%ifndef SOINTU_INC %define SOINTU_INC ; You will have to define a BPM for your song, e.g. ; %define BPM 100 %macro EXPORT 1 global %1 %1 %endmacro %ifidn __OUTPUT_FORMAT__,win32 ; on win32, function f with n parameters is mangled as "_f@n" %define MANGLE_FUNC(f,n) _ %+ f %+ @ %+ n %define WIN_OR_MAC %assign BITS 32 ; On windows and mac, data label d is mangled as "_d" %define MANGLE_DATA(d) _ %+ d %endif %ifidn __OUTPUT_FORMAT__,win64 ; on win32, function f with n parameters is mangled as "_f@n" %define MANGLE_FUNC(f,n) f %define WIN_OR_MAC %assign BITS 64 ; On windows and mac, data label d is mangled as "_d" %define MANGLE_DATA(d) d %endif %ifidn __OUTPUT_FORMAT__,elf32 ; on linux, function f with n parameters is mangled as "f" %define MANGLE_FUNC(f,n) f ; On linux, data label d is mangled as "d" %define MANGLE_DATA(d) d %endif %ifidn __OUTPUT_FORMAT__,macho32 ; on mac, function f with x parameters is mangled as "_f" %define MANGLE_FUNC(f,n) _f %define WIN_OR_MAC ; On windows and mac, data label d is mangled as "_d" %define MANGLE_DATA(d) _ %+ d %endif %ifdef WIN_OR_MAC ; Windows has crinkler so one may USE_SECTIONS to put everything in custom sections to aid crinkler. ; Maybe mac users need it too %ifdef USE_SECTIONS %define SECT_BSS(n) section . %+ n bss align=1 %define SECT_DATA(n) section . %+ n data align=1 %define SECT_TEXT(n) section . %+ n code align=1 %else %define SECT_BSS(n) section .bss align=1 %define SECT_DATA(n) section .data align=1 %define SECT_TEXT(n) section .code align=1 %endif %else ; Linux %ifdef USE_SECTIONS %define SECT_BSS(n) section .bss. %+ n nobits alloc noexec write align=1 %define SECT_DATA(n) section .data. %+ n progbits alloc noexec write align=1 %define SECT_TEXT(n) section .text. %+ n progbits alloc exec nowrite align=1 %else %define SECT_BSS(n) section .bss. nobits alloc noexec write align=1 %define SECT_DATA(n) section .data. progbits alloc noexec write align=1 %define SECT_TEXT(n) section .text. progbits alloc exec nowrite align=1 %endif %endif %ifdef SU_USE_16BIT_OUTPUT %define SU_INCLUDE_CLIP %endif %assign CUR_ID 2 %define CMDS ; CMDS is empty at first, no commands defined %define OPCODES MANGLE_FUNC(su_op_advance,0), %define NUMPARAMS 0, %define SU_ADVANCE_ID 0 %define MONO 0 %define STEREO 1 %include "opcodes/flowcontrol.inc" %include "opcodes/arithmetic.inc" %include "opcodes/effects.inc" %include "opcodes/sources.inc" %include "opcodes/sinks.inc" ;------------------------------------------------------------------------------- ; synth defines ;------------------------------------------------------------------------------- %define MAX_DELAY 65536 %assign MAX_UNITS_SHIFT 6 %assign MAX_UNITS ((1 << MAX_UNITS_SHIFT)-1) ; this is carefully chosen to align su_unit to 2^n boundary %define ABSOLUTE_MAX_VOICES 32 %ifndef SAMPLE_RATE %define SAMPLE_RATE 44100 %endif %ifndef HLD %define HLD 1 %endif %define TOTAL_ROWS (MAX_PATTERNS*PATTERN_SIZE) %define SAMPLES_PER_ROW (SAMPLE_RATE*4*60/(BPM*16)) %define MAX_SAMPLES (SAMPLES_PER_ROW*TOTAL_ROWS) %macro SU_BEGIN_PATCH 0 SECT_DATA(params) EXPORT MANGLE_DATA(su_params) %endmacro %macro SU_END_PATCH 0 ; After the patch is finished, saves the accumulated commands SECT_DATA(sucomnds) EXPORT MANGLE_DATA(su_commands) db CMDS %endmacro %define POLYPHONY_BITMASK 0 %assign MAX_VOICES 0 %assign