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There is a new "sync" opcode that saves the top-most signal every 256 samples to the new "syncBuffer" output. Additionally, you can enable saving the current fractional row as sync[0], avoiding calculating the beat in the shader, but also calculating the beat correctly when the beat is modulated. |
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.. | ||
arithmetic.asm | ||
effects.asm | ||
flowcontrol.asm | ||
gmdls.asm | ||
library.asm | ||
library.h | ||
output_sound.asm | ||
patch.asm | ||
player.asm | ||
player.h | ||
sinks.asm | ||
sources.asm | ||
structs.asm |