package gioui import ( "image" "gioui.org/layout" "gioui.org/op/clip" "gioui.org/op/paint" "gioui.org/unit" "gioui.org/widget" "github.com/vsariola/sointu/tracker" "golang.org/x/exp/shiny/materialdesign/icons" ) type SongPanel struct { MenuBar []widget.Clickable Menus []Menu BPM *NumberInput RowsPerPattern *NumberInput RowsPerBeat *NumberInput Step *NumberInput SongLength *NumberInput RewindBtn *ActionClickable PlayingBtn *BoolClickable RecordBtn *BoolClickable NoteTracking *BoolClickable PanicBtn *BoolClickable LoopBtn *BoolClickable // File menu items fileMenuItems []MenuItem NewSong tracker.Action OpenSongFile tracker.Action SaveSongFile tracker.Action SaveSongAsFile tracker.Action ExportWav tracker.Action Quit tracker.Action // Edit menu items editMenuItems []MenuItem } func NewSongPanel(model *tracker.Model) *SongPanel { ret := &SongPanel{ MenuBar: make([]widget.Clickable, 2), Menus: make([]Menu, 2), BPM: NewNumberInput(model.BPM().Int()), RowsPerPattern: NewNumberInput(model.RowsPerPattern().Int()), RowsPerBeat: NewNumberInput(model.RowsPerBeat().Int()), Step: NewNumberInput(model.Step().Int()), SongLength: NewNumberInput(model.SongLength().Int()), PanicBtn: NewBoolClickable(model.Panic().Bool()), LoopBtn: NewBoolClickable(model.LoopToggle().Bool()), RecordBtn: NewBoolClickable(model.IsRecording().Bool()), NoteTracking: NewBoolClickable(model.NoteTracking().Bool()), PlayingBtn: NewBoolClickable(model.Playing().Bool()), RewindBtn: NewActionClickable(model.Rewind()), } ret.fileMenuItems = []MenuItem{ {IconBytes: icons.ContentClear, Text: "New Song", ShortcutText: shortcutKey + "N", Doer: model.NewSong()}, {IconBytes: icons.FileFolder, Text: "Open Song", ShortcutText: shortcutKey + "O", Doer: model.OpenSong()}, {IconBytes: icons.ContentSave, Text: "Save Song", ShortcutText: shortcutKey + "S", Doer: model.SaveSong()}, {IconBytes: icons.ContentSave, Text: "Save Song As...", Doer: model.SaveSongAs()}, {IconBytes: icons.ImageAudiotrack, Text: "Export Wav...", Doer: model.Export()}, } if canQuit { ret.fileMenuItems = append(ret.fileMenuItems, MenuItem{IconBytes: icons.ActionExitToApp, Text: "Quit", Doer: model.Quit()}) } ret.editMenuItems = []MenuItem{ {IconBytes: icons.ContentUndo, Text: "Undo", ShortcutText: shortcutKey + "Z", Doer: model.Undo()}, {IconBytes: icons.ContentRedo, Text: "Redo", ShortcutText: shortcutKey + "Y", Doer: model.Redo()}, {IconBytes: icons.ImageCrop, Text: "Remove unused data", Doer: model.RemoveUnused()}, } return ret } const shortcutKey = "Ctrl+" func (s *SongPanel) Layout(gtx C, t *Tracker) D { return layout.Flex{Axis: layout.Vertical}.Layout(gtx, layout.Rigid(func(gtx C) D { return s.layoutMenuBar(gtx, t) }), layout.Rigid(func(gtx C) D { return s.layoutSongOptions(gtx, t) }), ) } func (t *SongPanel) layoutMenuBar(gtx C, tr *Tracker) D { gtx.Constraints.Max.Y = gtx.Dp(unit.Dp(36)) gtx.Constraints.Min.Y = gtx.Dp(unit.Dp(36)) return layout.Flex{Axis: layout.Horizontal}.Layout(gtx, layout.Rigid(tr.layoutMenu("File", &t.MenuBar[0], &t.Menus[0], unit.Dp(200), t.fileMenuItems...)), layout.Rigid(tr.layoutMenu("Edit", &t.MenuBar[1], &t.Menus[1], unit.Dp(200), t.editMenuItems...)), ) } func (t *SongPanel) layoutSongOptions(gtx C, tr *Tracker) D { paint.FillShape(gtx.Ops, songSurfaceColor, clip.Rect(image.Rect(0, 