 2
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}
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if count == 0 {
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continue // skip encoding delays without any delay lines
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}
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countTrack := count*2 - 1 + (unit.Parameters["notetracking"] & 1) // 1 means no note tracking and 1 delay, 2 means notetracking with 1 delay, 3 means no note tracking and 2 delays etc.
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b.op(opcode + p["stereo"])
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b.defOperands(unit)
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b.operand(b.delayIndices[instrIndex][unitIndex], countTrack)
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case "aux", "in":
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b.op(opcode + p["stereo"])
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b.defOperands(unit)
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b.operand(unit.Parameters["channel"])
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case "filter":
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flags := 0
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if unit.Parameters["lowpass"] == 1 {
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flags += 0x40
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}
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if unit.Parameters["bandpass"] == 1 {
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flags += 0x20
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}
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if unit.Parameters["highpass"] == 1 {
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flags += 0x10
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}
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if unit.Parameters["negbandpass"] == 1 {
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flags += 0x08
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}
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if unit.Parameters["neghighpass"] == 1 {
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flags += 0x04
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}
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b.op(opcode + p["stereo"])
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b.defOperands(unit)
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b.operand(flags)
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case "send":
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targetID := unit.Parameters["target"]
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targetInstrIndex, _, err := patch.FindSendTarget(targetID)
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targetVoice := unit.Parameters["voice"]
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addr := unit.Parameters["port"] & 7
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if err == nil {
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// local send is only possible if targetVoice is "auto" (0) and
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// the targeted unit is in the same instrument as send
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if targetInstrIndex == instrIndex && targetVoice == 0 {
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if unit.Parameters["sendpop"] == 1 {
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addr += 0x8
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}
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b.op(opcode + p["stereo"])
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b.defOperands(unit)
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b.localIDRef(targetID, addr)
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} else {
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addr += 0x8000
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voiceStart := 0
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voiceEnd := patch[targetInstrIndex].NumVoices
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if targetVoice > 0 { // "all" (0) means for global send that it targets all voices of that instrument
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voiceStart = targetVoice - 1
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voiceEnd = targetVoice
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}
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addr += voiceStart * 0x400
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for i := voiceStart; i < voiceEnd; i++ {
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b.op(opcode + p["stereo"])
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b.defOperands(unit)
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if i == voiceEnd-1 && unit.Parameters["sendpop"] == 1 {
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addr += 0x8 // when making multi unit send, only the last one should have POP bit set if popping
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}
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b.globalIDRef(targetID, addr)
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addr += 0x400
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}
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}
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} else {
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// if no target will be found, the send will trash some of
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// the last values of the last port of the last voice, which
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// is unlikely to cause issues. We still honor the POP bit.
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addr = 0xFFF7
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if unit.Parameters["sendpop"] == 1 {
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addr |= 0x8
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}
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b.op(opcode + p["stereo"])
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b.defOperands(unit)
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b.Operands = append(b.Operands, byte(addr&255), byte(addr>>8))
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}
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default:
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b.op(opcode + p["stereo"])
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b.defOperands(unit)
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}
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if b.unitNo > 63 {
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return nil, fmt.Errorf(`Instrument %v has over 63 units`, instrIndex)
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}
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}
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b.opFinish(instr)
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}
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return &b.Bytecode, nil
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}
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func newBytecodeBuilder(patch sointu.Patch, bpm int) *bytecodeBuilder {
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var polyphonyBitmask uint32 = 0
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for _, instr := range patch {
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for j := 0; j < instr.NumVoices-1; j++ {
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polyphonyBitmask = (polyphonyBitmask << 1) + 1 // for each instrument, NumVoices - 1 bits are ones
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}
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polyphonyBitmask <<= 1 // ...and the last bit is zero, to denote "change instrument"
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}
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delayTimesInt, delayIndices := constructDelayTimeTable(patch, bpm)
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delayTimesU16 := make([]uint16, len(delayTimesInt))
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for i, d := range delayTimesInt {
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delayTimesU16[i] = uint16(d)
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}