MAX_TRACKS 0 %macro SU_BEGIN_INSTRUMENT 1 ; increment MAX_VOICES equal to %1 and construct the POLYPHONY_BITMASK so that ; for every except the last, the bit is on %rep %1-1 %assign POLYPHONY_BITMASK (POLYPHONY_BITMASK << 1) + 1 %assign MAX_VOICES MAX_VOICES + 1 %endrep %assign POLYPHONY_BITMASK (POLYPHONY_BITMASK << 1) %assign MAX_VOICES MAX_VOICES + 1 ; the last voice increment, without adding one bit to the mask %if MAX_VOICES > 32 %error Error: cannot have more than 32 voices! %endif %if %1 > 1 %define INCLUDE_POLYPHONY %endif %endmacro %define VOICES(val) val %define TRACKS(val) val %macro SU_END_INSTRUMENT 0 %xdefine CMDS CMDS SU_ADVANCE_ID, %endmacro %assign PATTERN_LENGTH -1 %macro SU_BEGIN_PATTERNS 0 SECT_DATA(supatrns) EXPORT MANGLE_DATA(su_patterns) %define USE_PLAYER %endmacro %define SU_END_PATTERNS %assign PATTERN_SIZE -1 %macro PATTERN 1-* %rep %0 db %1 %rotate 1 %endrep %if %0 >= 256 %error 'Pattern size should be < 256' %endif %if PATTERN_SIZE == -1 %assign PATTERN_SIZE %0 %else %if %0 != PATTERN_SIZE %error 'All patterns should have the same length!' %endif %endif %endmacro %macro SU_BEGIN_TRACKS 0 SECT_DATA(sutracks) EXPORT MANGLE_DATA(su_tracks) %define USE_PLAYER %endmacro %assign MAX_PATTERNS -1 %assign MAX_TRACKS 0 %assign VOICETRACK_BITMASK 0 %assign VOICETRACK_COUNT 0 %macro TRACK 2-* ; first param number of voices, rest are the patterns %rep %0-1 db %2 %rotate 1 %endrep %rotate 1 %if MAX_PATTERNS == -1 %assign MAX_PATTERNS %0-1 %else %if %0-1 != MAX_PATTERNS %error 'All tracks should have same number of patterns!' %endif %endif %assign MAX_TRACKS MAX_TRACKS + 1 %if MAX_TRACKS > 32 %error Error: cannot have more than 32 tracks! %endif ; increment MAX_TRACKS equal to %2 and construct the CHORD_BITMASK so that ; for every track except the last track of an instrument, the bit is on %rep %1-1 %assign VOICETRACK_BITMASK VOICETRACK_BITMASK + (1 << VOICETRACK_COUNT) %assign VOICETRACK_COUNT VOICETRACK_COUNT + 1 %endrep %assign VOICETRACK_COUNT VOICETRACK_COUNT + 1 ; the last voice increment, without adding bit mask %if VOICETRACK_COUNT > 32 %error Error: cannot have more than a total of 32 voices assigned to tracks. %endif %if %1 > 1 %define INCLUDE_MULTIVOICE_TRACKS %endif %endmacro %define SU_END_TRACKS ;------------------------------------------------------------------------------- ; unit struct ;------------------------------------------------------------------------------- struc su_unit .state resd 8 .ports resd 8 .size endstruc ;------------------------------------------------------------------------------- ; voice struct ;------------------------------------------------------------------------------- struc su_voice .note resd 1 .release resd 1 .inputs resd 8 .reserved resd 6 ; this is done to so the whole voice is 2^n long, see polyphonic player .workspace resb MAX_UNITS * su_unit.size .size endstruc ;------------------------------------------------------------------------------- ; synth struct ;------------------------------------------------------------------------------- struc su_synth .curvoices resb 32 ; these are used by the multitrack player to store which voice is playing on which track .left resd 1 .right resd 1 .aux resd 6 ; 3 auxiliary signals .voices resb ABSOLUTE_MAX_VOICES * su_voice.size .size endstruc %endif ; SOINTU_INC