0, gtx.Constraints.Max.X, gtx.Constraints.Max.Y)).Op()) in := layout.UniformInset(unit.Dp(1)) panicBtnStyle := ToggleButton(tr.Theme, t.PanicBtn, "Panic (F12)") rewindBtnStyle := ActionIcon(tr.Theme, t.RewindBtn, icons.AVFastRewind, "Rewind\n(F5)") playBtnStyle := ToggleIcon(tr.Theme, t.PlayingBtn, icons.AVPlayArrow, icons.AVStop, "Play (F6 / Space)", "Stop (F6 / Space)") recordBtnStyle := ToggleIcon(tr.Theme, t.RecordBtn, icons.AVFiberManualRecord, icons.AVFiberSmartRecord, "Record (F7)", "Stop (F7)") noteTrackBtnStyle := ToggleIcon(tr.Theme, t.NoteTracking, icons.ActionSpeakerNotesOff, icons.ActionSpeakerNotes, "Follow\nOff\n(F8)", "Follow\nOn\n(F8)") loopBtnStyle := ToggleIcon(tr.Theme, t.LoopBtn, icons.NavigationArrowForward, icons.AVLoop, "Loop\nOff\n(Ctrl+L)", "Loop\nOn\n(Ctrl+L)") return layout.Flex{Axis: layout.Vertical}.Layout(gtx, layout.Rigid(func(gtx C) D { return layout.Flex{Axis: layout.Horizontal}.Layout(gtx, layout.Rigid(Label("LEN:", white, tr.Theme.Shaper)), layout.Rigid(func(gtx layout.Context) layout.Dimensions { numStyle := NumericUpDown(tr.Theme, t.SongLength, "Song length") gtx.Constraints.Min.Y = gtx.Dp(unit.Dp(20)) gtx.Constraints.Min.X = gtx.Dp(unit.Dp(70)) dims := in.Layout(gtx, numStyle.Layout) return dims }), ) }), layout.Rigid(func(gtx C) D { return layout.Flex{Axis: layout.Horizontal}.Layout(gtx, layout.Rigid(Label("BPM:", white, tr.Theme.Shaper)), layout.Rigid(func(gtx layout.Context) layout.Dimensions { numStyle := NumericUpDown(tr.Theme, t.BPM, "Beats per minute") gtx.Constraints.Min.Y = gtx.Dp(unit.Dp(20)) gtx.Constraints.Min.X = gtx.Dp(unit.Dp(70)) dims := in.Layout(gtx, numStyle.Layout) return dims }), ) }), layout.Rigid(func(gtx C) D { return layout.Flex{Axis: layout.Horizontal}.Layout(gtx, layout.Rigid(Label("RPP:", white, tr.Theme.Shaper)), layout.Rigid(func(gtx layout.Context) layout.Dimensions { numStyle := NumericUpDown(tr.Theme, t.RowsPerPattern, "Rows per pattern") gtx.Constraints.Min.Y = gtx.Dp(unit.Dp(20)) gtx.Constraints.Min.X = gtx.Dp(unit.Dp(70)) dims := in.Layout(gtx, numStyle.Layout) return dims }), ) }), layout.Rigid(func(gtx C) D { return layout.Flex{Axis: layout.Horizontal}.Layout(gtx, layout.Rigid(Label("RPB:", white, tr.Theme.Shaper)), layout.Rigid(func(gtx layout.Context) layout.Dimensions { numStyle := NumericUpDown(tr.Theme, t.RowsPerBeat, "Rows per beat") gtx.Constraints.Min.Y = gtx.Dp(unit.Dp(20)) gtx.Constraints.Min.X = gtx.Dp(unit.Dp(70)) dims := in.Layout(gtx, numStyle.Layout) return dims }), ) }), layout.Rigid(func(gtx C) D { return layout.Flex{Axis: layout.Horizontal}.Layout(gtx, layout.Rigid(Label("STP:", white, tr.Theme.Shaper)), layout.Rigid(func(gtx layout.Context) layout.Dimensions { numStyle := NumericUpDown(tr.Theme, t.Step, "Cursor step") numStyle.UnitsPerStep = unit.Dp(20) dims := in.Layout(gtx, numStyle.Layout) return dims }), ) }), layout.Rigid(VuMeter{AverageVolume: tr.Model.AverageVolume(), PeakVolume: tr.Model.PeakVolume(), Range: 100}.Layout), layout.Rigid(func(gtx C) D { return layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx, layout.Rigid(rewindBtnStyle.Layout), layout.Rigid(playBtnStyle.Layout), layout.Rigid(recordBtnStyle.Layout), layout.Rigid(noteTrackBtnStyle.Layout), layout.Rigid(loopBtnStyle.Layout), ) }), layout.Rigid(panicBtnStyle.Layout), ) }