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c := bytecodeBuilder{
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Bytecode: Bytecode{PolyphonyBitmask: polyphonyBitmask, NumVoices: uint32(patch.NumVoices()), DelayTimes: delayTimesU16},
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sampleOffsetMap: map[SampleOffset]int{},
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globalAddrs: map[int]uint16{},
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globalFixups: map[int]([]int){},
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localAddrs: map[int]uint16{},
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localFixups: map[int]([]int){},
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delayIndices: delayIndices}
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return &c
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}
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// op adds a command to the bytecode, and increments the unit number
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func (b *bytecodeBuilder) op(opcode int) {
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b.Opcodes = append(b.Opcodes, byte(opcode))
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b.unitNo++
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}
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// opFinish adds a command to the bytecode that marks the end of an instrument, resets the unit number and increments the voice number
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// local addresses are forgotten when instrument ends
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func (b *bytecodeBuilder) opFinish(instr sointu.Instrument) {
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b.Opcodes = append(b.Opcodes, 0)
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b.unitNo = 0
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b.voiceNo += instr.NumVoices
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b.localAddrs = map[int]uint16{}
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b.localFixups = map[int]([]int){}
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}
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// operand appends operands to the operand stream
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func (b *bytecodeBuilder) operand(operands ...int) {
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for _, v := range operands {
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b.Operands = append(b.Operands, byte(v))
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}
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}
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// defOperands appends the operands to the stream for all parameters that can be
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// modulated and set
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func (b *bytecodeBuilder) defOperands(unit sointu.Unit) {
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for _, v := range sointu.UnitTypes[unit.Type] {
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if v.CanModulate && v.CanSet {
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b.Operands = append(b.Operands, byte(unit.Parameters[v.Name]))
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}
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}
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}
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// localIDRef adds a reference to a local id label to the value stream; if the targeted ID has not been seen yet, it is added to the fixup list
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func (b *bytecodeBuilder) localIDRef(id int, addr int) {
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if v, ok := b.localAddrs[id]; ok {
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addr += int(v)
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} else {
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b.localFixups[id] = append(b.localFixups[id], len(b.Operands))
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}
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b.Operands = append(b.Operands, byte(addr&255), byte(addr>>8))
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}
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// globalIDRef adds a reference to a global id label to the value stream; if the targeted ID has not been seen yet, it is added to the fixup list
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func (b *bytecodeBuilder) globalIDRef(id int, addr int) {
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if v, ok := b.globalAddrs[id]; ok {
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addr += int(v)
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} else {
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b.globalFixups[id] = append(b.globalFixups[id], len(b.Operands))
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}
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b.Operands = append(b.Operands, byte(addr&255), byte(addr>>8))
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}
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// idLabel adds a label to the value stream for the given id; all earlier references to the id are fixed up
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func (b *bytecodeBuilder) idLabel(id int) {
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localAddr := uint16((b.unitNo + 1) << 4)
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b.fixUp(b.localFixups[id], localAddr)
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b.localFixups[id] = nil
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b.localAddrs[id] = localAddr
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globalAddr := localAddr + 16 + uint16(b.voiceNo)*1024
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b.fixUp(b.globalFixups[id], globalAddr)
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b.globalFixups[id] = nil
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b.globalAddrs[id] = globalAddr
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}
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// fixUp fixes up the references to the given id with the given delta
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func (b *bytecodeBuilder) fixUp(positions []int, delta uint16) {
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for _, pos := range positions {
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orig := (uint16(b.Operands[pos+1]) << 8) + uint16(b.Operands[pos])
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new := orig + delta
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b.Operands[pos] = byte(new & 255)
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b.Operands[pos+1] = byte(new >> 8)
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}
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}
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// getSampleIndex returns the index of the sample in the sample offset table; if the sample has not been seen yet, it is added to the table
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func (b *bytecodeBuilder) getSampleIndex(unit sointu.Unit) int {
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s := SampleOffset{Start: uint32(unit.Parameters["samplestart"]), LoopStart: uint16(unit.Parameters["loopstart"]), LoopLength: uint16(unit.Parameters["looplength"])}
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if s.LoopLength == 0 {
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// hacky quick fix: looplength 0 causes div by zero so avoid crashing
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s.LoopLength = 1
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}
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index, ok := b.sampleOffsetMap[s]
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if !ok {
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index = len(b.SampleOffsets)
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b.sampleOffsetMap[s] = index
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b.SampleOffsets = append(b.SampleOffsets, s)
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}
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return index
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}
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