%define BPM 100 %include "sointu_header.inc" ; warning: crashes ahead. Now that the bpm could be changed and even modulated by other ; signals, there is no easy way to figure out how many ticks your song is. Either ; allocate some extra memory of the output just in case or simulate exactly how many ; samples are outputted. Here the triplets are slightly faster than the original so ; they fit the default MAX_TICKS that is calculated using the simple bpm assumption. BEGIN_PATTERNS PATTERN 64, 0, 64, 64, 64, 0, 64, 64, 64, 0, 64, 64, 65, 0, 65, 65, PATTERN 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ; 4-rows PATTERN 78, 0, 54, 0, 78, 0, 54, 0, 78, 0, 54, 0, 78, 0, 54, 0, ; triplets END_PATTERNS BEGIN_TRACKS TRACK VOICES(1),0,0 TRACK VOICES(1),1,2 END_TRACKS BEGIN_PATCH BEGIN_INSTRUMENT VOICES(1) ; Instrument0 SU_ENVELOPE MONO,ATTAC(64),DECAY(64),SUSTAIN(0),RELEASE(64),GAIN(128) SU_ENVELOPE MONO,ATTAC(64),DECAY(64),SUSTAIN(0),RELEASE(64),GAIN(128) SU_OSCILLAT MONO,TRANSPOSE(64),DETUNE(32),PHASE(0),COLOR(96),SHAPE(64),GAIN(128), FLAGS(TRISAW) SU_OSCILLAT MONO,TRANSPOSE(72),DETUNE(64),PHASE(64),COLOR(64),SHAPE(96),GAIN(128), FLAGS(TRISAW) SU_MULP STEREO SU_OUT STEREO,GAIN(128) END_INSTRUMENT BEGIN_INSTRUMENT VOICES(1) ; Speed changer SU_LOADNOTE MONO SU_SPEED END_INSTRUMENT END_PATCH %include "sointu_footer.inc"